Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » JA2 Vengeance Mod
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Re: JA2 Vengeance Mod[message #63472]
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Wed, 05 October 2005 20:50
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Yeah,"workable hybrid of the mod".
AIM mercenaries spoke English,and Miguel,in my case.
MERCs speak German,as well as the locals.
Really,I wouldn't exactly resume the playing to "Have gun.Will travel.",but it's not difficult to guess what they're saying...
Go in what used to be the rebel hideout.
"Spoilers"?
Joey(B9),Frazzler(C or D11),Fish and Eagle somewhere between "Drassen" and "Alma",Sparky and Sandman(C5).12 more positions to fill with whoever you want,if you take those 6.
Personally, I passed on Cyborg.
And Ilya.
"Me no want a psycho sniping-auto weapons jerk",a thrill seeker,one who enjoys killing,"me wants a reliable one"!
Igor or Ivan would have probably place his little balls in a jar,on formol, as soon as they found out the deadeye they trusted goes psycho.
To send to his mother,saying there's no way he can be a Dolvich!
(Speaking for myself:Dolviches-lean,mean killing machine,yes.Lethal machines.Perfect soldiers.Professionals that obey orders.But do they really enjoy killing?Money is good...Saying killing and sadism and insubordination are good is already another thing.)
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Re: JA2 Vengeance Mod[message #63475]
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Mon, 10 October 2005 20:06
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Here's a BUG:
Day 42:just took the Malino oil rig and recovered one artefact.All the faces of my mercenaries(Maddog,Wolf,Fox,Grizzly,Lynx,Ice,Blood,Reaper,
Igor,Ilya,Ivan,IMP Iuri) are "shadowed".
Foggy appearence.
Items dropped on the ground have an unhealthy red glittering.
It all started attempting to take M9(loyalty in Malino 42%).I shoot the first enemy and try to end the turn:press D,try to push the button(shadowed too):NOTHING.Can't end turn.
Ended game.Restarted.
I order the retreat.Skyrider takes the IMP(Iuri) to Oronegro with the chalice:when he dropes out of the chopper,in map screen,the face looks normal,but as soon as I go tactical,to give Yanni the chalice,the face is "shadowed" again.IMP passes the artefact to Yanni,he makes the speech and the time cursor appears.It doesn't go away.
Can't figure out what caused this...
I try everything I can think of.Reload and reload.I go to Tixa,the same problem:can't end turn.
The Game runned like a dream...and all of a sudden something like this happens...
Save available.
@The Scorpion:you have mail.That "spielstand06".
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Re: JA2 Vengeance Mod[message #63476]
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Fri, 14 October 2005 21:36
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i had a look at it
i don`t know what causes this but i guess the savegame is corruptet
why were nearly all your mercs on "student" in that savegame?
i`m sorry for that inconvinience. i have not encountered that bug before
sorry if our mod turns more and more buggy and frustrating for you
probably a problem with the artefact item itself or rather the code that is connected wiht it. do you have a savegame before you recover the artefact? maybe there is a glitch because in the original game, there is only one artefact and it is loacted in another sector
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63477]
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Fri, 14 October 2005 22:12
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Yup,it's probably a glitch.(has more to do with graphics than code,in my totally unprofessional opinion)
I've had this kind of "glitch" years ago,playing 1.03.exe.I don't believe it has anything to do with the artefact.Back then,it appeared when you sold items to Keith or Tony.Too much,too often.
The fact I "abused" this feature of the game,needing money from selling weapons and armour,in order to sustain all those expensive mercs must have triggered this bug.
It's like a warning,a way of saying(of the game designers):"hey,dude,are you craizy?What the hell you need all that money and that entire collection of AIM talent for?"
No,I can't reproduce this bug.I don't have a saved game before that moment.(Maybe some other player will pay attention to this,and save more often)
Oh,the mercs were on "student" because you have all the benefits of "practice" BUT without loosing energy.Some players never allow a mercenary to sleep,putting him on "student" after he-she looses energy training militia,repairing,medicating,marching,etc.(Saves time on training the team,mercs are always at full energy when an unnexpected attack occurs on a town they're in...)
