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Re: Militia Factions Mod[message #164059] Fri, 09 November 2007 11:25 Go to previous messageGo to next message
herb

 
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Registered:September 2007
Location: Slovenija
sorry i dont understand
Re: Militia Factions Mod[message #164199] Sat, 10 November 2007 22:06 Go to previous messageGo to next message
lockie

 
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link to mfm mod , its in english though ! mfm mod


Re: Militia Factions Mod[message #164540] Thu, 15 November 2007 12:09 Go to previous messageGo to next message
herb

 
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thanx lockie. i found it
Re: Militia Factions Mod[message #164572] Thu, 15 November 2007 21:37 Go to previous messageGo to next message
lockie

 
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no probs mate , glad to help ! :wrysmiley:


Re: Militia Factions Mod[message #165233] Tue, 20 November 2007 12:13 Go to previous messageGo to next message
herb

 
Messages:417
Registered:September 2007
Location: Slovenija
yo folk can someone help me. I need a file TILESETS/9/3MONGRA1.STI. Because without it i cant start the game

But for MFM do i need ja2 v1.13 or not. i have ja2 v1.13-1080EN. it is ok?
Re: Militia Factions Mod[message #165244] Tue, 20 November 2007 14:43 Go to previous messageGo to next message
Will Gates

 
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Marko: you need everything I made for 1.07, various updates and then the 1.13 conversion download. Sorry it is a complicated procedure but it was the only way. All tilesets and similar (maps, npc stuff) are in the 1.07 download. Simply copy the files you need into 1.13 data area. Some err "basic" instructions included with 1.13 conversion set. If still stuck get back to me.

Re: Militia Factions Mod[message #165250] Tue, 20 November 2007 15:47 Go to previous messageGo to next message
herb

 
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Registered:September 2007
Location: Slovenija
THANX Will i try than we hear back
Re: Militia Factions Mod[message #165354] Wed, 21 November 2007 10:47 Go to previous messageGo to next message
herb

 
Messages:417
Registered:September 2007
Location: Slovenija
Hello Will

Correct me if I'm wrong:

1. install original ja2
2. install ja2 v1.13
3. install ja2 mfm
4. install fixed files
OK

But i have one problem with my install CD ja2 GOLD. I can't start because some files of TILESETS folder are missing. It is possible to get that files (whole TILESETS folder of original ja2 GOLD).
my email:herba222@yahoo.com

or anybody elese

thx guys
Re: Militia Factions Mod[message #165367] Wed, 21 November 2007 14:28 Go to previous messageGo to next message
Will Gates

 
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This doesn't look right to me. You will need install mfm over your GOLD. Add the various fixes etc.

Then Install 1.13 over a different copy of GOLD. Add the various MFM bits you need from 1.07 (not everything by any means). Then add the last stuff in the 1.13 conversion kit. Remember to also copy the alarm sound file over as I forgot to include it in the 1.13 release.

I'm think I'm confused now. If I ever do more work on this mod I will make a 100% stand alone 1.13 version.

Re: Militia Factions Mod[message #165422] Thu, 22 November 2007 10:58 Go to previous messageGo to next message
herb

 
Messages:417
Registered:September 2007
Location: Slovenija
you really need v1.13 or is enough original ja2?
Re: Militia Factions Mod[message #165469] Thu, 22 November 2007 19:58 Go to previous messageGo to next message
lockie

 
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i seem to remember i used vanilla ja and not 1.13 , hmm try it and see , if it messes up , reinstall !


Re: Militia Factions Mod[message #165499] Fri, 23 November 2007 10:51 Go to previous messageGo to next message
Will Gates

 
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You can run MFM in Normal JA2 or 1.13; the choice is yours.
In normal JA2 version you get a few toys which don't appear in the 1.13 version.
However in the 1.13 version you get the unlocked militia in Omerta; Estoni; San Mona etc.

Re: Militia Factions Mod[message #165540] Fri, 23 November 2007 18:47 Go to previous messageGo to next message
lockie

 
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and there you have it from the maestro himself ..taaa daaa ! cheers will .


Re: Militia Factions Mod[message #165738] Mon, 26 November 2007 15:39 Go to previous messageGo to next message
Will Gates

 
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I also made a version of the mod for the old Russian 800x600 exe but never released it as it was maps and characters stuff only... there weren't any complex editors that worked with it which was a shame koz otherwise it would have been my chosen format.

