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Re: JA2 Vengeance Mod[message #63487] Fri, 21 October 2005 19:53 Go to previous messageGo to next message
DNA from the Lowlands

 
Messages:340
Registered:July 2003
Only wanted to post that I'm willing to translate some sentences from German, bet I can do better than Babelfish.


gomobster@yah00
Re: JA2 Vengeance Mod[message #63488] Sun, 23 October 2005 01:08 Go to previous messageGo to next message
AZAZEL

 
Messages:756
Registered:February 2004
So,what do we do next?
Intentions are fine,results and visible things would be better.
Personally,only had to use the old dictionary a couple of times,but I have an old friend that got Vengeance to work aaand...didn't played it because..."it's in German".
I said:
"hey,that is pure...,I'd understand if the of Fish reminded you movie intoxicated and english centered bozo, Wink of those SS chars you've seen in countless Hollywood movies on WW2.A "clichee".I'd understand if you preferred a dozen of battle-hardened AIM mercenaries for the down and dirty -all speaking english-
thinking that children and old indians are to be placed in an army only as a last resort,when lacking quality men(helas,all dead).Fine,don't make your army look like your image on the 1945 germans!But not playing it,?C'mon..."

By the way,the new mercs are starting to grow on me,especially "TNT"-the one I had missed im my previous games.

Re: JA2 Vengeance Mod[message #63489] Sun, 23 October 2005 03:54 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
Quote:
Originally posted by AZAZEL:
I'd understand if the of Fish reminded you movie intoxicated and english centered bozo, Wink of those SS chars you've seen in countless Hollywood movies on WW2.A "clichee".
y`know, me personally, i wouldn`t have let "Fish`s" "Jawohl" pass. i got pissed when i hear it, honestly, but speech files are realy hard to get so i didn`t delete it

i deleted other stuff when one character was supposed to be racist. i change him to be non racist and delete the racist speechfiles.

i dunno... just didn`t wanna hear this crap. call it censorship or whatever
Re: JA2 Vengeance Mod[message #63492] Fri, 28 October 2005 08:49 Go to previous messageGo to next message
SWATMAN88
Messages:8
Registered:June 2005
so some one can give me a TXT file or DOC that write the important thing that the npc"s says in every sector so that i can understand what to do

and thanks a lot.
Re: JA2 Vengeance Mod[message #63493] Mon, 31 October 2005 21:42 Go to previous messageGo to next message
Sweeper

 
Messages:102
Registered:March 2002
Location: Namsos, Tr
I was really positive to trying out this mod until I crashlanded on the german.
It felt like hitting a brick wall at 300 KPH in a small VW Golf GTi (Not that I have tried).
Anyways, I guess I will wait and see if there will be an english version later on, a lot of good mods out there, too bad most of them are either Russian or German.

I could do some German but it is so rusty now I hardly remember anything, to make matters worse I am in the process of replacing it with Japanese...

Good work though, looks interresting but it is out of my books though.
Re: JA2 Vengeance Mod[message #63494] Wed, 02 November 2005 21:28 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
i had an emphasize on it that the mod can easily be played without understanding everything

However there is somebody making english subtitles, weapon descriptions, quest logs, e-mail info and the like

this will only include info judged important
It is in the making RIGHT NOW and should be available soon

this will definitely help you guys. because it is really not that hard. after all, it`s still ja2


btw we`re also making a patch/ realism upgrade for the german version.
Re: JA2 Vengeance Mod[message #63495] Wed, 02 November 2005 23:31 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
JA Vengeance German to English translation courtesy of Commandant from JABasis.
This is a 92K zip download. Speech subtitles have been translated into English.

http://www.ja-galaxy-forum.com/webhome/temporary/vengeance-english_patch.zip
Re: JA2 Vengeance Mod[message #63496] Wed, 02 November 2005 23:40 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
thank you commandant and bearpit

you can also find that patch here http://ja2mods.de/page/index.html in the section "patches"

speech subtitles as well as history log entries, e-mail messages, weapon descriptions and the like have been translated

works when a new game is started
Re: JA2 Vengeance Mod[message #63497] Thu, 03 November 2005 05:50 Go to previous messageGo to next message
SWATMAN88
Messages:8
Registered:June 2005
some one can give vengance link that work, becuase this at the first page doesnt work

and thanks again bear pit , u rock.

