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Re: Militia Factions Mod[message #208211] Fri, 06 February 2009 15:32 Go to previous messageGo to next message
Will Gates

 
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Registered:September 2006
Location: Far far away.
Two other fixes I forgot to mention are the missing snow radar-maps and and more interest to the whole community a fix to tileset 45 Queen's Tropical (original game had the wrong p-roof1 & p-roof2 in the (T) folder so going to view of whole map was rendered all wrong... ok so it makes no real difference but it does get you wondering what other mistakes there are) Smile

Re: Militia Factions Mod[message #208521] Tue, 10 February 2009 19:08 Go to previous messageGo to next message
Khor1255

 
Messages:1828
Registered:August 2003
Location: Pleasantville, NJ
Great work on fixing that radarmap tileset.

There are obviously several map related doodlebops. I think Kriplo may have fixed the weirdo cliff rendering problem but my lack of trust in the newer versions of the 1.13 keep my testing here at a minimum.

If only we had a pre 2085 version with his map editor fixes...
Re: Militia Factions Mod[message #208587] Wed, 11 February 2009 12:01 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
I think I have also solved the riddle of why the crepitus only ever seem to activate at Drassen. The fix is very simple but I'm going to hold fire on what it is until I've tested it. Just think having to fight through caves you've never been in, in a whole decade of playing the damn game!

Re: Militia Factions Mod[message #208626] Wed, 11 February 2009 17:38 Go to previous messageGo to next message
Kaerar

 
Messages:2047
Registered:January 2003
Location: Australia :D
Awww mate spill it, I gotta know what caused that rather large bug!


Re: Militia Factions Mod[message #208630] Wed, 11 February 2009 18:21 Go to previous messageGo to next message
Will Gates

 
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Registered:September 2006
Location: Far far away.
Patience my precious, patience. We lead them to Her. We let Her do it.

Re: Militia Factions Mod[message #208633] Wed, 11 February 2009 18:32 Go to previous messageGo to next message
orko_oskar

 
Messages:75
Registered:April 2007
Location: Sweden
I think I fought them in Grumm once when vanilla was brand new.
I might be mistaken but I think not.
Re: Militia Factions Mod[message #208634] Wed, 11 February 2009 18:36 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
yup I have vague memories of it working in other places pre the 1.07 patch but back then I was a really bad player and avoided sci-fi coz I found it too tough even on novice!

Re: Militia Factions Mod[message #208639] Wed, 11 February 2009 20:09 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Quote:
Poster: Will Gates
Subject: Re: Militia Factions Mod

Patience my precious, patience. We lead them to Her. We let Her do it.



:naughty:


Re: Militia Factions Mod[message #208684] Thu, 12 February 2009 11:41 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Up, up, up the stairs we goes; & after the stairs.... the Tunnel.

Shitbag the fix will take even more cunning than I first thought but I'm on it now like badger trying to dig up some tasty bunnies. I can smell the little morsels but I can't quite reach.

Re: Militia Factions Mod[message #208688] Thu, 12 February 2009 12:45 Go to previous messageGo to next message
Kaerar

 
Messages:2047
Registered:January 2003
Location: Australia :D
Use a shotgun, much easier than a badger. Plus less smelly and flea infested Wink


Re: Militia Factions Mod[message #208689] Thu, 12 February 2009 12:54 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Badgers are wise and noble creatures , at least in Wind and the Willows . Very Happy

I've never had Kentucky fried badger .............. :wrysmiley:


Re: Militia Factions Mod[message #208694] Thu, 12 February 2009 13:38 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
I like their tenacity. Besides pound for pound they are one of the toughest creatures on earth (even bears avoid digging badgers up).

Whilst mucking around with fixes I have also written my best palette I reckon. It restores the JA world to more colours than original mfm but they are more to my liking and used differently. Elite still Black, Regular & Admin Grey. Militia cycle through three subtle types of Greenish. An autumn Yellow and an autumn Red now in. Blue much better. Dark Green much better.

Re: Militia Factions Mod[message #208696] Thu, 12 February 2009 14:29 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Are you doing this at work , tut , tut ...... :placard:


Re: Militia Factions Mod[message #208697] Thu, 12 February 2009 14:35 Go to previous messageGo to next message
Will Gates

 
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Registered:September 2006
Location: Far far away.
wish I was! No I'm bogged down in microstation and codebook doing hospital c-sheets.