Re: Militia Factions Mod[message #169432] Thu, 03 January 2008 15:38 Go to previous messageGo to next message
Will Gates

 
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Downloads are nearing 500 which means approx 10% of forum members. I thank you. Much appreciated.

Re: Militia Factions Mod[message #169475] Thu, 03 January 2008 21:13 Go to previous messageGo to next message
lockie

 
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Location: Scotland
oh you modest old thing , xmas rush being over , s'pose your modding , perhaps ? mebbe putting all mfm bits n pieces into one easy package for ease of use for us techless , feckless gamers keen to retry the mod with no crashes to desktop .... Very Happy


Re: Militia Factions Mod[message #169581] Fri, 04 January 2008 17:16 Go to previous messageGo to next message
Will Gates

 
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Location: Far far away.
You may be surprised. My move to Maldon is coming undone. Soon I will be back in Sheffield & probably with some time on my hands. I'll keep y'all posted.

Re: Militia Factions Mod[message #169615] Fri, 04 January 2008 21:03 Go to previous messageGo to next message
lockie

 
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Location: Scotland
crikey Will , things aint simple in your neck of the woods ! really hope it's gonna suit you better and mebbe nearer little 'un ? besta luck bud..... :sadyellow:


Re: Militia Factions Mod[message #169942] Mon, 07 January 2008 12:49 Go to previous messageGo to next message
Will Gates

 
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Location: Far far away.
It's the push towards some simplicity that's driving this. I'll be back near my three kids. I'll have some time for JA again. I also hope to keep it going with my lady; but if not at least I tried my best and it was great while it lasted!

Re: Militia Factions Mod[message #176601] Tue, 26 February 2008 19:49 Go to previous messageGo to next message
Will Gates

 
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Yeah downloads just passed 600. Currently I'm working on the UB add-on for MFM; unsurprisingly called MFM Tracona. Screenies next week kids.

http://img101.imageshack.us/img101/6448/mfmtraconaea9.jpg

Tracona Prison.

http://img101.imageshack.us/img101/2173/rescuerudedoghp5.jpg

Rescue Rude Dog (Dynamo & Shank just placeholders for now).

http://img101.imageshack.us/img101/9786/confusethemfrommultiplenx2.jpg

Work in progress; mended the UC Robots missing sound files etc. They take a lot of killing.

http://img381.imageshack.us/img381/2500/mfmeaglelg1.jpg

[Updated on: Wed, 27 February 2008 15:23] by Moderator


Re: Militia Factions Mod[message #180004] Thu, 03 April 2008 15:29 Go to previous messageGo to next message
Will Gates

 
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http://img511.imageshack.us/img511/29/traconaweaponssystemsga5.jpg

more adaption of the unused parts of UC.

[Updated on: Thu, 03 April 2008 15:36] by Moderator


Re: Militia Factions Mod[message #180313] Sun, 06 April 2008 14:07 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
hey Will, glad to see that you

☆★GL★☆
Re: Militia Factions Mod[message #180382] Mon, 07 April 2008 13:50 Go to previous messageGo to next message
Will Gates

 
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Thanks Mauser. That is indeed a high compliment. Hmm the stuff I'm working on currently is a UB Campaign for MFM... I have limited free time for my favourite hobby at the moment (better than the zero I had from sept 07 to Feb 08; but still not enough!) so am concentrating on very small 50 map thingey. Once released you could always renumber them and import into JA2 1.13 if you wish. There will be approx 20 urban sectors (inc 2 prisons; an airstrip; various factories and bases; a hospital; housing; retail; monestary etc) 15 farm sectors and 15 forest sectors. I wish I had the time to do everything justice inc that SoG 1.13 idea but I just don't at the moment. Once this little campaign is done (or one free weekend if one crops up) I can make a Vanilla 1.13 map set quite easy I think... just a question of opening every single map; deleteing all the items and starting again! Not much fun for me!!

:blah:

[Updated on: Mon, 07 April 2008 13:51] by Moderator


Re: Militia Factions Mod[message #180886] Fri, 11 April 2008 15:13 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Hey Will you know the sniper guns have Beta C-Mags rather than short Sniper mags on them Wink

Do you need a hand editing any of the guns for MFM?


