Re: JA2 Vengeance Mod[message #63530]
|
Mon, 19 December 2005 22:15
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
@generaljoe
depends on which features you want to have from vengeance
I`m working on some sort of conversion, but that conversion will mainly include maps and weaponmod, the custom charcters, quests and storyline from vengeance might be dropped
But there will be new features added, like new tilesets and new sectors, and depending on the progress of the 1.13 mod itself, much more than that
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: JA2 Vengeance Mod[message #63533]
|
Mon, 23 January 2006 04:17
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
ja2 vengeance works best with german version of ja2. You can also download a patch that translates new npc`s speech subtitle to english if this is a more convinient way to figure out what these guys are saying
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63535]
|
Sat, 28 January 2006 06:07
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
hi BFG
glad to hear you like our mod
1. yes it is possible. In the release version it should be fairly easy by combining alcohol+gas = mol cocktail.
2. That is tricky with that entrance in g13. The entrance and the further levels (there are quite some sublevels) are guarded by fraction members (they work for the oil company in vengeance)
if these haven`t yet turned hostile on you, you can easily access and explore the entrance and all its sublevels. You moght find the bugs in sci-fi version too
if the oilcompany is hostile, you will have to fight the black/ blue guys that are in every level and THEY RESPAWN
my advice: if you wanna fight them, go to each sublevel only once. Take their drugs and sell them to franz hinkle, he pays quite a price for them
don`t switch sublevels too much as the respawns would really annoy you.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63537]
|
Sat, 28 January 2006 06:53
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
Tixa is actually not quite easy, you should consider taking some good sniper rifles with you (enemies can have g3sg1 or parker hale m82`s)
also, watch out there is a savegame corruption bug connected to the new tixa map!
be sure to have a savegame left nefore you kill the last guard.
when you conquer tixa, load another map (tactic screen) and save there to make avoid savegame corruption!
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63539]
|
Sat, 28 January 2006 07:19
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
lvl9 plus UV goggles will certainly make tixa no problem for your guys
however there is one camoed sniper with a silenced gun in a good position too, that one could prove a challenge... but he isn`t at level 9 so you might just get the turn
have fun! there is quite some loot in tixa too.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
|
|
Re: JA2 Vengeance Mod[message #63548]
|
Sat, 04 February 2006 05:30
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
@BFG
I am sure this is useful info. I wasn`t sure that it still works. Thank you.
@azazel
The dart gun`s ammo ignores armour values and has a certain chance to knock you unconscious. The default dart gun has damage 1 or 0 or so, but the Groza has 33 or something --> high damage value, plus one single bullet that completely ignores armour and has a certain chance to knoack you unconscious (I often camouflaged these snipers because their chance of hitting you unconscious is much higher if you don`t see them. It`s a bit like throwing knifes)
the sad thing is that i couldn`t mount any scopes on these Grozas so these snipers will miss pretty often
[Updated on: Thu, 16 April 2015 02:40] by Moderator Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63552]
|
Sun, 05 February 2006 23:45
|
|
Ulfjepsen |
Messages:2
Registered:March 2004 Location: Denmark |
|
|
Hey, i havnt visisted this site for some time, so yesterday i visisted again for a new mod, and found this, which seems great.
I installed it, and it playable, but i think its pretty screwed up tbh , im not that far into it, took the regular way with drassen -> sam -> alma. only merc where my imp, lynx and some other recruit (dont remember his name, and i didnt deliver the letter in the beginning, just found out now where the guy is ).
anyways, in h13 theres supposed to be 2 guns in the closets? however in my case there were 2 rocks in the closets with the name and discription of the guns. Not thinking to much about it, i just moved on.
however after securing alma i took my chopper to l15 just to check out wth it was before going to sleep, to my surprise there was no enemies, so i took trevor arround to gather some pretty decent items, to my surprise i found a queen-looking chick named daniella on my looting raid, she apparently just wanted to express her anger towards me (couldnt get her hostile), so i decided to kill her, just for fun, then to my surprise the game ended a "great" ending scene + credits..
I havnt experienced anything else that has been messed up so far except these two thing tho.
I didnt really follow the install instructions i just copied the following things into an old 1.03 install i had on my drive, in the following order .
-ja2allineone
-"installed" vengeance
-JA2_Beta_0.95_DE
-english language stuff
however, i still use my old ja2.exe, to load the game, which i found pretty wierd. none of the other .exe's worked, they just load up to blackscreen and exits desctop.
Anyone experienced anything similiar? guns turn up as rock, and how is L15 in your games?
Edit: Thanks for the mod btw.
Report message to a moderator
|
Civilian
|
|
|
Re: JA2 Vengeance Mod[message #63553]
|
Mon, 06 February 2006 17:38
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
Hi shrike
the carola crash is new to me, never heard that before. However ja2 vengeance is designed in a way that allows you move on without that quest carola gives you.
some characters that were added late to the game don`t have speech only subtitles like carola, natsuko, big red and others
you shouldn`t unload guns because of a beta editor bug the old ammo types are placed in maps.
