Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Militia Factions Mod » Militia Factions Mod
Re: Militia Factions Mod[message #134131] Wed, 28 March 2007 14:42 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Sorry for slow reply. Been off ill for a week. Better now. Okay I'll pack up some tiles for JW & Khorr. Be warned though the 45 degree tiles are swines to use. Will maybe have to write good instructions to accompany!

:evilkitty:

Re: Militia Factions Mod[message #134135] Wed, 28 March 2007 15:57 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
I must also add humble apologies for an earlier answer about the upstairs functioning. In thorough playtesting I've discovered the upper stories don't work properly (no more than a flat roof does anyway).
The problem is this: you can either have (1) a functioning upstairs but it doesn't vanish like a roof to reveal the rooms below; or (2) you can have something that looks like an upstairs which does vanish properly when the rooms below are in vision. You can't have both.
I've gone with the second otherwise there would be too many blind spots on the ground floor. I may work on a solution but not for this mod as there are too many other things to do.

Screenshot tomorrow of the amphibious assault against a concrete pillbox... my homage to Saving Private Ryan.

:evilkitty:

Re: Militia Factions Mod[message #134164] Wed, 28 March 2007 20:55 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Will, I forgot to ask you to include your ja2set.dat file with the tileset folders so I can copy your changes into my version. That is, unless you rename new graphics with default names.

Any 45 degree tile instructions are welcome. Keep the screenshots coming.

Re: Militia Factions Mod[message #134242] Thu, 29 March 2007 15:51 Go to previous messageGo to next message
the scorpion

 
Messages:1837
Registered:September 2004
Location: CH
Will Gates
I must also add humble apologies for an earlier answer about the upstairs functioning. In thorough playtesting I've discovered the upper stories don't work properly (no more than a flat roof does anyway).
The problem is this: you can either have (1) a functioning upstairs but it doesn't vanish like a roof to reveal the rooms below; or (2) you can have something that looks like an upstairs which does vanish properly when the rooms below are in vision. You can't have both.
I've gone with the second otherwise there would be too many blind spots on the ground floor. I may work on a solution but not for this mod as there are too many other things to do.


i think i'll be researching this more once i find time.
it will require some massive cheap-tricking though Wink
Re: Militia Factions Mod[message #134247] Thu, 29 March 2007 16:53 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
:yikes: :yikes: :bluecool:


Re: Militia Factions Mod[message #134274] Thu, 29 March 2007 19:27 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Achara!

http://img86.imageshack.us/img86/4696/interfacemk2ta7.png

Interface Mk2.

http://img86.imageshack.us/img86/9417/thavetowhackeverybodygn7.png

Camo style popups.

:evilkitty:

Re: Militia Factions Mod[message #134281] Thu, 29 March 2007 20:49 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
I see that you are using the early rebels patch to get Miguel and Carlos way before 5 towns are liberated. Everything looks really great, Will!!! Zodiac and new tilesets! Yes.

Doreen has seen the error of her ways. I used to have to blow her away before using a high leadership merc to do the talking.

I can change that interface map to show your actual map overhead pics. See my new B-map.pcx for the Alruco maps.

http://www.geocities.com/ja2tilesets/index.html


View the world map and see for yourself.

Re: Militia Factions Mod[message #134338] Fri, 30 March 2007 11:23 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Very interesting. How did you do that? I'm running with my own B-Map for now... too many hours in photoshop to ditch it!

:evilkitty:

Re: Militia Factions Mod[message #134369] Fri, 30 March 2007 19:00 Go to previous messageGo to next message
AZAZEL

 
Messages:752
Registered:February 2004
Mhm.Smile
"Achara" meaning?

Re: Militia Factions Mod[message #134374] Fri, 30 March 2007 20:28 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Will, it took me quite a few hours to do my map too. Details are in the final section of the HTML readme document reached thru that same link. I used Paint Shop Pro.

How about I do my graphics stuff for just any new city sector maps you have done? That way, all your wilderness maps are unchanged. If you agree, I will need those maps and your b_map so I can edit them in.