Re: Militia Factions Mod[message #180891] Fri, 11 April 2008 15:28 Go to previous messageGo to next message
Will Gates

 
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Sorry I don't know much about guns n stuff. I found those nice looking weapons in the unused part of Urban Chaos and thought to myself hmm they look cool I'll adapt them for my UB-MFM fictional set. Are they based on something real then? I'm happy with 15 x 6mm for a sniper really. They're damn good in testing so far.

Re: Militia Factions Mod[message #180901] Fri, 11 April 2008 16:21 Go to previous messageGo to next message
Will Gates

 
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Downloads of MFM just went to 700. Fantastic. Less uptake of fixed maps, upgrade and 1.13 conversion kit though. It's all there if you want it... but really 700 is amazing. I never anticipated this response at all!

Re: Militia Factions Mod[message #180926] Fri, 11 April 2008 18:21 Go to previous messageGo to next message
the scorpion

 
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hopefully, it motivates you to keep on modding Will.

Re: Militia Factions Mod[message #180956] Fri, 11 April 2008 22:50 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Will Gates
Thanks Mauser. That is indeed a high compliment.


not at all Will. it

☆★GL★☆
Re: Militia Factions Mod[message #180973] Sat, 12 April 2008 01:01 Go to previous messageGo to next message
the scorpion

 
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Mauser
indeed, i wouldn
Re: Militia Factions Mod[message #181026] Sat, 12 April 2008 12:14 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Will Gates
Sorry I don't know much about guns n stuff. I found those nice looking weapons in the unused part of Urban Chaos and thought to myself hmm they look cool I'll adapt them for my UB-MFM fictional set. Are they based on something real then? I'm happy with 15 x 6mm for a sniper really. They're damn good in testing so far.


All the guns are HK's. The top ones are all G36's and their variants and the tan ones are the XM8's and their variants. I see to make the Machine pistol version of the G36 you chopped the stock off! I'm quite happy to give you some sci-fi stuff if you want based on real weaponry Very Happy

email me if ya like on kaerar 'at' dodo 'dot' com 'dot' au and we'll discuss it a little Smile


Re: Militia Factions Mod[message #181046] Sat, 12 April 2008 15:18 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Will, have you followed the "bigger maps project"?

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=181040&Main=11652#Post181040

it

☆★GL★☆
Re: Militia Factions Mod[message #181323] Mon, 14 April 2008 11:08 Go to previous messageGo to next message
Will Gates

 
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Bigger Maps? No not at all. Was not aware it was anything more than an idea. Cool. I'll investigate. However time is tight. I have no free weekends between the kids and the girlyfriend so limited to weekday evenings only Sad Love the new signature.

Kae i'll drop you a line later ok. Smart.

Re: Militia Factions Mod[message #182356] Mon, 21 April 2008 14:57 Go to previous messageGo to next message
Will Gates

 
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Kaerar. that dodo e-ddress no work & your PM slot is full. Not ignoring you...

Re: Militia Factions Mod[message #183219] Tue, 29 April 2008 07:03 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Sorry mate, PM's cleared and I can't check the dodo addy at the moment (just re-installed after my gfx card died Sad )


Re: Militia Factions Mod[message #185657] Mon, 19 May 2008 15:06 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
I have finally gotten to try out your MFM mod - thanks a lot, Will, it's really great fun.

If I may nitpick:

- The installation files. One zip would have been enough. I'm computer able enough to work it out, but it's a bit confusing and not as simple as it could be. Also an updated zip with the new maps and the "patches" would have been nice, only keeping the exes and map.bins separate.

- The factions. Do all members of each faction always wear the same shirts? I think they do. Anyway, would have been gtood in the readme if you had told us which shirt colour belongs to which faction. And maybe a bit more info, too - like explaining that the militia (green dots) has often been locked away and stripped of all weapons so if you want their help, you better make sure they can find a gun quickly.

- 1.07 vs 1.12. Would have preferred basing it on the 1.12 exe. The better AI (from UB) provides more of a challenge (uses break lights, for example). I guess the 1.13 users get the better AI? I should really upgrade sooner or later.

