Re: JA2 Vengeance Mod[message #63578]
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Fri, 03 March 2006 06:18
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi guys
the english patch for ja2 vengeance on ja2mods.de has been upadet! Rodney`s translated weapon and itemdescriptions have been added to the previous language patch. It is in the "patches" section of the site
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63585]
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Mon, 20 March 2006 14:02
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LokiOne |
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Messages:52
Registered:February 2001 Location: Issaquah, WA 98029 USA |
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I got the mod Vengeance to run using the Cat Spam outline (I think) but with a few glitches. Manuel, Dimitri and Ira were not in the rebel underground camp. The strategic map uses the original town names but the city limits for the towns are shown to be a few sectors larger. Is this correct?
Toggle SpoilerI found Joey. I didn't realize I was to give him the mission doc and was able to recruit him anyway.
But when I try to use the password "DUMM" on the zip file (I have to drop out of the game and go to the folder holding the zip files) it doesn't work. This is the first zip storyline file I have come across and tried to open so I'm stuck there. Any ideas?
[Updated on: Wed, 08 April 2015 06:57] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Vengeance Mod[message #63589]
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Tue, 21 March 2006 08:07
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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story items: these items are like small puzzle pieces that will all together give away a bit of a bakcground story. who is joey what does he do in the destroyed base and so on
honestly, they aren`t really relevant for how you play the game.
the .dat files are map files. You can extract these .dat files into the ja2/data/maps folder and you will then have an advantge in these maps (usually artillery fire/ various explosions)unless you have already visited them
in B1 there should be a head miner. try the large building that has this "minig commission" sign.
the towns should really have different names. If towns have old names, you`re probably not using the .exe file that came with ja2 vengeance
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63594]
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Fri, 24 March 2006 09:10
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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no. The town names were hacked right into the exe. Old town names --> wrong ja2.exe
say, do the weapons/ items and their descrptions/ name match? because if an old exe were used, they would most probably be wrong too
the city limits aren`t really different, this is just a new map grafic, the red black and blue words that are new on the strategic map indicate border/ customs (aduana), mountain and sea names (e.g bahia de malino)
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63597]
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Mon, 27 March 2006 09:24
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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customs sectors. They simply imply that there are places where people "could" leave the country
*hint*
The soldiers from the neighbroing countries are allies of you, so they`d support you in case you find enemies in this sectors
about the english language patch: you might try to re-apply it, it would surprise me if it didn^t work. (the updated language patch translates more now, but still not everything. But thanks to commandant and rodney for the translations! I hope it helps people unfamiliar with german to enjoy our mod
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63604]
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Tue, 02 May 2006 07:02
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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it is the german 1.02 version od the game that was used as a base for the mod. If it is possible in that particuliar exe, it will be possible in ja2 vengeance
i never tried. sorry
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63606]
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Wed, 03 May 2006 05:20
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Thx a lot. I am happy you enjoy it.
Toggle SpoilerOne chalice is located just north of the capital. There is some sort of cathedral in which the chalice (called "artefact") is located. It will be blown up by the enemy if you don`t move stealthy and silently enough!
There can be up to 3 or so explosions, the chalice would get destroyed in the last one. Explosion 1 and 2 destroy silver and gold nuggets in the shrines of the cathedral.
(I like talking about the mod as you see. i am always ready to give away some spoilers
[Updated on: Thu, 16 April 2015 02:49] by Moderator Report message to a moderator
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63608]
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Wed, 03 May 2006 17:46
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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sure there is. There are large enemy forces in m10, m11, m9, k11 and in this area. beating some of this troops will raise the loyality over 20 percent i think
the point is, m10 malino oilrig you can`t have militia there! need to defend it with mercenaries
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63613]
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Tue, 16 May 2006 17:50
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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you need to combine these items with another item that looks like a Gas canister (but has a longer name)
like that you create fire bombs that are launchable using the mortar
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63619]
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Thu, 29 June 2006 06:47
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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there is a folder "zips" in your ja2 vengeance install
the password is used to unzip joeys.doc file, most probably "story item1.zip"
it gives you a slight impression of who joey is, why he is there and what has happened
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63622]
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Sat, 09 September 2006 19:26
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hi past caring
sector o4 is the one with the large building in the middle, right? there are some tricks useful for this sector:
for the traps on the ground of the big building, there is a way of disabling them safely: use a merc with high experience level and metal detector. go onto the roof of the building and let him walk over the critical parts. I know it's bug using but if you have no level 9/ 10 merc it's probably the safest way. he will detect the traps on the ground and set blue flags
also, that building can be entered through the windows in some occasions, that can help sneaking past some ugly traps as well. hope this helps
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63635]
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Tue, 26 September 2006 08:20
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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mac mall
the initial quests are different in vengeance. no fatima walking to the rebel hideout.
the new quests are described in emails and through NPC interaction. at sector b10, you can encounter the first RPC, joey. others are in san mona and between omerta and drassen (cities have new names though)
to get info on these quests, please check www.khelle.de if they feature a vengeance English patch to download, that would maybe easen the approach to the mod.
there are no custom mercenaries at AIM, but at MERC and ingame recruitable chars (RPC'S)
without german.slf, some features like accessing the german version web sites won't work properly though.
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Sergeant Major
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Re: JA2 Vengeance Mod[message #63641]
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Thu, 28 September 2006 18:48
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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both can be used to create consumable drugs. combine spritze/ ungebrauchte spritze with "drugs" and get e-boosters or r-boosters
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Sergeant Major
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