Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » JA2 Vengeance Mod
Re: JA2 Vengeance Mod[message #63543] Thu, 02 February 2006 22:13 Go to previous messageGo to next message
Sturm

 
Messages:93
Registered:July 2003
Location: Elyria,Ohio

OK ,I went back too this Mod like Azazel said too ,Tryed it again and its a great mod .and with the english patch its even better.Havent gotten very far yet but ,Over all its a very good job .had one funny thing happen ,was in the western sam site and recruted milita, When fight started the milita were not on the combat screen they got scared away :whoknows: .Anyway nice job on this hope we see more mods soon .
Re: JA2 Vengeance Mod[message #63544] Fri, 03 February 2006 19:43 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
@ Azazel - I've found some Groza AR's with one bulllet dropped by enemy. I was wondering why one bullet 'cause enemy didnt fired from this weapon.It looks like standard SP-6 ammo so maybe its a bug.
Re: JA2 Vengeance Mod[message #63545] Fri, 03 February 2006 20:56 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
X-Ray Detector
Original post from scorpion (Aug.28.2005)

"there was a switch in slots. sorry, my bad. a merc who has high Mech stat and "electronics" skill should be able to combine izumrud with "display" (or vica versa, needs trying out) to create standard ja2 x-ray-sci-fi-enemy-detection-device-flashy-thingy"

Just tried to make this device and what I received:
1.fumblepack+chewing gum+X-ray tube=side-rail (!)
2.LameBoy display+copper wire=display(with wires)
3.side-rail+display=Izumrud Binocular
It looks and works as old X-ray detector (with batteries).
Maybe everyone (except me) knows that but well... just tried to post useful info.
Re: JA2 Vengeance Mod[message #63548] Sat, 04 February 2006 05:30 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH

@BFG

I am sure this is useful info. I wasn`t sure that it still works. Thank you.

@azazel

The dart gun`s ammo ignores armour values and has a certain chance to knock you unconscious. The default dart gun has damage 1 or 0 or so, but the Groza has 33 or something --> high damage value, plus one single bullet that completely ignores armour and has a certain chance to knoack you unconscious (I often camouflaged these snipers because their chance of hitting you unconscious is much higher if you don`t see them. It`s a bit like throwing knifes)

the sad thing is that i couldn`t mount any scopes on these Grozas so these snipers will miss pretty often

[Updated on: Thu, 16 April 2015 02:40] by Moderator

Re: JA2 Vengeance Mod[message #63551] Sun, 05 February 2006 19:27 Go to previous messageGo to next message
Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...

I've'd instaled the mod over a fresh 1.03 Ja2, and I get a CTD from Carola at the same point, and another one in the former Drassen, when Red Head or something like that wants to attack one of my mercs. But it happend only on the first game, i.e. only the first time I got to that sectors. After that, even if I reloaded the same save, it never happened again.
Re: JA2 Vengeance Mod[message #63552] Sun, 05 February 2006 23:45 Go to previous messageGo to next message
Ulfjepsen
Messages:2
Registered:March 2004
Location: Denmark

Hey, i havnt visisted this site for some time, so yesterday i visisted again for a new mod, and found this, which seems great.

I installed it, and it playable, but i think its pretty screwed up tbh Razz , im not that far into it, took the regular way with drassen -> sam -> alma. only merc where my imp, lynx and some other recruit (dont remember his name, and i didnt deliver the letter in the beginning, just found out now where the guy is Very Happy ).

anyways, in h13 theres supposed to be 2 guns in the closets? however in my case there were 2 rocks in the closets Wink with the name and discription of the guns. Not thinking to much about it, i just moved on.

however after securing alma i took my chopper to l15 just to check out wth it was before going to sleep, to my surprise there was no enemies, so i took trevor arround to gather some pretty decent items, to my surprise i found a queen-looking chick named daniella on my looting raid, she apparently just wanted to express her anger towards me (couldnt get her hostile), so i decided to kill her, just for fun, then to my surprise the game ended Very Happy Very Happy Very Happy a "great" ending scene + credits..

I havnt experienced anything else that has been messed up so far except these two thing tho.

I didnt really follow the install instructions Surprised i just copied the following things into an old 1.03 install i had on my drive, in the following order Very Happy .

