Home » OTHER STRATEGY » JA clones and likes » Brigade E5: New Jagged Union
Brigade E5: New Jagged Union[message #1219] Tue, 02 January 2007 19:54 Go to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
This I believe is the Jagged Alliance 3D but totally different title. I bought the game today and it looks ok so far, but I'm only been through the tutorial. I'll report back later on the game play once I get it down pat, and do some real fighting.

Here is a link to where you can get info & demo.

http://www.gamespot.com/pc/strategy/brigadee5nju/preview_6130263.html
Re: Brigade E5: New Jagged Union[message #1220] Tue, 02 January 2007 21:21 Go to previous messageGo to next message
Pender
Messages:9
Registered:July 2006
Hehe no it's not. Very Happy
Re: Brigade E5: New Jagged Union[message #1221] Fri, 12 January 2007 16:44 Go to previous messageGo to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
I'm telling you this is JA3D I think I played a demo for JA3D and it was about the same gameplay and same Tut.
Re: Brigade E5: New Jagged Union[message #1222] Sat, 13 January 2007 08:49 Go to previous messageGo to next message
tagwyn3
Messages:4
Registered:December 2006
This is not, repeat NOT a Jagged Alliance type game. It sucks big time. Do not be tricked into buying it. Please. Tag
Re: Brigade E5: New Jagged Union[message #1223] Sat, 13 January 2007 10:47 Go to previous messageGo to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
You are right about it not being a JA2 game it is more like Oblivion with stutters.

I have played it awhile and it's ok.

I had to tell myself this is not JA2 this is a 3rd person shooter with a weird Turn base style of combat, yet it is not turn base it's like Real-time mixed together with turn base.

At first I played it about 1 hour and quite for about 8 days now I have went back to it with an open mind and can play it without cursing and swearing about it not being even close to JA2.
Re: Brigade E5: New Jagged Union[message #128596] Wed, 07 February 2007 03:16 Go to previous messageGo to next message
Lytinwheedle

 
Messages:79
Registered:November 2001
Location: Luxembourg
This has nothing to do with Jagged Alliance.

It is a Russian fan-made 'new version' of Jagged Alliance that was created after Sir-Tech died a slow death. It was started in cooperation and with input from many on these boards and it evolved from a simple mechanics demo to a fully fledged and published computer game over time.

It is technically a nightmare, slow, not optmised, sometimes buggy and if it had been created by Sir-Tec, I would have ripped into them for creating such a horribly unfinished game. However, the gameplay and tactical opportunities are simply orgasmic, the game reeks of potential and the sequel, 7.62 might offer the final polish so dearly missed in the first game.

Don't play it as anything related to Jagged Alliance, play it as a squad-based tactical combat simulation with an excellent combat engine and you can milk it for weeks of enjoyment.
Re: Brigade E5: New Jagged Union[message #130190] Mon, 19 February 2007 21:37 Go to previous messageGo to next message
ibo

 
Messages:75
Registered:July 2001
Location: Chicago, IL USA
This apply only for ppl. with more attention span than the curent 5 minutes generation...

For the ones who do not even want to try Brigade E5, on the considerent is no true turn based, you missed one of the most addictive squad combat simulation ever. It is not Oblivion with guns, belive me. There are tons of guns, attachments, options to configure your squad, equipment, so many ways to get a sector, after few months of playing, I am still discovering new things.
The graphics are a little old, true, then there are bugs, but once you understand how things work, (here it come into play the "5 min attention span")you are hooked. I did not like the demo to much, but I was glad I gave the final version a chance.
I can not recomend it enough fo JA crowd

ibo

Looking forward for the sequel: "7.62"


Re: Brigade E5: New Jagged Union[message #130230] Tue, 20 February 2007 03:29 Go to previous messageGo to next message
baby arm
Messages:9
Registered:May 2006
Location: baby arm fantasy island
Quote:
Looking forward for the sequel: "7.62"

Which is a good segueway to our recent interview with Dmitry Ivashkin of Apeiron about 7.62 and Brigade E5.
Quote:
How have the RPG elements been improved?

