Home » MODDING HQ 1.13 » v1.13 General Development Talk » Instructions for using SVN
Re: Instructions for using SVN[message #275341] Tue, 08 March 2011 17:11 Go to previous messageGo to next message
2002donkey
Messages:2
Registered:August 2010
DepressivesBrot
But, there's currently no exe in the SVN directory, it has been removed for the duration of the closed beta test.

so, where can i find the latest EXE 4XXX ? thx
Re: Instructions for using SVN[message #278593] Mon, 25 April 2011 21:21 Go to previous messageGo to next message
Zook

 
Messages:16
Registered:April 2011
May I suggest that you either shut down anonymous SVN access during the final beta stage, or put the exe back in the repository? I just wasted quite some time before I realized that the build is useless without access to the latest exe.
Re: Instructions for using SVN[message #279407] Fri, 06 May 2011 20:06 Go to previous messageGo to next message
electro
Messages:2
Registered:November 2007
While i can understand not wanting to release a non-perfect EXE, we, who would very much like to try the new additions, wouldnt mind too much if the EXE wasnt perfect.

But do you have an estimate on when you will release the EXE on SVN or otherwise again?
Re: Instructions for using SVN[message #279438] Sat, 07 May 2011 10:08 Go to previous messageGo to next message
Blacklist
Messages:3
Registered:May 2011
I just started modding again (AI changes mostly) and noticed that everything is fine up to revision 3753. Updating to 4064 causes a number of issues, most notably around VFS and project file changes. In case it matters I'm using VS2005 Express. Are there any extra steps for these later builds that previous ones did not require?
Re: Instructions for using SVN[message #279944] Sun, 15 May 2011 02:08 Go to previous messageGo to next message
n30cr0n
Messages:4
Registered:May 2011
I have the same issue on the VS 2010 express.
The builds revision 4060 or something (some of the last with 3356 build) are ok to compile with some small adjustments) seems fine.
The later builds (revision 4065 up to the head revision) seem to not be functional at all. The whole VFS thing is screwed up, part projects are missing/have to be updated manually ...
seems weird, that this state is saved on the svn for 300 svn revisions?!? how can that be, am I missing something?
I'm very interested in coding for the MP ... just experimenting with stuff ...
any updates on this?
I also downloaded build 4057, but it seems on the svn there's only 3xxx and 4071 available ...!? I am confused!
Re: Instructions for using SVN[message #279961] Sun, 15 May 2011 14:36 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
At about that revision, extra files were added at the beta svn repository. So, in addition to the Beta Code, you need to also grab the files from here
Re: Instructions for using SVN[message #280025] Mon, 16 May 2011 20:44 Go to previous messageGo to next message
Blacklist
Messages:3
Registered:May 2011
The issue I am running into is not a GameDir related problem as far as I can tell. GameDir is only relevant after I have compiled the exe. The problem I am running into is that compilation no longer succeeds.
Re: Instructions for using SVN[message #280026] Mon, 16 May 2011 20:51 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
Specific compilation fail message? It is quite possible that VS2005 is no longer supported, but doubt that as well. So, post your "Failed" message (not the warning ones, they are a lot but you can ignore them) so we can see if we can help more.
P.S. You could also try updating your VS with the express version, and see if that helps.
Re: Instructions for using SVN[message #280042] Tue, 17 May 2011 14:31 Go to previous messageGo to next message
n30cr0n
Messages:4
Registered:May 2011
Hey, I can confirm blacklists problem. Getting the latest SVN gamesource ... in the trunk directory results in having the project with several VS version project files (I believe 2005 2008 and 2010. So the project files are already there and should be configured properly. Can't anyone tell who's responsible for it, so I can ask directly?
All I know is that downloading it results in a chunk of code you cannot compile right away. I get errors about arbitrary function (abs) which I can resolve, and about missing VFS files. Which I cannot resolve. VFS used to be in the ext directory ... with another structure (subdirectories like "aspect" or "core" ...) now it's is the base directory and many header files have been restructured for some reason. It just seem like someone tried a huge restructuring of the whole thing and just didn't go through with it ...
anyways, you can't compile it in that state. but there are 4057 exes out for download, someone had to be compiling them. so where did they get it from, or what did they do? who can I ask about it?
Re: Instructions for using SVN[message #280044] Tue, 17 May 2011 15:07 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
You should get the latest development source code from here, which should compile out of the box without any changes:
https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

The official source code (which is outdated) here
https://81.169.133.124/source/ja2/trunk/GameSource/ja2_v1.13
gets updated with the one from the development trunk after the 2011 release, which should be in 2-3 days.