-ja2allineone
-"installed" vengeance
-JA2_Beta_0.95_DE
-english language stuff

however, i still use my old ja2.exe, to load the game, which i found pretty wierd. none of the other .exe's worked, they just load up to blackscreen and exits desctop.

Anyone experienced anything similiar? guns turn up as rock, and how is L15 in your games?

Edit: Thanks for the mod btw.
Re: JA2 Vengeance Mod[message #63553] Mon, 06 February 2006 17:38 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
Hi shrike

the carola crash is new to me, never heard that before. However ja2 vengeance is designed in a way that allows you move on without that quest carola gives you.

some characters that were added late to the game don`t have speech only subtitles like carola, natsuko, big red and others

you shouldn`t unload guns because of a beta editor bug the old ammo types are placed in maps.

@bfg and boomer

soem of my playtesters reported similar first time visual contact crashes with big red, i had a couple of savegames, probably related to something n the npc script. Same for carola, honestly, that choice from carola has no reason to exist at all anyway

@ulf

your using the wrong .exe file. ja2 vengeance has its own exe, playing with other exe files will screw up the mod thoroughly

maybe you can get the correct exe to work by following cat spam`s instructions on the first/ second page of this thread.
Re: JA2 Vengeance Mod[message #63554] Mon, 06 February 2006 22:30 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
@ulf
my install way was:
1.uninstalled old jag2 and deleted jag2 folder
2.fresh install classic jag2 (gold edition)
3.install venegeance mod
4.install english translation patch (optional)
Everything works OK.
Re: JA2 Vengeance Mod[message #63555] Tue, 07 February 2006 02:10 Go to previous messageGo to next message
Ulfjepsen
Messages:2
Registered:March 2004
Location: Denmark

lol. i got it to work now, i seems the reason i couldnt load the .exe before was because i forgot to put the german.slf into the data dir :headbanger: . theres the new weapon graphics, new town names and everything now.

It works fine now, but is there any reason not to just use my old save game? (it works i tried), i have only taken drassen, alma, 2 sams, tixa and items in L15? would i miss out on anything special? fx. howabout bubba in tixa, was he supposed to be killed?
Re: JA2 Vengeance Mod[message #63556] Tue, 07 February 2006 02:57 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
cool it worked out for you

yes, you can Kill Bubba, but you don`t really need to. If he doesn`t turn hostile, you can leave him alive. Watch out for that nasty savegame corruption bug in tixa

oh yes, bubba has an item. If you kill him, he`ll drop it and you can bring that to natsuko who will give you a video camera in exchange for it. If you have no need for that camera, or already have one, you can leave him alive

your choice
Re: JA2 Vengeance Mod[message #63558] Tue, 07 February 2006 22:25 Go to previous messageGo to next message
Lord Leperman

 
Messages:32
Registered:February 2006
Wow, I'm seriously out of anti-tank weaponry. Grenades are out, and I'm really in a pickle in how do I fight against them. Any chance where I can find a cache of anti-tank weaponry in the game? I've already conquered the old Drassden, Alma, and Chitzena but Ive recently run into two (or possibly more)tanks on my way to Grumm.

OT: The Renegade Republic mod in Scorpion's signature shows a merc "X" inside a tank... Does that mean that mercs can now use some tanks in the game?
Re: JA2 Vengeance Mod[message #63559] Wed, 08 February 2006 01:15 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi lord leperman

usually, in the levels where you find tanks, there are usually 40mm grenades, LAWs, explosives and other items to be found. many tanks can be taken out from rooftops or so using grenades

maybe you can get hold of RPG-7 launchers, they also work against tanks, plus the 40mm vog-25 and vog-25 p grenades in particuliar had very good results in my games against tanks

these tanks between grumm and chitzena or cambria and grumm (old town names) are supposed to get severly damaged by the rebels in these sectors. after these tanks, there will be a while before you run into the next tank. There are some in the important street sectors plus one or so in alma

the merc in the tank... i must be honest i haven`t tested that feature thoroughly, but mercs will be able to climb up on tanks, climb down into the tank and use it as cover. You can`t use it to travel sectors, but you can fire at enemies from inside the apc, you will be protetced from gun fire but not from LAW or grenades

maybe i can simulate the use of tank fire, but it is not very promising gameplay wise, because you couldn`t aim and you`d only have 1 round per trigger or a bit of a chaos alternatively...
Re: JA2 Vengeance Mod[message #63560] Fri, 17 February 2006 23:35 Go to previous messageGo to next message
Lord Leperman

 
Messages:32
Registered:February 2006
I'm having trouble with the Sci-fi version. I'm on the end of the quest where you're supposed to encounter the queen bug. In my game she's replaced with a tent/bunker picture and everytime I kill her the game crashes and reports a "Missing character file 71" or something.