We kept basic skills and parameters from Brigade E5, though they were slightly re-balanced. But 7.62 in fact seems much more RPG than E5 due to
Re: Brigade E5: New Jagged Union[message #130697] Sat, 24 February 2007 13:14 Go to previous messageGo to next message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
Real time game play sucks in Strategical games ... Pausing to give direction to your team members ... I wouldn't buy it
Re: Brigade E5: New Jagged Union[message #132438] Mon, 12 March 2007 13:23 Go to previous messageGo to next message
Lytinwheedle

 
Messages:79
Registered:November 2001
Location: Luxembourg
Alred 27
Real time game play sucks in Strategical games ... Pausing to give direction to your team members ... I wouldn't buy it

I assume you have tried it and made an informed decision based on your experience with the E5 demo?

Or are you going to simply assume it's Command&Conquer with pause despite the combat system getting rave reviews?
Re: Brigade E5: New Jagged Union[message #132493] Tue, 13 March 2007 02:07 Go to previous messageGo to next message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
I watched the demo and the idea of pausing to give commands is a horrible step backwards.. Surely you can agree. Turn based is by far the more superior model... Besides in my humble opinion the combat system from JA2 shouldn't be something that they scrap. I wouldn't bye the game with the combat system described above... and they should call it something other than Jagged Alliance and not refer to it as a sequel. Or mention it in sales advertising as it would be misleading.

Imagine you pause and give commands.. The computer gives its commands and reacts to yours... So now your reactions will be determined by how fast you can push a pause button..

Thats absolutely a system worth Rave Reviews (NOT!!!!!)

They can fool you ... but its not gonna work on me!

[Updated on: Tue, 13 March 2007 02:08] by Moderator

Re: Brigade E5: New Jagged Union[message #132500] Tue, 13 March 2007 02:22 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
I've actually played through E5 and didn't ever have to react quickly to stop the action. Because there's time controls as well as auto-pause for everything. But

It's obvious you don't have a bloody clue what you're talking about. So you "watched" the demo.. Wink

Quote your sig:
"Honor & Integrity are the standard's in which we live by...."

Yeah...

Re: Brigade E5: New Jagged Union[message #132502] Tue, 13 March 2007 02:36 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
the pinacle of gaming has long ago been reached in terms of fun/balance/stragedy etc etc..civ,AoE and JA2..anything thats created now..that isnt basically using the style of one of them within this genre..will most likely be crap..no matter what the creators/supporters/brownnose asssuckers say...its hard to re-invent something thats already been proven as the finest way to do things..the only real way to make a truely good JA2 successor is to use the basic gameplay as a template and grow off of that..or it ISN'T JAGGED ALLIANCE!!!!!!

EDIT:a new style jagged alliance "may" appeal to a different gamer..but to the true JA fans..its courting disaster...dont creators ever take thier heads outta thiers arses and realize why a game has such a fanatical following?...DUH!!!!

[Updated on: Tue, 13 March 2007 02:38] by Moderator



Re: Brigade E5: New Jagged Union[message #132503] Tue, 13 March 2007 02:38 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
All BOW DOWN to the MIGHTY MAZUNGU!!
Re: Brigade E5: New Jagged Union[message #132526] Tue, 13 March 2007 10:48 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I believe almost everything tbird said there. I'm sorry that nay sayers or people from Mistland still haunt these boards trying to shoot down any good news when they get the chance.



Get a life. Go pick on some other game. They're fans are far less tenacious I assure you.
Re: Brigade E5: New Jagged Union[message #132533] Tue, 13 March 2007 12:37 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
tbird94lx
realize why a game has such a fanatical following?...DUH!!!!