Re: Militia Factions Mod[message #208903] Mon, 16 February 2009 12:28 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
http://img26.imageshack.us/img26/1742/scifihalffixeduo6.jpg

Sci-fi quest half fixed (or is that one third fixed?) Cambria & Alma yet to activate... I keep going until all four work then make patch for MFM & patch for Vanilla.

Even if I never manage to activate Cambria & Alma I will release what I've done so far coz the variation of the two mines is better than just Drassen time after time after time.

[Updated on: Mon, 16 February 2009 17:26] by Moderator


Re: Militia Factions Mod[message #208910] Mon, 16 February 2009 13:00 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Dont see Ripley anywhere ...... , whole new set of mercs to make !! Smile


Re: Militia Factions Mod[message #208913] Mon, 16 February 2009 13:49 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Definitely worth doing someday, Hicks, Vasquez, the drop ship pilot intead of Skyrider, Newt instead of Pacos etc but only if Kaerar did some nice Aliens weaponry & associated sound files! For now I just want to get Cambria & Alma working as possible activate locations, that'll do for me.

Re: Militia Factions Mod[message #208983] Tue, 17 February 2009 13:00 Go to previous messageGo to next message
Kaerar

 
Messages:2047
Registered:January 2003
Location: Australia :D
Can do the weaponry, not sure about the sounds but will see what I can find Wink


Re: Militia Factions Mod[message #208985] Tue, 17 February 2009 14:05 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
http://en.wikipedia.org/wiki/File:Aliens-The_M41A_Pulse_Rifle.png

I like the auto-sentries too even though they do run out of ammo in seconds flat. The smart thing Vasquez & Drake have would be really hard to implement: part Flamer, part LMG, part RPGL!

Sounds would have to be ripped from the film and put through the 8bit mangle (that's actually the easy bit).

Re: Militia Factions Mod[message #208987] Tue, 17 February 2009 14:22 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Could the mine tunnels be as claustrophobic as the Nostromo ? Anyway , that game already made as Amiga game , Alien Breed by Team 17 ( great game ,tense as a hi-tension wire could be ! Very Happy)


Re: Militia Factions Mod[message #213962] Thu, 23 April 2009 17:18 Go to previous messageGo to next message
Will Gates

 
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Registered:September 2006
Location: Far far away.
Distracted & confused & generally annoyed by the crepitus. Meanwhile I've added Mary, Joey & Oswald to Scorpions PCM (with the help of the good arachnid himself). Check out Off Topic's User Made Mods Thread & scroll down to the PCM "page".

Re: Militia Factions Mod[message #213965] Thu, 23 April 2009 17:23 Go to previous messageGo to next message
Off_Topic

 
Messages:1021
Registered:January 2009
Or just click on the link in the first post Wink


Re: Militia Factions Mod[message #215719] Thu, 07 May 2009 11:02 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
I have sent Off Topic a refined version of PCM Plus 3 which doesn't cause any crashes. I am an idiot sometimes but glad I got to the bottom of what was going wrong. If you can't be bothered to download again this is what you must do. Go into SPEECH and delete any WAV file that looks like a battlesnd (things that end with mostly letters rather than numbers e.g. ATTN or LMOK1) but leave the associated GAP files as they really are meant to be there. Millions of apologies to anybody who has had a crashtastic time because of this. Forgive me Father for I am a worm, lash lash etc.

[Updated on: Thu, 07 May 2009 11:03] by Moderator


Re: Militia Factions Mod[message #215740] Thu, 07 May 2009 13:38 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Thankee young sir , it'll be appreciated by millions Very Happy
Head over to Miss Whiplash' place for further chastisement :taskmaster:


Re: Militia Factions Mod[message #215743] Thu, 07 May 2009 14:21 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
How long do I have to keep the punishment gimp suit on for? Only it looks like it's warming up here.

http://img245.imageshack.us/img245/2494/mfmpcmcheattest1.jpg

weird recruits now a real possibility...

[Updated on: Thu, 07 May 2009 15:26] by Moderator


Re: Militia Factions Mod[message #215782] Thu, 07 May 2009 19:49 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
I...Is...th... that Mary Whiplash ? I'll be right over............ :blah:


Re: Militia Factions Mod[message #215783] Thu, 07 May 2009 19:50 Go to previous messageGo to next message
Off_Topic

 
Messages:1021
Registered:January 2009
The revised version is up now in the Mod Guide...