Is there anyway to solve this?

EDIT: it seems that Joey does not have a speech file for the death of the queen bug that's causing my game to crash. The death animation works perfectly well if the regular AIM mercs kill it.
Re: JA2 Vengeance Mod[message #63561] Sat, 18 February 2006 02:28 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
yes, this is true, joey and some other RPC`s are not suitable for sci-fi mode. placing him in another team or so will solve this problem
Re: JA2 Vengeance Mod[message #63562] Sat, 25 February 2006 21:21 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
Hi guys. I have received a file for testing that will bring english weapon and item descriptions to ja2 vengeance

people interested in testing this, please contact me under

the_scorpion@swissmail.net

it is just weapon descriptions, means, a very small file but includes lots of imnformation that i don`t quite have the time to test

thx in advance
Re: JA2 Vengeance Mod[message #63563] Tue, 28 February 2006 03:28 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
i think i really remember a couple of guys requesting english weapon descriptions in here. Does nobody want to give that a short try? or should i just release it?

not interesting anymore?
Re: JA2 Vengeance Mod[message #63564] Tue, 28 February 2006 09:36 Go to previous messageGo to next message
Lord Leperman

 
Messages:32
Registered:February 2006
Works perfectly fine on my game even if you load an old savegame with it. It also includes valuable info like the ability of the Special ops vest being able to store first aid kits and wire cutters as attachments and probably others that I have missed. Some descriptions are quite funny IMO, I laughed hard after reading the description for the bateries Very Happy Edit: Well apparently, I didn't understand the joke in the regular JA2 version.
Re: JA2 Vengeance Mod[message #63565] Wed, 01 March 2006 06:21 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
great to hear. We`ll upload it shortly. maybe merge it with other english patch for vengeance, we`ll se about that

thank you
Re: JA2 Vengeance Mod[message #63566] Wed, 01 March 2006 19:31 Go to previous messageGo to next message
Ma Rung

 
Messages:19
Registered:March 2006
Location: Australia mate, on top no...
Hi all, fantastic site with heaps of support and mods, patches you name it, its here for all of us avid JA2 fans. I have played the game since it was first released. Vengence is the mod that i love the most. Thats not taking anything away from UC. It's plain to see how much work and effort went into that, great stuff. At the moment the only problem for me is that in regards to what can be made, ie rod & spring etc, I dont know all of what can be made. This would be of great help to me and very much appreciated to the persons who help me out here. The only other thing is that i cant stand the fact that the barrel lenghtening bit does wear down and fall off. I think it should be a permanate fixture that does not fall off or need repairing. I know that there are editors but i cannot find one that works or do not know how to do so. Please help, aside from this i absolutely love this mod, not knowing german is a tad hard but who the hell cares? A walkthrough would be cool too Big thumbs up to all those out there with the skills to do this kind of work and release it for the rest of us to enjoy. Gotta love JA2. :cheers:
Re: JA2 Vengeance Mod[message #63567] Wed, 01 March 2006 20:01 Go to previous messageGo to next message
commandant
Messages:9
Registered:September 2005
Location: Germany
Quote:
not knowing german is a tad hard but who the hell cares
Have you already installed the English Patch for Vengeance?
Re: JA2 Vengeance Mod[message #63568] Wed, 01 March 2006 20:07 Go to previous messageGo to next message
Ma Rung

 
Messages:19
Registered:March 2006
Location: Australia mate, on top no...
Yes, it certainly helps but i have found that not all translations have worked for me possibly. I really dont care its such a great mod. I love the militia actively attacking the enemy in certain sectors. That being said i think the tanks are a little too easy to destroy but i am having loads of fun with this mod.

The RIS Aimpoint. I want to be able to make it so that it does not ever need repairing or fall off. This would be really cool. :bow:
Re: JA2 Vengeance Mod[message #63569] Thu, 02 March 2006 17:27 Go to previous messageGo to next message
Ma Rung

 
Messages:19
Registered:March 2006
Location: Australia mate, on top no...
Is no one able to help me here?