Fanatics are always motivated by a pathological lack of intelligence, humor and innovation.

Khor, what would the Jesusbaby say to such unlovely words?
Re: Brigade E5: New Jagged Union[message #132555] Tue, 13 March 2007 17:28 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
kropotdork....if your a member of some game company pushing your crap here...your not doing a good job of making possible customers interested..your basically just pissing folks off ...good way to insure we avoid your product...lol..you must be the head of the media department Razz


Re: Brigade E5: New Jagged Union[message #132565] Tue, 13 March 2007 18:06 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
Yes, I forgot: Conspiracy theorists swim in the same sea of stupidity.
Re: Brigade E5: New Jagged Union[message #132566] Tue, 13 March 2007 18:07 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
you dont make friends easy do you little boy?..lol


Re: Brigade E5: New Jagged Union[message #132569] Tue, 13 March 2007 18:21 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
Yup, keep on building the reputation of the JA and turnbased communities :whistle:

Any more where that came from? I love those jokes :angel:
Re: Brigade E5: New Jagged Union[message #132570] Tue, 13 March 2007 18:22 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
your not worth the effort..


Re: Brigade E5: New Jagged Union[message #132571] Tue, 13 March 2007 18:23 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
But you do manage at least a timely answer, don't you?
Re: Brigade E5: New Jagged Union[message #132585] Tue, 13 March 2007 20:22 Go to previous messageGo to next message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
@ kropotkin

No one wants Mistlands Spooge here. The modifications those losers were making would have ruined the game. The name calling and stuff going on in this Blog are unfortunate. Most of the shots you are taking at T-Bird unfortunately seems to be broad enough to apply to most people on this forum that truly love the game.

So basically in the nicest way possible ... Go peddle your piss poor ideas in Lake Titicaca or somewhere else ... Cause nobody here wants that CRAP!!!!
Re: Brigade E5: New Jagged Union[message #132587] Tue, 13 March 2007 20:30 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
Hands Alred a fine canadian beer


Re: Brigade E5: New Jagged Union[message #132591] Tue, 13 March 2007 21:35 Go to previous messageGo to next message
ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
Alred,

How about giving the right example and refrain from making disparaging remarks about e5 and the real-time-with-pause game engine. We know you hate it, but there are plenty of people who like it and even people (like me) who like both RTWP and TB games (gasp!)

If it wasn't for people going out there and developing something new, we would still be running around in bearskins throwing rocks at mammoths.. Give the developers a break and stop disrespecting them.

I, for one, wants that 'CRAP' (real-time-with-pause) so I would appreciate it if you would stop speaking for everyone on this forum.

PS. kropothkin, this post is not a green light for you to start spouting more nonsense on this forum. Grow up a little and return when you can hold a mature discussion.
Re: Brigade E5: New Jagged Union[message #132593] Tue, 13 March 2007 22:08 Go to previous messageGo to next message
kropotkin

 
Messages:48
Registered:May 2005
Location: lake titicaca
Well I just find them funny :whistle:
Re: Brigade E5: New Jagged Union[message #132622] Wed, 14 March 2007 01:24 Go to previous messageGo to next message
Annapolisjohn

 
Messages:118
Registered:September 2003
Location: westminster, Maryland
@ Zapppa

I dont want "the crap" for JA3 ... If you want that type of game I am sure you can find plenty of that stuff at your local circuit city... As for speaking for you ... I am not ... My reply was MOST people and if you read post from most folks they want the game engine & combat systems to remain intact. Otherwise why call it Jagged Alliance... Change & technology is good in a lot of regards ... Just not in regards to JA
Re: Brigade E5: New Jagged Union[message #132635] Wed, 14 March 2007 03:10 Go to previous messageGo to next message
ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
Alred 27
Cause nobody here wants that CRAP

This means everyone, not just 'most people', doesn't it?