[Updated on: Tue, 17 May 2011 15:08] by Moderator



Re: Instructions for using SVN[message #280047] Tue, 17 May 2011 16:33 Go to previous messageGo to next message
n30cr0n
Messages:4
Registered:May 2011
uuuhhh sweet, I'll try that later today, thanks for the heads up ...
I wanna check out the mp and see if one can update it to further include coop games in the campaign ...
thx for now
Re: Instructions for using SVN[message #280133] Wed, 18 May 2011 18:27 Go to previous messageGo to next message
Blacklist
Messages:3
Registered:May 2011
The MP branch builds fine for me. The main one builds if I copy its files over the MP branch. I haven't tried playing yet, so there may be other issues. Thanks for pointing me in the MP direction.
Re: Instructions for using SVN[message #280429] Sun, 22 May 2011 11:34 Go to previous messageGo to next message
MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
does somebody know if there have been any changes in the Ja2_options.ini from the version on SVN to the newest?
Re: Instructions for using SVN[message #286600] Fri, 15 July 2011 11:24 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Hi all I am using the 1.13 4552 I see the latest version on SVN is 4574.

Should I use SVN then as me and my mates are playing a lot of MP at the moment.

All so does 4574 contain any cool fixes for MP like alowing us to climb onto roofs yet?.

P.S

What would be cool is different floors for buildings but I assume the JA2 engine cant do this....yet?.

Thanks
Re: Instructions for using SVN[message #286601] Fri, 15 July 2011 11:29 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
There is no Guarantee that there will be a bugfix for your problem in SVN,ask RoWa about bug and tell him about it(if he doesnt know this bug) and climbing on a roof is disabled,its not a bug,its disabled because it could make problems i think.

And if there is a Bugfix(es) of MP in SVN then your friend should update game to 4574 too,or else you guys wont be able to play
Re: Instructions for using SVN[message #286610] Fri, 15 July 2011 13:10 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Hey thanks for the fast reply`s PasHancock.

Would we ever see roof climbing?.

Where can I see a list of changes in the latest SVN version to see if there was any MP stuff added/fixed?.

Sorry for all the noob questions but damn this game is huge in scale and there is so much to learn.

Thanks
Re: Instructions for using SVN[message #286615] Fri, 15 July 2011 17:04 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Roof climbing feature in MP is developing(i hope) by RoWa or someone else,i hope they didnt forgot about it.

I think there is no list of changes for SVN,we only can see updates when latest version will come out.It would be great if someone could make a thread about fixed bugs with revision.
Re: Instructions for using SVN[message #286616] Fri, 15 July 2011 17:19 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Yeah I would love that I dont want to sound rude though because i have kinda just come to this forum and dont want to sound like I am demanding I just cant believe what you lot have achieved I have had so much fun with 3 way DM so far that I really want it to develop more and more.

I wanted to get on a roof to snipe but could not Sad.

I wonder if we will all so see multiple level buildings that would be great for sniping Smile.

All so a thread that lists changes to SVN versions would be great.

I seem to be having a fair few crashes to and want to know if there could be a crash log on me PC if so where could I send it as I want to help.


[Updated on: Fri, 15 July 2011 17:20] by Moderator

Re: Instructions for using SVN[message #286618] Fri, 15 July 2011 18:39 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
All crash reports are in C:\Jagged Alliance 1.13\MULTIPLAYER\Servers i think

Choose server,find a crash report in it and you can report it to RoWa

If you play with your friend thru your IP then its in "My Server" Folder,if you play thru someones server,it could be in other Server Folder
Re: Instructions for using SVN[message #286620] Fri, 15 July 2011 19:02 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Great thanks I found one crash report and one error report I opened them up but tbh they dont seem to contain any thing really.

I may just zip my whole MP my server folder and send that?.

Re: Instructions for using SVN[message #286635] Fri, 15 July 2011 21:48 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
no,only file
Re: Instructions for using SVN[message #286636] Fri, 15 July 2011 21:54 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
this is from a text file called

Crash Report_15_07_2011___13_42

and in it is loads of lines reading

Release v1.13.4552 (Official Release): Build 11.07.01. Z

File:
C:\Program Files\Jagged Alliance 2 Gold\ja2.exe
Release v1.13.4552 (Official Release): Build 11.07.01. Z

and this goes on for a long time

other text file is called

ERROR_REPORT.iniErrorMessages

and in it is

*** Fri Jul 15 11:40:51 2011 ***
[ 5GOMV-AP6T3-AQ0VS-VXDX5-5YOTA ]

[1.64825e-005] :

and thats it.

I do have other text files called

game_log

LiveLog

Sound

vfs

Stack_trace

MPDebug

etc.





[Updated on: Fri, 15 July 2011 21:54] by Moderator

Re: Instructions for using SVN[message #286866] Mon, 18 July 2011 11:16 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Hi all I have followed the instructions for the SVN and when I launch the game I still see build 4552 not the latest one.

I only copied files from the GameDir folder not the other folders called

Build
Developer_Docs
etc

I wonder if I need to copy files from the Build folder into my JA2 Dir?.

Thanks
Re: Instructions for using SVN[message #286872] Mon, 18 July 2011 14:14 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
eh? why not just update them?
Re: Instructions for using SVN[message #286879] Mon, 18 July 2011 14:57 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Hey what I did was download the files to a folder on me desktop as per instructions.
I then copyed the files over to the the JA2 game dir as per instructions.

then I did an SVN update and started the game but it still shows at the top left corner version 4552 not the latest 4579.