Also, can someone tell me if it is possible to apply the burst bug patch to this mod?
Re: JA2 Vengeance Mod[message #63570] Thu, 02 March 2006 21:34 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
burst bug patch should work. Making the RIS aimpoint a permanent attachement requieres good hacking or coding so it is kind of hard, but it *should* be possible
Re: JA2 Vengeance Mod[message #63571] Thu, 02 March 2006 21:49 Go to previous messageGo to next message
Ma Rung

 
Messages:19
Registered:March 2006
Location: Australia mate, on top no...
Cheers mate. I absolutely love the work that you and your mates have done putting this mod together. Anyone here with the skills to re-code the RIS aimpoint that wants to give it a shot?
Re: JA2 Vengeance Mod[message #63572] Fri, 03 March 2006 03:01 Go to previous messageGo to next message
Ruzhyo
Messages:9
Registered:November 2005
Location: Philadelphia, Pennsylvani...
Finally got vengeance mod working (had to find and buy a copy of JA2 Gold to run on xp). Now I am wondering if I installed correctly, because I cannot find the "survivor" (presumably Manuel) in B9 or any of the surrounding sectors between Drassen and San Mona. I don't think he's off the screen edge because I have my mercs walk around the edge of every map sector. Could someone please tell me if I neglected to install something?
Re: JA2 Vengeance Mod[message #63573] Fri, 03 March 2006 03:44 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
I guess you started a new game?

The survivor (not Manuel) Smile is hiding. If you search all rooms (including restrooms and small spaces)in B9 you should find him. Otherwise you probably didn`t start a new game or there might be some other issue.

[Updated on: Thu, 16 April 2015 02:44] by Moderator

Re: JA2 Vengeance Mod[message #63574] Fri, 03 March 2006 04:30 Go to previous messageGo to next message
Ruzhyo
Messages:9
Registered:November 2005
Location: Philadelphia, Pennsylvani...
I did start a new game (however the english items description file works perfectly on saved games). I've looked in the small spaces and restrooms (which I did the first time) and found nothing. I started another game just to be sure and still haven't found anyone.

My install: Fresh install of JA2 Gold, 1.12 patch, vegeance. It runs fine with no bugs or crashes, large font problems, etc. Have I failed to do anything?
Re: JA2 Vengeance Mod[message #63575] Fri, 03 March 2006 04:36 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
okay i`m sorry. This is a bit weird. if you want you can send me the savegame. The i can have a look at it. (the_scorpion@swissmail.net)

however, you can easily continue without the survivor, he is not quest relevant or anything

i guess i still have an install of a functional ja2 vengeance mod Wink


somewhere
Re: JA2 Vengeance Mod[message #63576] Fri, 03 March 2006 04:55 Go to previous messageGo to next message
AZAZEL

 
Messages:756
Registered:February 2004
Wait a moment:Ruzhyo how did you get it to work without the German.slf placed in the Data folder?
When you start the game do you get a different start menu,y'know, with new faces and colours and an oil rig on the background,version 1.02,etc?

The only way I managed not to find that Joey figure in B9 was to install Vengeance over...Wildfire 5.0,also starting with a quicksave taken from SavedGamez to Spielstand...,to get the WF. number of enemies on expert.

Yeah,works,you find over 20 enemies in every Drassen sector,sadly this hybrid install doesn't allow those permanent attachement combinations...

Re: JA2 Vengeance Mod[message #63577] Fri, 03 March 2006 06:16 Go to previous messageGo to next message
Ruzhyo
Messages:9
Registered:November 2005
Location: Philadelphia, Pennsylvani...
I did get the blue background with oil rig and the map changes. I found looking at the JA2 folder that the 1.13 folders had survived the uninstall from the last time. I don't know if that affected anything or not. I deleted them, uninstalled and then reinstalled, then patch, then vengeance, then english patch, item descriptions file. Now when I try and run the game at all it crashes to desktop...weird.
Re: JA2 Vengeance Mod[message #63578] Fri, 03 March 2006 06:18 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
hi guys

the english patch for ja2 vengeance on ja2mods.de has been upadet! Rodney`s translated weapon and itemdescriptions have been added to the previous language patch. It is in the "patches" section of the site
Re: JA2 Vengeance Mod[message #63580] Fri, 03 March 2006 17:04 Go to previous messageGo to next message
Ma Rung