But those are small things. I loved the start in Omerta, the AI may be a bit dumb but it's satisfying to have them fight with you, I don't mind that it takes longer. I'm a chicken so I started on the medium difficulty level but to be honest I find it too easy. Especially having Carlos (or at least his gun) and Miguel so soon makes the early part of the game fairly easy, plus you've provided us with some goodies right from the start (regen boosters, compound 18/30). My fault I guess - after playing with a MERC only squad in a game where basically no weapons were dropped (I blame it on that 800x600 exe you sent me - I uninstalled that, then installed your mod and the drops work just fine) I'm finally ready for the expert level.

Thanks again for the great work. Once I've discovered more I'll report back.
Re: Militia Factions Mod[message #186033] Fri, 23 May 2008 13:16 Go to previous messageGo to next message
Will Gates

 
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You mean I should make a fixed whole release? It's a thought but I'm still coming across the odd thing that needs attention (mostly details others might not even notice). Once a full year has passed since original release I might do a full re-release.

Re: Militia Factions Mod[message #186226] Sun, 25 May 2008 10:21 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Will Gates
You mean I should make a fixed whole release? It's a thought but I'm still coming across the odd thing that needs attention (mostly details others might not even notice). Once a full year has passed since original release I might do a full re-release.


It's just more convenient. Plus it'd give you the chance to re-arrange the original zip. Smile Unless I missed something I see no reason why it can't be just one zip with the folder structure inside so you'd just have to extract it once into the main directory. Apart from the two different .exes and the three map.bins. I'd put those into a separate folder (call it MFM). Have the readme extract to either the root directory or the new MFM folder (make a small installation.txt which points to the actual readme).
Re: Militia Factions Mod[message #186572] Wed, 28 May 2008 00:02 Go to previous messageGo to next message
Burzmali

 
Messages:241
Registered:March 2007
Location: Estonia
what damn faction unites Annie (MoM) and Pablo Mad there sure should be some illustrated book about all the uniforms (in different shades of green) those factions wear. and i'm really missing Reuban with his hedgetrimmer - too many hedges needing not just trimming but napalm or other radical solution :bomb:


just kidding - thank you, it's nice to have some surprises again in good old Arulco...
Re: Militia Factions Mod[message #187261] Mon, 02 June 2008 15:09 Go to previous messageGo to next message
Will Gates

 
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Registered:September 2006
Location: Far far away.
I felt I was kind enough by "uniforming" factionalised RPC's NPC's & EPC's. No guide other than instinct... "is this a sleazeball or somebody I can do business with?" the only question you need ask yourself; give or take the odd cheeky exception.

If I'd been able to work out a way of randomising their loyalties I'd have done it to some of them just to keep you all on your toes!

Re: Militia Factions Mod[message #187605] Thu, 05 June 2008 15:34 Go to previous messageGo to previous message
Burzmali

 
Messages:241
Registered:March 2007
Location: Estonia
just to give some feedback...

it has turned into 'kill-em-all' quite quickly. and who bothers to check the uniforms in the dark - God recognizes his own, as the saying goes. had to kill Calvin and Chitzena mine in 'shot down' - no problem, as i have loads of money and never liked the guy anyway. but reloaded and gabbi-ed through the battle to see what happens. in the beginning Calvin and his pals were neutral - just a bit nervous maybe. i kill all the soldiers, Calvin still neutral. i could freely leave the sector from the big map, pick up stuff and so on. just when Miguel went to talk with Calvin, that dumb dirtminer starts to talk about pushups instead. hmm, seems old Yanni living all alone now in whole Chitzena.

cleaned San Mona - Angel not giving his quest, but thats understandable, as he can go to Shady Lady and pick up Maria himself from the ruins whenever he cares. then, some days later, Ira and Shank went to San Mona to do some business with Tony. and there is Mickey - Mickey, mind you! - talking dirty and making obscene gestures to the lady. so Shank had to shoot him. good thing was, Shank discovered he likes that BSA LMG he was about to sell as it feels the lightest weapon to him even together with spare magazine. now lil' Breeham has even some use, shooting more dangerous things than black birds and dirty old men.

strange thing - all criminals were present. didnt expect that and hired Slay (good thing the disc works!) after selling two heads to Carmen, so now three others rot without any bonus :grimreaper:
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