Re: Militia Factions Mod[message #215868] Fri, 08 May 2009 05:44 Go to previous messageGo to next message
KEN C

 
Messages:251
Registered:May 2007
Location: Aberdeen Washington USA
Thanks Will, Thanks Off_Topic
Re: Militia Factions Mod[message #215907] Fri, 08 May 2009 13:11 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Hold your fire, I will not harm you... OT still has to replace some files; later today and all will be well.

Playing MFM + Fixed PCM3 on three games (Novice/Normal/Expert). In 1st game have hired all PCM recruits except Darrel (man he just won't join) and have had NO crashes whatsoever since discovering my self inflicted glitch and fixing it.

Re: Militia Factions Mod[message #215918] Fri, 08 May 2009 14:05 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
It is done. Safe to download now. One thousand thanks to Off-Topic. Smile

Re: Militia Factions Mod[message #216095] Sat, 09 May 2009 18:53 Go to previous messageGo to next message
Native_Elder

 
Messages:58
Registered:April 2009
Will Gates
In 1st game have hired all PCM recruits except Darrel (man he just won't join)



i think he does in PCM. do you use a custom map?
Re: Militia Factions Mod[message #216444] Tue, 12 May 2009 10:50 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
yes but it is npc & quest safe provided you can "open" the shed during the battle with queen's troops. I've looked in quest edit and marrying Flo to his dad is an important criteria but still doesn't seem to do the trick... for me anyway. Dammit I want to hear Khorr's hick lines in game! All the others join up no problems inc my newer three. Joey is super speedy (ah the unfettered joys of youth) and turns into an ok merc pretty quick too.

Re: Militia Factions Mod[message #217077] Mon, 18 May 2009 07:51 Go to previous messageGo to next message
Khor1255

 
Messages:1828
Registered:August 2003
Location: Pleasantville, NJ
And here I was thinking you'd get a kick out of my butchered cockney lines. They had a couple friends shooting beer out of their noses. I suppose they might not translate very well over the pond.
Re: Militia Factions Mod[message #217090] Mon, 18 May 2009 12:45 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Accents are very hard to master. If you could distinguish between Glasgow & Edinburgh, and then take them off convincingly you'd be an actor of oscar potential. The differences between Dublin & Belfast. The subtle distinction between Cornwall & Devon etc. All you ever see on TV is super duper posh (non regional) and some kind of generic esturine cockney (which is also butchered so I think people would laugh here too... we're quite hard to offend really).

[Updated on: Mon, 18 May 2009 12:45] by Moderator


Re: Militia Factions Mod[message #217177] Tue, 19 May 2009 04:06 Go to previous messageGo to next message
Khor1255

 
Messages:1828
Registered:August 2003
Location: Pleasantville, NJ
Yeah, my excuse was that he spent most of his youth in Canada but... I'm really excited to see what the modders are doing these days. I have a feeling a really great one is in the making.


Well, I am an optimist after all. I still believe in SFI Clause if you can believe that.
Re: Militia Factions Mod[message #217233] Tue, 19 May 2009 16:02 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
2 that I know of (but then again you're aware of both of those too). Such a shame good Sir Tech died fighting the evil dragon of Bangk Rupcii. SFI Clause is another matter; dormant not dead.

Re: Militia Factions Mod[message #218175] Thu, 28 May 2009 11:02 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
PCM plus 3. Final Cut or 3rd time lucky. I was still having the odd crash because the memory in turn based occasionally went over the limit. Dammit Musky why? Ah I see. Where possible all sound files now converted to EXACT JA2 FORMAT (half the size) plus Mary given buddy lines for John. Scorpion & I discussed this area and there is a lot more to do e.g. Matt & Dynamo or all the miners hate Calvin... however I won't be the one to do it. I busy with other stuff now. Will send Off Topic the final cut of PCM plus 3 later today

Re: Militia Factions Mod[message #218176] Thu, 28 May 2009 11:25 Go to previous messageGo to next message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Quote:
however I won't be the one to do it. I busy with other stuff now.


JA or non Ja related ? I think we should be told Smile


Re: Militia Factions Mod[message #218182] Thu, 28 May 2009 12:04 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Bit of both as it happens. & some other third thing too.

Re: Militia Factions Mod[message #218185] Thu, 28 May 2009 12:11 Go to previous messageGo to previous message
lockie

 
Messages:3864
Registered:February 2006
Location: Scotland
Well thanks Dr Mysteriouso Very Happy


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