 
Messages:19
Registered:March 2006
Location: Australia mate, on top no...
Yep updated english patch works very well
Re: JA2 Vengeance Mod[message #63584] Mon, 20 March 2006 09:12 Go to previous messageGo to next message
mrjmwarren

 
Messages:38
Registered:November 2005
Location: Houston TX
Scorpion I am really enjoying this MOD. However the story ITEMS are in German. Is there anyway I can get a synopsis of each. Also I cant find any money,mail, oil or anything else of monetary value at Oil rig at B1 west of old Chitzena. Am I missing something??????
Re: JA2 Vengeance Mod[message #63585] Mon, 20 March 2006 14:02 Go to previous messageGo to next message
LokiOne

 
Messages:55
Registered:February 2001
Location: Issaquah, WA 98029 USA
I got the mod Vengeance to run using the Cat Spam outline (I think) but with a few glitches. Manuel, Dimitri and Ira were not in the rebel underground camp. The strategic map uses the original town names but the city limits for the towns are shown to be a few sectors larger. Is this correct?


Toggle Spoiler


But when I try to use the password "DUMM" on the zip file (I have to drop out of the game and go to the folder holding the zip files) it doesn't work. This is the first zip storyline file I have come across and tried to open so I'm stuck there. Any ideas?

[Updated on: Wed, 08 April 2015 06:57] by Moderator

Re: JA2 Vengeance Mod[message #63586] Mon, 20 March 2006 22:35 Go to previous messageGo to next message
AZAZEL

 
Messages:756
Registered:February 2004
Relax:Manuel,Dimitri and Ira are not supposed to be in the underground rebel base.Just Carola.
Towns have new limits; they are/should be renamed.("yes to all"?)

As for the passwords,personally I never activated the air strikes, but you certainly need to apply a capital letter at the beginning("Dumm")
Have fun!

Re: JA2 Vengeance Mod[message #63587] Mon, 20 March 2006 22:47 Go to previous messageGo to next message
asmag

 
Messages:15
Registered:January 2006
@ LokiOne
Towns should have new names, that's strange. Towns are much bigger in Vengeance. No Ira and Dimitri - new RPCs instead of them are available.
There is no need to give Joey mission doc, he's RPC now. To start your mission - just talk to Carola at underground rebel base , thats all.
About password - try "Dumm" or "dumm" , it should work.

AZAZEL was faster than me Smile
Re: JA2 Vengeance Mod[message #63588] Tue, 21 March 2006 03:50 Go to previous messageGo to next message
LokiOne

 
Messages:55
Registered:February 2001
Location: Issaquah, WA 98029 USA
Never mind! Thanks for the advice AZAZEL. I was spelling the code using all caps or all small case letters and they wouldn't unzip the word documents. When I tried using one cap and the rest small case ..... it worked! Except, it's all in German! Shoulda figured! Anyone translate the 5 zipped text files and how do you use the numerous .dat files? Are they specific to several sectors?
Re: JA2 Vengeance Mod[message #63589] Tue, 21 March 2006 08:07 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
story items: these items are like small puzzle pieces that will all together give away a bit of a bakcground story. who is joey what does he do in the destroyed base and so on

honestly, they aren`t really relevant for how you play the game.

the .dat files are map files. You can extract these .dat files into the ja2/data/maps folder and you will then have an advantge in these maps (usually artillery fire/ various explosions)unless you have already visited them

in B1 there should be a head miner. try the large building that has this "minig commission" sign.

the towns should really have different names. If towns have old names, you`re probably not using the .exe file that came with ja2 vengeance
Re: JA2 Vengeance Mod[message #63590] Thu, 23 March 2006 07:48 Go to previous messageGo to next message
commandant
Messages:9
Registered:September 2005
Location: Germany
If anyone will send me the passwords, I'll translate the zip files.
I only got two passwords yet and it'll last a long time until I'll get the rest of them.
Re: JA2 Vengeance Mod[message #63591] Thu, 23 March 2006 10:15 Go to previous messageGo to previous message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
the passwords are written down in the item descriptions (check weedit)

thx commandant.
Previous Topic: New Skills Possible
Next Topic: Illegal Soldier ID
Goto Forum:
  


Current Time: Wed Mar 29 16:12:03 EEST 2017

Total time taken to generate the page: 0.02509 seconds