the scorpion , what are the diffrents between Vengeance and Vengeance_nk that place in your site, or i need to download the both?
Re: JA2 Vengeance Mod[message #63498] Thu, 03 November 2005 06:29 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi swatman88

ja2 vengeance is bigger than NK, contains more custom characters and improved weapon availability as well as a more customized story
these are two different mods, you don`t need to downlaod both

you can get vengeance from those URL`s in my signature

if you want to play it in english with an english install of ja2, please follow the detailed installation information given on the first pages of this thread
then apply the english patch over it

that should work

you can alsways ask here if things are unclear
Re: JA2 Vengeance Mod[message #63499] Thu, 03 November 2005 06:42 Go to previous messageGo to next message
SWATMAN88
Messages:8
Registered:June 2005
how its can be just 60 mb mod?
in the first page there was write that the file
is 100+ mb.
Re: JA2 Vengeance Mod[message #63500] Thu, 03 November 2005 06:56 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
this is correct

a new way of compressing the voice files has allowed to significantly reduce file size

but it is the complete mod and it`s tested
Re: JA2 Vengeance Mod[message #63501] Fri, 04 November 2005 06:31 Go to previous messageGo to next message
GentlemanAdventurer
Messages:3
Registered:October 2005
firstly id like to say that this seems a great mod thank you for the work!

now the prob..i am playing with JA gold version 1.10 and have applied the mod (correctly i hope) and have used the subtitles mod for english. the problem is that the ammo the mercs start with is not for the weapons they have! grizzlys gun says its a usp45cal (something like that im not a gun bunny) and he has .45 mag but dont go in the gun! is it because i have installed wrong? help!!
Re: JA2 Vengeance Mod[message #63502] Fri, 04 November 2005 07:03 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi gentleman adventurer

you`re apparently using the wrong exe

make sure that the exe you finally run the game with is the exe delivered in the ja2 vengeance mod download archive.

usually, you have gold, then apply the vengeance mod over it, and then the patch for english subtitles

what i`d try in your case is extracting the ja2 exe that comes in the download file from vengeance mod over your current exe (you might want to back it up first, i dunno)

that should work
Re: JA2 Vengeance Mod[message #63503] Fri, 04 November 2005 18:23 Go to previous messageGo to next message
GentlemanAdventurer
Messages:3
Registered:October 2005
firstly im sorry for posting a tech prob!!

the installling saga continues.. im getting a cannot find FONTS\LARGE message when i try to run it. i saw a post on the first page about this with a link. it appears the link is not active anymore.

how do i fix this?..please help i want to play!
Re: JA2 Vengeance Mod[message #63506] Fri, 04 November 2005 19:18 Go to previous messageGo to next message
commandant
Messages:9
Registered:September 2005
Location: Germany
Thinking helps to solve problems. Very Happy I just remembered that I have JA2 on my harddisk.
So just send me your E-Mail adress with a PM and I'll send the file to you. It's only 22 KB.
Re: JA2 Vengeance Mod[message #63507] Fri, 04 November 2005 21:38 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
gentleman adventurer:

on the first page of this thread, look for postings of people that were able to install and run the mod on english version

Cat spam mentions and explains how that it worked for him, it worked for Azazel and others as well

I`m sorry that it`s such a hassle to get it working...
Re: JA2 Vengeance Mod[message #63508] Sat, 05 November 2005 21:11 Go to previous messageGo to next message
GentlemanAdventurer
Messages:3
Registered:October 2005
Thanks for the help Scorpion and everyone else but i have tried absolutely everything and im going to have to admit defeat, needless to say im not overjoyed at throwing in the towel but im at my wits end!
Re: JA2 Vengeance Mod[message #63509] Tue, 08 November 2005 02:58 Go to previous messageGo to next message
past caring

 
Messages:79
Registered:December 2002
I've really been looking forward to playing this, but held off until an English text translation came out - I always find the results of babelfish (apltly named) more confusing than the German.... Very Happy

Anyway, great mod, really enjoying it.

SPOILER REQUEST

1) Who is "Big Red"? Found him in the airport sector of Tangart - couldn't work out what he was saying, he kept turning hostile so I popped him. Have I screwed up?

2) TNT - is he the equivalent of the ex-IRA man in original JA2? Sells explosives and can be recruited? If so, remind me how to recruit - high leadership?

Cheers
Re: JA2 Vengeance Mod[message #63510] Tue, 08 November 2005 04:57 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
@gentlemen adventurer

sorry to hear that. maybe there is another mod or campaign that will work better for you

@past caring

thx


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[Updated on: Mon, 19 January 2015 07:02] by Moderator

Re: JA2 Vengeance Mod[message #63511] Wed, 09 November 2005 12:19 Go to previous messageGo to next message
Bastage

 
Messages:98
Registered:December 2004
Location: Winnipeg, Canada
Help. My computer crashed and wiped out my Vengeance game. What has been determined as the best way to get it to work in English with JA2 English 1.03? There seems to be a couple of options with different patches. Which way is best?
Re: JA2 Vengeance Mod[message #63513] Tue, 15 November 2005 05:52 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
are you using the ja2.exe that came with the download archive?

because if you have the new pictures but old text and values there was probably a problem with the installation and you`re not using the correct exe or there is/ are file/s missing.

