|
Re: Instructions for using SVN[message #280042]
|
Tue, 17 May 2011 14:31
|
|
n30cr0n |
Messages:4
Registered:May 2011 |
|
|
Hey, I can confirm blacklists problem. Getting the latest SVN gamesource ... in the trunk directory results in having the project with several VS version project files (I believe 2005 2008 and 2010. So the project files are already there and should be configured properly. Can't anyone tell who's responsible for it, so I can ask directly?
All I know is that downloading it results in a chunk of code you cannot compile right away. I get errors about arbitrary function (abs) which I can resolve, and about missing VFS files. Which I cannot resolve. VFS used to be in the ext directory ... with another structure (subdirectories like "aspect" or "core" ...) now it's is the base directory and many header files have been restructured for some reason. It just seem like someone tried a huge restructuring of the whole thing and just didn't go through with it ...
anyways, you can't compile it in that state. but there are 4057 exes out for download, someone had to be compiling them. so where did they get it from, or what did they do? who can I ask about it?
Report message to a moderator
|
Civilian
|
|
|
|
Re: Instructions for using SVN[message #280047]
|
Tue, 17 May 2011 16:33
|
|
n30cr0n |
Messages:4
Registered:May 2011 |
|
|
uuuhhh sweet, I'll try that later today, thanks for the heads up ...
I wanna check out the mp and see if one can update it to further include coop games in the campaign ...
thx for now
Report message to a moderator
|
Civilian
|
|
|
Re: Instructions for using SVN[message #280133]
|
Wed, 18 May 2011 18:27
|
|
Blacklist |
Messages:3
Registered:May 2011 |
|
|
The MP branch builds fine for me. The main one builds if I copy its files over the MP branch. I haven't tried playing yet, so there may be other issues. Thanks for pointing me in the MP direction.
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
Re: Instructions for using SVN[message #286636]
|
Fri, 15 July 2011 21:54
|
|
STK |
|
Messages:104
Registered:December 2010 Location: UK |
|
|
this is from a text file called
Crash Report_15_07_2011___13_42
and in it is loads of lines reading
Release v1.13.4552 (Official Release): Build 11.07.01. Z
File:
C:\Program Files\Jagged Alliance 2 Gold\ja2.exe
Release v1.13.4552 (Official Release): Build 11.07.01. Z
and this goes on for a long time
other text file is called
ERROR_REPORT.iniErrorMessages
and in it is
*** Fri Jul 15 11:40:51 2011 ***
[ 5GOMV-AP6T3-AQ0VS-VXDX5-5YOTA ]
[1.64825e-005] :
and thats it.
I do have other text files called
game_log
LiveLog
Sound
vfs
Stack_trace
MPDebug
etc.
[Updated on: Fri, 15 July 2011 21:54] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Instructions for using SVN[message #292838]
|
Sat, 29 October 2011 17:20
|
|
Jenilee |
|
Messages:14
Registered:May 2011 |
|
|
If you want to just compile with the caching stuff disabled, you can modify the following:
TryGetModifiedMapFile function
Quote:
//Jenilee: disabled
bool TryGetModifiedMapFile( UINT32 uiType, INT16 sMapX, INT16 sMapY, INT8 bMapZ, ModifiedMapFile** ppMMF )
{
return false;
/*
if (ppMMF == NULL)
return false;
ModifiedMapFile key(uiType, sMapX, sMapY, bMapZ);
ModifiedMapFileSet::iterator itr = g_mapFileSet.find(key);
if (itr == g_mapFileSet.end())
{
*ppMMF = NULL;
return false;
}
*ppMMF = &(*itr);
return true;
*/
}
GetOrCreateModifiedMapFile function
Quote:
//Jenilee: disabled
ModifiedMapFile& GetOrCreateModifiedMapFile(UINT32 uiType, INT16 sMapX, INT16 sMapY, INT8 bMapZ)
{
ModifiedMapFile* pResult = NULL;
return *pResult;
/*
if ( TryGetModifiedMapFile(uiType, sMapX, sMapY, bMapZ, &pResult) )
return *pResult;
ModifiedMapFile key(uiType, sMapX, sMapY, bMapZ);
ModifiedMapFileSet::iterator itr = g_mapFileSet.insert(g_mapFileSet.end(), key);
pResult = &(*itr);
if (pResult)
GetMapTempFileName( pResult->uiType, pResult->szMapName, pResult->sMapX, pResult->sMapY, pResult->bMapZ );
return *pResult;
*/
}
SaveModifiedMapStructToMapTempFile function
insert the following as the first line:
Quote:
g_useSaveCache = false; //Jenilee: force disabled!
It won't fix the caching issue but you can compile and run the game fine.
Report message to a moderator
|
Private
|
|
|
|
Re: Instructions for using SVN[message #311167]
|
Sun, 14 October 2012 06:27
|
|
Julix |
|
Messages:105
Registered:June 2010 Location: Canada |
|
|
I installed it, it worked. Then I changed Dr.Q's stats using "Merc Profile Editor", and was about to change ini settings, but I can't find the changes anywhere (nor the file that I thought I was changing), instead I"m getting this:
JA2 Fatal Error
File : sgp.cpp
Line : 788
Location: InitializeStandardGamingPlatform
Initializing Virtual File System failed
Has anyone seen this one before? What is the sgp.cpp file? can't find that one either.
Also the icons change randomly when I run any of the applications in the JA2 folder. Sofar I've seen 4 different symbols that they become instead of the normal version... :-S
EDIT: No idea what caused it - but I downloaded the SVN again, and without changing anything else I just copied it over (and told it to overwrite) - and then half way through I remembered I should probably reinstall JA2 first, so I cancelled - then I thought I should test again. So I did, and it worked. And the stat change is still there, must not have gotten there before overwriting the one that caused the problem. What ever it was....
EDIT2: I just found it: I started the old JA2.exe once and that reset the JA2.ini and replaced everything in it with a line about where the CD is... haha Definitively deleting the file, or at least moving it out of the main folder unless you know a reason not to.
[Updated on: Sun, 14 October 2012 20:34] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|