Basically, I lighten up a spare copy of the map, extract the radar map, convert to .bmp, reduce it's size a little bit and paste it into the b_map.

I prefer the actual overhead map view to those boring, cookie-cutter house pics.

Yes, what does Achara mean?

[Updated on: Fri, 30 March 2007 20:39] by Moderator

Re: Militia Factions Mod[message #134377] Fri, 30 March 2007 20:49 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
The Anglo people of Rome were known as Achara in India

its also the anglosized spelling of Adjara..its an autonomous republic of georgia squished tween turkey and the black sea

[Updated on: Fri, 30 March 2007 20:51] by Moderator



Re: Militia Factions Mod[message #134378] Fri, 30 March 2007 21:03 Go to previous messageGo to next message
Khor1255

 
Messages:1825
Registered:August 2003
Location: Pleasantville, NJ
@John

I'm wondering, do the interface highlights work on your big map the way they would on the vanilla map?

I remember working with bearpit some time ago on this worldmap and there was something squirelly he was trying to explain about the actual working interface.

You know, how sectors you've already been to are lit up and ones you are looking at have a highlighted border around them and such.

This is kind of cosmetic but we'd like to have a map that functions at least as good as the vanilla one.
Re: Militia Factions Mod[message #134467] Sat, 31 March 2007 19:36 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
My b_map is working just fine in the game my playtesting friend is playing at my apartment. I extracted the original b_map and overwrote it.

The only reason I lightened up all maps except tropical, coastal and snow is when you start a new game the strategic map is really dark and the details can not be seen well. As your team conquers sectors, the game lightens the map up to show the progress level. Then you can really see it good.

I'll put some screenshots of his game up on my site soon for reference. Or, if someone will tell me how the screenshots are linked to these replies I will do that. I think I know how, but want to be sure. Like how Will Gates or other modders show their maps off.

Do you switch to HTML mode? Cause I know how to link pics in web pages. I'm an adult-onset computer user. Just learning stuff kids today have known since grade school.

Re: Militia Factions Mod[message #134491] Sat, 31 March 2007 23:56 Go to previous messageGo to next message
Marlboro Man

 
Messages:1203
Registered:October 2005
Location: USA
@ John

I use imageshack. http://www.imageshack.us/

You just follow directions at imageshack and then after you upload your image there. Copy/and then paste the URL to the BP page. Smile


Re: Militia Factions Mod[message #134763] Tue, 03 April 2007 02:20 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
I already have it on my website thingy. Let's try to paste the link.


http://img175.imageshack.us/img175/4571/satviewoi4.jpg

That was easy. Thanks for the info.

[Updated on: Tue, 03 April 2007 02:33] by Moderator

Re: Militia Factions Mod[message #135030] Wed, 04 April 2007 20:37 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Ok, back on topic. Anymore screenshots or mod details to share, Will Gates?
Re: Militia Factions Mod[message #135516] Tue, 10 April 2007 13:18 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Sorry for long silence. Been looking after my kids for Oestre. Also got a lot of mod work done in the evenings. Maybe some interesting screenies soonish.

Achara is a Gaelic greeting at the top of a letter; literally it means "dear one" though more formal than that; also as Cara means "deer" that silly old dear deer joke works in both languages.

:evilkitty:

Re: Militia Factions Mod[message #135653] Wed, 11 April 2007 10:57 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
http://img147.imageshack.us/img147/9457/newmainscreenpk9.png

The Mainmenubackground.

http://img147.imageshack.us/img147/3562/newloadscreenoy4.png

1st Loadscreen.

http://img143.imageshack.us/img143/5360/theringoffireeffectja2.png

The nasty flamer.

http://img143.imageshack.us/img143/5962/newrgplammoeg2.png

40mm HE Grenade etc.