I did how ever copy my old JA2 game dir and used that but in a different location maybe I should have done a clean install.
Re: Instructions for using SVN[message #286880] Mon, 18 July 2011 15:01 Go to previous messageGo to next message
Wil473

 
Messages:2806
Registered:September 2004
Location: Canada
That's normal, the compiled .exe is only kept up to date with the official release (4552). I think the newest unofficial compile is in Tais SCI for AIMNAS.

EDIT: I ran into the same problem while testing something a few weeks back.

[Updated on: Mon, 18 July 2011 15:02] by Moderator



Re: Instructions for using SVN[message #286881] Mon, 18 July 2011 15:04 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Hi there so even though it shows I am running version 4552 I still have the latest and greatest updates from 4579 as long as I have copied the files over as per instructions?.

Re: Instructions for using SVN[message #286883] Mon, 18 July 2011 15:09 Go to previous messageGo to next message
Wil473

 
Messages:2806
Registered:September 2004
Location: Canada
What is showing is the revision number from the .exe, which is still 4552 on the SVN. The SVN will give you the most up to date supporting files, and files to compile your own JA2.exe based on the newest code.

I checked Tais' thread, AIMNAS includes a JA2.exe based on Rev.4561, newer than the standalone SCI and UC-1.13 SCI's also there. As I am only aware of this one source fro unofficial builds made available to the general public, I suggest you get the AIMNAS SCI. AIMNAS is VFS compliant, so if you are just after the newest .exe just change the .INI file to point at the mod you want (the mod has nothing to do with the .exe).

[Updated on: Mon, 18 July 2011 15:10] by Moderator



Re: Instructions for using SVN[message #286884] Mon, 18 July 2011 15:12 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Wow ummm you have lost me completely now Sad.

So I need to compile a new .EXE I assume the files in the Build folder that gets downloaded with the SVN is what I do that form but my problem is how do I actually make a .EXE.

Sorry to ask what may seem to you like a dumb question but I have no idea.

Thanks

Re: Instructions for using SVN[message #286885] Mon, 18 July 2011 15:15 Go to previous messageGo to next message
Wil473

 
Messages:2806
Registered:September 2004
Location: Canada
No idea myself, but if you absolutely must have the newest bug-fix it is do it yourself. Otherwise just be thankful that Tais will occasionally release something newer (and riskier) than the official patches.


Re: Instructions for using SVN[message #286886] Mon, 18 July 2011 15:19 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
stk, jump to the chat and ask tais (very very nicely)
Re: Instructions for using SVN[message #286888] Mon, 18 July 2011 15:25 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
I will ask him if I can get hold of him do I ask in the MP chat or is there another one?.

Thanks
Re: Instructions for using SVN[message #286889] Mon, 18 July 2011 15:36 Go to previous messageGo to next message
Logisteric

 
Messages:3498
Registered:December 2008
Location: B
http://webchat.quakenet.org/?channels=bearpit
Re: Instructions for using SVN[message #286890] Mon, 18 July 2011 15:43 Go to previous messageGo to next message
STK

 
Messages:110
Registered:December 2010
Location: UK
Thanks I am speaking to DepressivesBrot.

Re: Instructions for using SVN[message #287461] Sun, 24 July 2011 02:19 Go to previous messageGo to next message
Bio

 
Messages:64
Registered:April 2009
Location: Rhineland-Palatinate/Germ...
Can anybody fill me in about what's up with the SVN repository? The server is reachable (81.169.133.124) but SVN is not. Is the issue known? Is somebody working on fixing it? When can we expect the issue to be resolved? Thanks.
Re: Instructions for using SVN[message #287492] Sun, 24 July 2011 13:55 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Hmm , I couldn't connect either ... somebody know what's happening ?


Re: Instructions for using SVN[message #287698] Tue, 26 July 2011 18:57 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Hmm, I just downloaded the new Tortoise and tried downloading the latest SVN and it is not working. It seems to go to the correct URL, but it just sits there and never starts. Anyone in the know, know whats going on here?


EDIT: Ok, that time I got a could not connect to server message. Has the URL changed or something?

[Updated on: Tue, 26 July 2011 19:03] by Moderator



Re: Instructions for using SVN[message #287700] Tue, 26 July 2011 19:57 Go to previous messageGo to next message
tais

 
Messages:796
Registered:February 2008
Location: NL
Server has been having SSL handshake problems and timeouts for a few days now dunno what's up..

☆☆M☆☆
Re: Instructions for using SVN[message #287702] Tue, 26 July 2011 21:01 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Well that blows. Ok, I will keep trying it, maybe it will kick in eventually.


Re: Instructions for using SVN[message #287737] Wed, 27 July 2011 02:59 Go to previous messageGo to previous message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Welp, I have tried it off and on all day with no luck. This is really aggrevating.


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