@bastage

see the beginning of this thread or maybe contact some ot the guys who were able to figure a way to make the mod work for them
Re: JA2 Vengeance Mod[message #63514] Fri, 25 November 2005 03:27 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
First off, thanks to all concerned with the Vengeance mod - brilliant!
Got mine working after fresh install of JA2 (UK),patched to v.1.07
Loaded Vengeance, German.slf,English patch.
Seem to have a problem though:
no mercs at AIM base B9, no Carola at A10.
Am I supposed to see oil rigs? only get ore carts etc..
Got the feeling I am missing stuff here!
Any hints or help would be appreciated. :whoknows:
Re: JA2 Vengeance Mod[message #63518] Sun, 27 November 2005 09:21 Go to previous messageGo to next message
Decado2

 
Messages:44
Registered:July 2002
What's the difference between "Vengence" and "Vengence NK" versions? No sound in the latter or something?

[Updated on: Sat, 12 December 2015 13:35] by Moderator

Re: JA2 Vengeance Mod[message #63519] Fri, 02 December 2005 03:52 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
@shed23

have you started a fresh game? the maps do differ rom the default maps, do they?

the missing person in b9 is hiding in a small room with closet, maybe you simply missed him

carola is in a10 sublevel, you can enter it in the building in the center of the map north od the river

@decado2

vengeance NK is basicly an older, smaller version of ja2 vengeance. The point is that the host didn`t follow my names for the two mods

the vengeance NK mod is different, carries less customation than

ja2 vengeance which is the newer version (the english subtitles also only work with this version)

the latter has been reduced from some 120mb to 60mb by compressing the custom sound files
Re: JA2 Vengeance Mod[message #63521] Sat, 10 December 2005 05:59 Go to previous messageGo to next message
Brent
Messages:4
Registered:December 2005
For some reason i cant find the head miner in Salinas. Ive checked everywhere and even in the mine where all the other miners are, but no head miner. Could someone tell me where he is. Also after i took the central sam site and trained millita there the airspace the central sam protects is still hostile. Has anyone else expierienced this? This is an awesome mod, in my opinion its the best ive ever played. Hats off to the scorpion for this one. Great job.
Re: JA2 Vengeance Mod[message #63522] Sat, 10 December 2005 07:40 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi SempFi86

there is no mine in salinas! former balime (melino) has an oilrig instead!

check the strategic map screen. there is an icon that will display the mines. This will reveal where the mines are now. some of them have been dislocated outside towns or to different towns

the bug with the sam site has not yet been reported to me. I have no idea what could possibly cause this. did the enemy blow up the SAM rockets while defending the sector?

thx for the positive feedback SempFi86
Re: JA2 Vengeance Mod[message #63523] Sat, 10 December 2005 09:52 Go to previous messageGo to next message
Brent
Messages:4
Registered:December 2005
Thank you scorpion. No they didnt blow up the sams, when I finished with all the enemy in the sector, but it said that there where more. I looked everywhere and there where no ememy so I left and came back, the sector was clear. The airspace was still hostile though.
Re: JA2 Vengeance Mod[message #63530] Mon, 19 December 2005 22:15 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
@generaljoe

depends on which features you want to have from vengeance
I`m working on some sort of conversion, but that conversion will mainly include maps and weaponmod, the custom charcters, quests and storyline from vengeance might be dropped

But there will be new features added, like new tilesets and new sectors, and depending on the progress of the 1.13 mod itself, much more than that
Re: JA2 Vengeance Mod[message #63531] Fri, 20 January 2006 06:17 Go to previous messageGo to next message
jdlikins
Messages:9
Registered:August 2002
Location: germany
ok...

I have a german version of the game. Is it better to install VENGEANCE over the german version?

I downloaded it with the u.s. version and got nothing...maybe i didn't direct the download to the right place.

Can someone give me an idea to what is the best way to download this mod? It sounds like a great mod!


Prosit!! :cheers:


jdl
Re: JA2 Vengeance Mod[message #63532] Fri, 20 January 2006 06:39 Go to previous messageGo to next message
CatSpam

 
Messages:77
Registered:May 2004
Location: Canada
Well, I was the one who first figured out how to make the Vengeance Mod install onto an English version of the game - and I did it by applying some patches for the German Version in an effort to make my English version more German.