:evilkitty:

Re: Militia Factions Mod[message #135658] Wed, 11 April 2007 11:21 Go to previous messageGo to next message
zoolw

 
Messages:6
Registered:April 2007
Location: Warsaw, Poland
All I've got to say is niiice screens, especially the menu and the one with all the flames Smile

edit : Hey, could the fire animation be added to 1.13 ? it would nicely replace the current one; the flame color is pretty sweet Will

[Updated on: Wed, 11 April 2007 11:50] by Moderator

Re: Militia Factions Mod[message #135672] Wed, 11 April 2007 14:39 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Yup somebody at the 1.13 team is going to receive the whole package in order to work out what bits can be ported through; with any luck most of it'll work okay.

Re: Militia Factions Mod[message #135681] Wed, 11 April 2007 16:24 Go to previous messageGo to next message
Marlboro Man

 
Messages:1203
Registered:October 2005
Location: USA
Everything is looking very cool. Or hot, depending on which end of that flamer your standing. :welder:


Look'in great man. :ok:


Re: Militia Factions Mod[message #136671] Mon, 23 April 2007 15:53 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Getting close to the end now thank something. Just a few tweaks to strategic required and some last minute sti nonsense.

I normally like to take Alma 2nd (yes before even the NE SAM) because of the decent kit there. In this mod it turns out to be a most unwise choice. Took it alright but can't hold it... nine casualties (NINE) including Miguel. Nobody else but loonies will work with me now. Good news though N7 still works despite the changes. IMP, Carlos and Conrad only just escaped with their lives and I'm still on the long "avoid all hostile contact" haul back to Omerta. Don't know how some of this happened but I like it so it's staying in!

:evilkitty:

Re: Militia Factions Mod[message #136836] Wed, 25 April 2007 15:29 Go to previous messageGo to next message
pCz3r0

 
Messages:10
Registered:April 2007
Nice work man, it's looking great!
I think that the second store idea can be an improvement to defence system, it can be an outpost for snipers Very Happy, or just to put bull there and smack the guys who try to go up...

P.S. - Did I see an elite guard in omerta?
Re: Militia Factions Mod[message #136850] Wed, 25 April 2007 17:52 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
not on the first pass. however all enemy troops are dressed in black now so you don't take shots based on unfair knowledge. also a change to strategic means they now retake Omerta so tis possible to meet elites there later on in a campaign.

:evilkitty:

Re: Militia Factions Mod[message #137273] Tue, 01 May 2007 11:24 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
@ Khorr & John. Did you get the tileset stuff?

:evilkitty:

Re: Militia Factions Mod[message #139569] Mon, 21 May 2007 11:59 Go to previous messageGo to next message
WillyWonka

 
Messages:121
Registered:February 2006
Location: Sweden/Sverige
How
Re: Militia Factions Mod[message #139586] Mon, 21 May 2007 14:09 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Okay but slow. Two images later once Imageshack is back online. I've been busy with other things too. Having seen JA at higher resolutions I'm really disenchanted with the original settings. If I can get my hands on a weapons editor that works with the 800x600 and a strategic map editor that also works with the 800x600 that's the way I'll be going. A hybrid compromise. That's my ideal anyway.

:evilkitty:

Re: Militia Factions Mod[message #139588] Mon, 21 May 2007 14:14 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
http://img518.imageshack.us/img518/7855/everythingsgonegreenab4.png

Last bit of interface silliness!

http://img518.imageshack.us/img518/795/lightsnowgeneric800x600fo8.png

landscape stuff @ 800x600... so much better.

:evilkitty:

Re: Militia Factions Mod[message #139592] Mon, 21 May 2007 14:52 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
http://www.imagethrust.com

Will..use that..its ten times faster than imageshack and you can preload up to 30 images for posting at once


Re: Militia Factions Mod[message #139608] Mon, 21 May 2007 19:32 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Hi T-Bird; thanks I may just.

I've spoken to my mentor on this and the only way I'm going to build what I want out of it is in 1.13 mode. That said I will need a lot of help; advice; a tutorial or something. I don't want constant updates etc, just a good stable platform without buggies. Point me in the right direction somebody.