Nope,I didn't "abuse" this
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Re: JA2 Vengeance Mod[message #63480]
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Sun, 16 October 2005 04:26
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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there are various reasons why we made that mod in german
first of all, back when we started, none of the team was a member here
i only had the german release version, so thats what i had to work with
secondly, we had no native (or native-like) english speakers in the (rather small) team that created ja2 vengeance
i have been working on an english mod and it is very hard for me. Think of writing item descriptions in a foreign language. Or dialogues
and then, find some 10 or more english speaking friends that would speak the lines for custom NPC`s / RPC`s
(the point is, if i made an english mod, it would suck for those who understand and speak english natively due to my bad english, due to lack of english voice actors and so on)
now for ja2 vengeance it is simple: the mod is played very similarly than the original ja2. If you follow the instructions in the beginning of the threads concerning ja2 vengeance, you`ll get some hints as to how to proceed in the first couple of sectors
for the rest of the game you can proceed as you want, the story doesn`t require you to do very special things. the games ends when deidranna`s boudydouble is killed
@Khor
i`m not going to do it myself, and nobody offered any help to me. i`m rather thinking of adapting the maps from ja2 vengeance to the new 1.13 "engine" (cuz 1.13 doesn`t have custom maps)
maybe also some items
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63482]
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Sun, 16 October 2005 06:24
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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the thing is that some of my maps become pretty pointless without the matching NPC`s (e.g Head Miners)
but if the 1.13 guys externalize mines, prof.dat and all that stuff i`d certainly go for it
i`m busy at the moment but i appreciate your help. first i need to figure a good concept for this. i mean just copying maps and deleting all wrong items and placing new items is not very creative work so i`m probably going to do a lot of different stuff before
but as the 1.13 project is still developing, i have time to do any adjustments
but really, the people like 1.13 very much. so if i can come up with ja2 vengeance 1.13, that`d be damn cool
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63485]
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Thu, 20 October 2005 17:39
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Bane |
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Messages:201
Registered:May 2000 Location: Vancouver, BC, Canada |
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What I do when I encounter an NPC who appears to have something interesting to say is:
1) Look them up in ProEdit; their ID number is located right beside their name. For instance, Tyra is number 129.
2) Use JA2EDT.exe to open up the associated NPC files. These files are located in DATA/npcdata and are nnn.edt where nnn is the ID number. For instance , Tyra's file is 129.edt. Be sure to identify the file type as "Speech, also UB".
3) For each entry in the file, I copy the german text and paste into babelfish. After I translate it, I paste it back.
4) After I save the file, I can run Vengence and have the npc use the translated speech.
Unfortunately, Babelfish does not do a particularily good job of translation, although you can get the gist of it. For instance, here is a translation of one of Tyra's speeches:
"Hereby they will be able themselves authorizing. The weapons, which look for it, are hidden northeast from here in the jungle"
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Sergeant 1st Class
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Re: JA2 Vengeance Mod[message #63488]
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Sun, 23 October 2005 01:08
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AZAZEL |
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Messages:750
Registered:February 2004 |
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So,what do we do next?
Intentions are fine,results and visible things would be better.
Personally,only had to use the old dictionary a couple of times,but I have an old friend that got Vengeance to work aaand...didn't played it because..."it's in German".
I said:
"hey,that is pure...,I'd understand if the of Fish reminded you movie intoxicated and english centered bozo, of those SS chars you've seen in countless Hollywood movies on WW2.A "clichee".I'd understand if you preferred a dozen of battle-hardened AIM mercenaries for the down and dirty -all speaking english-
thinking that children and old indians are to be placed in an army only as a last resort,when lacking quality men(helas,all dead).Fine,don't make your army look like your image on the 1945 germans!But not playing it,?C'mon..."
By the way,the new mercs are starting to grow on me,especially "TNT"-the one I had missed im my previous games.
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Re: JA2 Vengeance Mod[message #63494]
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Wed, 02 November 2005 21:28
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i had an emphasize on it that the mod can easily be played without understanding everything
However there is somebody making english subtitles, weapon descriptions, quest logs, e-mail info and the like
this will only include info judged important
It is in the making RIGHT NOW and should be available soon
this will definitely help you guys. because it is really not that hard. after all, it`s still ja2
btw we`re also making a patch/ realism upgrade for the german version.
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63496]
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Wed, 02 November 2005 23:40
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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thank you commandant and bearpit
you can also find that patch here http://ja2mods.de/page/index.html in the section "patches"
speech subtitles as well as history log entries, e-mail messages, weapon descriptions and the like have been translated
works when a new game is started
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63498]
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Thu, 03 November 2005 06:29
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi swatman88
ja2 vengeance is bigger than NK, contains more custom characters and improved weapon availability as well as a more customized story
these are two different mods, you don`t need to downlaod both
you can get vengeance from those URL`s in my signature
if you want to play it in english with an english install of ja2, please follow the detailed installation information given on the first pages of this thread
then apply the english patch over it
that should work
you can alsways ask here if things are unclear
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63501]
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Fri, 04 November 2005 06:31
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GentlemanAdventurer |
Messages:3
Registered:October 2005 |
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firstly id like to say that this seems a great mod thank you for the work!
now the prob..i am playing with JA gold version 1.10 and have applied the mod (correctly i hope) and have used the subtitles mod for english. the problem is that the ammo the mercs start with is not for the weapons they have! grizzlys gun says its a usp45cal (something like that im not a gun bunny) and he has .45 mag but dont go in the gun! is it because i have installed wrong? help!!
