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Re: Militia Factions Mod[message #134374]
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Fri, 30 March 2007 20:28
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Nighthawk |
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Messages:46
Registered:February 2002 Location: Springfield, MO |
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Will, it took me quite a few hours to do my map too. Details are in the final section of the HTML readme document reached thru that same link. I used Paint Shop Pro.
How about I do my graphics stuff for just any new city sector maps you have done? That way, all your wilderness maps are unchanged. If you agree, I will need those maps and your b_map so I can edit them in.
Basically, I lighten up a spare copy of the map, extract the radar map, convert to .bmp, reduce it's size a little bit and paste it into the b_map.
I prefer the actual overhead map view to those boring, cookie-cutter house pics.
Yes, what does Achara mean?
[Updated on: Fri, 30 March 2007 20:39] by Moderator Report message to a moderator
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Corporal
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Re: Militia Factions Mod[message #139735]
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Tue, 22 May 2007 19:57
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Khor1255 |
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Messages:1817
Registered:August 2003 Location: Pleasantville, NJ |
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I like the way the olive drab would make wooden stocks stand out. Since my mod uses so many wooden stocks I thought this interface looked cool. The only possible problem I could see is that some of my armour is green but I won't be able to tell until I actually load your interface.
Brown is not so good of a colour for the background with a lot of wooden stocks and grey isn't good for the metal ones. Yours may be the right solution.
[Updated on: Tue, 22 May 2007 19:58] by Moderator Report message to a moderator
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Sergeant Major
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