You should install Vengeance over the German version. I am sure it will work better that way. Especially you will have all mercs speaking in German and not just the new ones.
Re: JA2 Vengeance Mod[message #63533] Mon, 23 January 2006 04:17 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
ja2 vengeance works best with german version of ja2. You can also download a patch that translates new npc`s speech subtitle to english if this is a more convinient way to figure out what these guys are saying
Re: JA2 Vengeance Mod[message #63534] Tue, 24 January 2006 22:02 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
Hi all !
I am jag2 veteran but new to Bearpit forum. First of all I want to thank Scorpion for an great Vengeance mod - it rocks ! I got few questons related to this mod:
1. is possible to make Molotov coctail ?
2. in sector G13 I've encountered some kind of military guarding entrance to underground base, what is that base ?
Re: JA2 Vengeance Mod[message #63535] Sat, 28 January 2006 06:07 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi BFG

glad to hear you like our mod

1. yes it is possible. In the release version it should be fairly easy by combining alcohol+gas = mol cocktail.

2. That is tricky with that entrance in g13. The entrance and the further levels (there are quite some sublevels) are guarded by fraction members (they work for the oil company in vengeance)

if these haven`t yet turned hostile on you, you can easily access and explore the entrance and all its sublevels. You moght find the bugs in sci-fi version too

if the oilcompany is hostile, you will have to fight the black/ blue guys that are in every level and THEY RESPAWN

my advice: if you wanna fight them, go to each sublevel only once. Take their drugs and sell them to franz hinkle, he pays quite a price for them

don`t switch sublevels too much as the respawns would really annoy you.
Re: JA2 Vengeance Mod[message #63536] Sat, 28 January 2006 06:47 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
Well, I killed all guards at sector with Dick (at night). I've let him live for now and his guards respawned at 7:00 in the morning and arent hostile. I hope I can enter G13 without a fight but I dont care so much because my soldiers can get some practice by the way (when fighting).
Another question if you dont mind: are new helicopter bases available and how to activate it ?

P.S. Rebuilded Tixia looks impressive, I hope I can get thru this gate Smile
Re: JA2 Vengeance Mod[message #63537] Sat, 28 January 2006 06:53 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
Tixa is actually not quite easy, you should consider taking some good sniper rifles with you (enemies can have g3sg1 or parker hale m82`s)

also, watch out there is a savegame corruption bug connected to the new tixa map!

be sure to have a savegame left nefore you kill the last guard.

when you conquer tixa, load another map (tactic screen) and save there to make avoid savegame corruption!
Re: JA2 Vengeance Mod[message #63538] Sat, 28 January 2006 07:04 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
Ok, I'm aware about this bug. I am night ops freak and my whole squad is camoed and armed with silenced weapons (VAL 21 and Groza) My IMP merc is night ops expert at lvl 9 and wears UV-goggles (Wolf is lvl Cool. Even tanks are no challenge for me. I really enjoy silent weapons - good work !
Re: JA2 Vengeance Mod[message #63539] Sat, 28 January 2006 07:19 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
lvl9 plus UV goggles will certainly make tixa no problem for your guys

however there is one camoed sniper with a silenced gun in a good position too, that one could prove a challenge... but he isn`t at level 9 so you might just get the turn

have fun! there is quite some loot in tixa too.
Re: JA2 Vengeance Mod[message #63541] Wed, 01 February 2006 21:20 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
Tixia was pretty interesting but saving Dynamo is tricky (he was executed because of my lazyness).
But sniper alley in Balime was great ( elites with RPG's).Oil rig platform was weird because of 46 (!) enemies on the map. After killing 31 enemy soldiers I cannot find remaining 15. After long search I've found one red skirt and killed him - sector captured and so on. But suddenly 14 new enemies appeared among my spreaded mercs. I was surprised but finally managed to wipe 'em. Never saw such a situation. Oh , oil rig platform is great design too, scorp !
Re: JA2 Vengeance Mod[message #63542] Wed, 01 February 2006 23:26 Go to previous messageGo to previous message
AZAZEL

 
Messages:756
Registered:February 2004
Curious:did you guys encounter those snipers equiped with a Groza that always reload after getting one shot at our mercs?
A special shot that also takes all the energy out of the unfortunate merc...like a dart gun,only with big damage too?The targeted and hit merc remains helpless,a sure victim!
It would be cool if we could get that "dum-dum ammo" too. Smile

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