@bfg and boomer
soem of my playtesters reported similar first time visual contact crashes with big red, i had a couple of savegames, probably related to something n the npc script. Same for carola, honestly, that choice from carola has no reason to exist at all anyway
@ulf
your using the wrong .exe file. ja2 vengeance has its own exe, playing with other exe files will screw up the mod thoroughly
maybe you can get the correct exe to work by following cat spam`s instructions on the first/ second page of this thread.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63555]
|
Tue, 07 February 2006 02:10
|
|
Ulfjepsen |
Messages:2
Registered:March 2004 Location: Denmark |
|
|
lol. i got it to work now, i seems the reason i couldnt load the .exe before was because i forgot to put the german.slf into the data dir :headbanger: . theres the new weapon graphics, new town names and everything now.
It works fine now, but is there any reason not to just use my old save game? (it works i tried), i have only taken drassen, alma, 2 sams, tixa and items in L15? would i miss out on anything special? fx. howabout bubba in tixa, was he supposed to be killed?
Report message to a moderator
|
Civilian
|
|
|
Re: JA2 Vengeance Mod[message #63556]
|
Tue, 07 February 2006 02:57
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
cool it worked out for you
yes, you can Kill Bubba, but you don`t really need to. If he doesn`t turn hostile, you can leave him alive. Watch out for that nasty savegame corruption bug in tixa
oh yes, bubba has an item. If you kill him, he`ll drop it and you can bring that to natsuko who will give you a video camera in exchange for it. If you have no need for that camera, or already have one, you can leave him alive
your choice
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63559]
|
Wed, 08 February 2006 01:15
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
hi lord leperman
usually, in the levels where you find tanks, there are usually 40mm grenades, LAWs, explosives and other items to be found. many tanks can be taken out from rooftops or so using grenades
maybe you can get hold of RPG-7 launchers, they also work against tanks, plus the 40mm vog-25 and vog-25 p grenades in particuliar had very good results in my games against tanks
these tanks between grumm and chitzena or cambria and grumm (old town names) are supposed to get severly damaged by the rebels in these sectors. after these tanks, there will be a while before you run into the next tank. There are some in the important street sectors plus one or so in alma
the merc in the tank... i must be honest i haven`t tested that feature thoroughly, but mercs will be able to climb up on tanks, climb down into the tank and use it as cover. You can`t use it to travel sectors, but you can fire at enemies from inside the apc, you will be protetced from gun fire but not from LAW or grenades
maybe i can simulate the use of tank fire, but it is not very promising gameplay wise, because you couldn`t aim and you`d only have 1 round per trigger or a bit of a chaos alternatively...
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63561]
|
Sat, 18 February 2006 02:28
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
yes, this is true, joey and some other RPC`s are not suitable for sci-fi mode. placing him in another team or so will solve this problem
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: JA2 Vengeance Mod[message #63565]
|
Wed, 01 March 2006 06:21
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
great to hear. We`ll upload it shortly. maybe merge it with other english patch for vengeance, we`ll se about that
thank you
Report message to a moderator
|
Sergeant Major
|
|
|
Re: JA2 Vengeance Mod[message #63566]
|
Wed, 01 March 2006 19:31
|
|
Ma Rung |
|
Messages:18
Registered:March 2006 Location: Australia mate, on top no... |
|
|
Hi all, fantastic site with heaps of support and mods, patches you name it, its here for all of us avid JA2 fans. I have played the game since it was first released. Vengence is the mod that i love the most. Thats not taking anything away from UC. It's plain to see how much work and effort went into that, great stuff. At the moment the only problem for me is that in regards to what can be made, ie rod & spring etc, I dont know all of what can be made. This would be of great help to me and very much appreciated to the persons who help me out here. The only other thing is that i cant stand the fact that the barrel lenghtening bit does wear down and fall off. I think it should be a permanate fixture that does not fall off or need repairing. I know that there are editors but i cannot find one that works or do not know how to do so. Please help, aside from this i absolutely love this mod, not knowing german is a tad hard but who the hell cares? A walkthrough would be cool too Big thumbs up to all those out there with the skills to do this kind of work and release it for the rest of us to enjoy. Gotta love JA2. :cheers:
Report message to a moderator
|
Private
|
|
|
|
|
|
Re: JA2 Vengeance Mod[message #63570]
|
Thu, 02 March 2006 21:34
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
burst bug patch should work. Making the RIS aimpoint a permanent attachement requieres good hacking or coding so it is kind of hard, but it *should* be possible
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: JA2 Vengeance Mod[message #63573]
|
Fri, 03 March 2006 03:44
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
I guess you started a new game?
The survivor (not Manuel) is hiding. If you search all rooms (including restrooms and small spaces)in B9 you should find him. Otherwise you probably didn`t start a new game or there might be some other issue.
[Updated on: Thu, 16 April 2015 02:44] by Moderator Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: JA2 Vengeance Mod[message #63576]
|
Fri, 03 March 2006 04:55
|
|
AZAZEL |
|
Messages:750
Registered:February 2004 |
|
|
Wait a moment:Ruzhyo how did you get it to work without the German.slf placed in the Data folder?
When you start the game do you get a different start menu,y'know, with new faces and colours and an oil rig on the background,version 1.02,etc?
The only way I managed not to find that Joey figure in B9 was to install Vengeance over...Wildfire 5.0,also starting with a quicksave taken from SavedGamez to Spielstand...,to get the WF. number of enemies on expert.
Yeah,works,you find over 20 enemies in every Drassen sector,sadly this hybrid install doesn't allow those permanent attachement combinations...
Report message to a moderator
|
|
|
|
|