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Civilian
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Re: JA2 Vengeance Mod[message #63502]
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Fri, 04 November 2005 07:03
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi gentleman adventurer
you`re apparently using the wrong exe
make sure that the exe you finally run the game with is the exe delivered in the ja2 vengeance mod download archive.
usually, you have gold, then apply the vengeance mod over it, and then the patch for english subtitles
what i`d try in your case is extracting the ja2 exe that comes in the download file from vengeance mod over your current exe (you might want to back it up first, i dunno)
that should work
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63503]
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Fri, 04 November 2005 18:23
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GentlemanAdventurer |
Messages:3
Registered:October 2005 |
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firstly im sorry for posting a tech prob!!
the installling saga continues.. im getting a cannot find FONTS\LARGE message when i try to run it. i saw a post on the first page about this with a link. it appears the link is not active anymore.
how do i fix this?..please help i want to play!
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Civilian
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Re: JA2 Vengeance Mod[message #63507]
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Fri, 04 November 2005 21:38
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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gentleman adventurer:
on the first page of this thread, look for postings of people that were able to install and run the mod on english version
Cat spam mentions and explains how that it worked for him, it worked for Azazel and others as well
I`m sorry that it`s such a hassle to get it working...
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63508]
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Sat, 05 November 2005 21:11
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GentlemanAdventurer |
Messages:3
Registered:October 2005 |
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Thanks for the help Scorpion and everyone else but i have tried absolutely everything and im going to have to admit defeat, needless to say im not overjoyed at throwing in the towel but im at my wits end!
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Civilian
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Re: JA2 Vengeance Mod[message #63510]
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Tue, 08 November 2005 04:57
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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@gentlemen adventurer
sorry to hear that. maybe there is another mod or campaign that will work better for you
@past caring
thx
Toggle SpoilerSPOILER 1:
No, Big Red always turns hostile. He thinks that AIM is responsible for the death of his family (this has actually nothing to do with the story itself)
SPOILER 2:
Yes. TNT sells explosives. He should be pretty easy to hire. High leadership should do it.
TNT has been a rather popular RPC judging by what the German forum guys told me.
[Updated on: Mon, 19 January 2015 07:02] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63513]
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Tue, 15 November 2005 05:52
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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are you using the ja2.exe that came with the download archive?
because if you have the new pictures but old text and values there was probably a problem with the installation and you`re not using the correct exe or there is/ are file/s missing.
@bastage
see the beginning of this thread or maybe contact some ot the guys who were able to figure a way to make the mod work for them
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63518]
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Sun, 27 November 2005 09:21
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Decado2 |
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Messages:42
Registered:July 2002 |
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What's the difference between "Vengence" and "Vengence NK" versions? No sound in the latter or something?
[Updated on: Sat, 12 December 2015 13:35] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Vengeance Mod[message #63519]
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Fri, 02 December 2005 03:52
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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@shed23
have you started a fresh game? the maps do differ rom the default maps, do they?
the missing person in b9 is hiding in a small room with closet, maybe you simply missed him
carola is in a10 sublevel, you can enter it in the building in the center of the map north od the river
@decado2
vengeance NK is basicly an older, smaller version of ja2 vengeance. The point is that the host didn`t follow my names for the two mods
the vengeance NK mod is different, carries less customation than
ja2 vengeance which is the newer version (the english subtitles also only work with this version)
the latter has been reduced from some 120mb to 60mb by compressing the custom sound files
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63521]
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Sat, 10 December 2005 05:59
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Brent |
Messages:4
Registered:December 2005 |
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For some reason i cant find the head miner in Salinas. Ive checked everywhere and even in the mine where all the other miners are, but no head miner. Could someone tell me where he is. Also after i took the central sam site and trained millita there the airspace the central sam protects is still hostile. Has anyone else expierienced this? This is an awesome mod, in my opinion its the best ive ever played. Hats off to the scorpion for this one. Great job.
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Civilian
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Re: JA2 Vengeance Mod[message #63522]
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Sat, 10 December 2005 07:40
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi SempFi86
there is no mine in salinas! former balime (melino) has an oilrig instead!
check the strategic map screen. there is an icon that will display the mines. This will reveal where the mines are now. some of them have been dislocated outside towns or to different towns
the bug with the sam site has not yet been reported to me. I have no idea what could possibly cause this. did the enemy blow up the SAM rockets while defending the sector?
thx for the positive feedback SempFi86
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63523]
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Sat, 10 December 2005 09:52
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Brent |
Messages:4
Registered:December 2005 |
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Thank you scorpion. No they didnt blow up the sams, when I finished with all the enemy in the sector, but it said that there where more. I looked everywhere and there where no ememy so I left and came back, the sector was clear. The airspace was still hostile though.
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Civilian
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