Does anybody out there actually want the old fashioned low-res version of this at all? Having seen various hi-res things of late I can't see that there will be much of a demand. If you want the low-res version send me a pm in July and I send it out direct. If you want to wait for a hi-res version... it'll take me longer I guess but hopefully not too long. Hell I just want to play again.

:evilkitty:

Re: Militia Factions Mod[message #139610] Mon, 21 May 2007 19:41 Go to previous messageGo to next message
Khor1255

 
Messages:1825
Registered:August 2003
Location: Pleasantville, NJ
I like that interface Will. Where'd you get that one?


Can I steal it?
Re: Militia Factions Mod[message #139646] Tue, 22 May 2007 02:35 Go to previous messageGo to next message
tbird94lx

 
Messages:690
Registered:April 2002
Location: ohhhhhh canada
low-res?..whats that Razz


(i know what it is..dont someone start explaining now..was a joke..sheesh)

[Updated on: Tue, 22 May 2007 02:35] by Moderator



Re: Militia Factions Mod[message #139680] Tue, 22 May 2007 11:17 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
t-bird... thrsssp! only kidding

dan...I made all the interface changes to look more military and you're welcome to them if you want. I'll pack you up a zippy tonight.

Re: Militia Factions Mod[message #139735] Tue, 22 May 2007 19:57 Go to previous messageGo to next message
Khor1255

 
Messages:1825
Registered:August 2003
Location: Pleasantville, NJ
I like the way the olive drab would make wooden stocks stand out. Since my mod uses so many wooden stocks I thought this interface looked cool. The only possible problem I could see is that some of my armour is green but I won't be able to tell until I actually load your interface.

Brown is not so good of a colour for the background with a lot of wooden stocks and grey isn't good for the metal ones. Yours may be the right solution.

[Updated on: Tue, 22 May 2007 19:58] by Moderator

Re: Militia Factions Mod[message #141837] Wed, 30 May 2007 18:54 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Recent developments. 30 maps edited on feedback from testing. 10 maps added to the general mix bringing the total to 100. It's looking alright if I may say so myself. Not sure I will be doing the 1.13 conversion after all coz I'm too tired. Need a break! Hope the team there will be able to port it okay if I send them all my work plus some pointers of what was intended (a written description of the SMEdit & Map.bin for instance).

:evilkitty:

Re: Militia Factions Mod[message #141862] Wed, 30 May 2007 20:43 Go to previous messageGo to next message
the scorpion

 
Messages:1837
Registered:September 2004
Location: CH
a hundred maps... this is growing nicely.

who do you mean by "the team" in your previous posting?

enjoy your break. sure well deserved after a hundred maps Wink
Re: Militia Factions Mod[message #141991] Thu, 31 May 2007 11:32 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Had a PM from lalienxx with hyperlink to 1.13 resource place where to send my work once it is ready? Should check it is still functioning I guess!

Re: Militia Factions Mod[message #142002] Thu, 31 May 2007 14:46 Go to previous messageGo to next message
Braindead1

 
Messages:20
Registered:September 2004
great work, screens look really good.

pitty I don't like militia battles, didn't like UC because of those as well, I wish there was an option to turn those militia battles off. Smile

Nevertheless great effort you're doing on keeping this great game alive Will.
Re: Militia Factions Mod[message #142004] Thu, 31 May 2007 14:55 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Shame on you Braindead! No seriously; there is a "bug" or "feature" in the maps with placed militia anyway... if you go to map view and laptop during your turn when you return to combat screen all the militia have run away. When you're up against it this sucks for me; but people like you will appreciate it.

:evilkitty:

Re: Militia Factions Mod[message #144125] Mon, 11 June 2007 15:49 Go to previous messageGo to previous message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
http://img522.imageshack.us/img522/8342/mfmfor113underwaypx2.png

MFM for 1.13 Underway... in fact it answers a lot of the problems I wanted sorted earlier. External data rocks!

:blackcat:

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