And you're posting in a Brigade e5 thread, not a Jagged Alliance thread. Don't trash it just because you don't like e5's game engine. And before you argue that this is a JA3D forum, unfortunately e5 and 7.62 don't have their own forum yet, so some people have to make do with what they have.

You know, people like you are the reason why developers are very cautious about posting on forums. You have no tolerance for anything other than your restricted idea's of what constitutes a good game and will insult and disrespect anyone who disagrees with you. It is sad to see how some people are scaring away the developers who often rely on the input of future players.

It's sad, because the gaming industry would be so much better off if people would stop whining and complaining about things they haven't even experienced yet.
Re: Brigade E5: New Jagged Union[message #132640] Wed, 14 March 2007 04:18 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
ummm..this is a jagged alliance forum..so..e5 is a guest..and e5 had best behave like a guest or e5 can go home and take its pixels with it Very Happy

as for people whining and complaining..decade of experience has shown crap to be crap and good to be good..so quit trying so hard to push yer NON-ja2 game here..its rude Razz


Re: Brigade E5: New Jagged Union[message #132643] Wed, 14 March 2007 04:40 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I'm actually planning on trying out E5. I seem to remeber maybe Ogre or someone else from these boards having something to do with it's development unless I'm mistaken.



However, I don't think smart pause would hold a candle to the real time/ turn based approach that makes Ja2 such a fun and replayable game. I am of course speaking somewhat theoretically since I've not played E5 but I think there are a lot of cool innovations that could be made to imporove the Turn Based/real Time approach. I feel it needs an upgrade rather than a whole new approach.


If interrupts could be made more fluid and multifaceted we could really have an enjoyable and easy to interface system. I really hope this is the direction they are taking but again, if I see E5 in the stores (I'm not going through the hassle of ordering it on line) I will most likely buy it so I can see what all the talk is about.


I've heard some very good things about it both here and at Strategy First's website. I have my eye out for it. But as far as something I'd want incorporated in Ja2, I doubt that severely.
Re: Brigade E5: New Jagged Union[message #132646] Wed, 14 March 2007 05:15 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
I like tactical combat games whether realtime or turn based so I'll probably try it out. I have a like/hate relationship with the more hardcore realtime strategy games (like Warcraft and its ilk).


Re: Brigade E5: New Jagged Union[message #132684] Wed, 14 March 2007 14:58 Go to previous messageGo to next message
ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
Khor1255
I'm actually planning on trying out E5. I seem to remeber maybe Ogre or someone else from these boards having something to do with it's development unless I'm mistaken.

Vi111 is his name I believe. He used to wotk on e5, but does not work for the company any more. Helpful fellow.

Quote:
However, I don't think smart pause would hold a candle to the real time/ turn based approach that makes Ja2 such a fun and replayable game.

You have to see e5 as a tech-demo or you'll be disappointed. The RTWP system is in its infancy, but once it evolves, it will be much better and smoother. You have to remember that turn-based has been around for decades while RTWP in tactical shooters was introduced only a couple of years ago. Give it some time and it'll work.

Quote:
But as far as something I'd want incorporated in Ja2, I doubt that severely.

Well yeah, and I agree. JA should be turn-based.

But e5 and 7.62 is what we're talking about here and I don't like people slamming a whole system and insulting developers just because they don't like something that doesn't fit their tunnel-visioned idea of what they think is good. Variety is good and I think the whole change from JA3D to Jazz is great. We'll have JA3, Jazz and 7.62, three completely different games with different engines to look forward to (well, I have at least).
Re: Brigade E5: New Jagged Union[message #132771] Thu, 15 March 2007 06:30 Go to previous messageGo to next message
flybyu

 
Messages:44
Registered:August 2005
Location: Indiana U.S.A
E-5 is all right but it is not Jagged Alliance 2 by a far and fair margin. I am done with E-5 and never finished the game as I had too much trouble with its bugs. I am back on good ole JA2 and it will remain strong until someone makes a modern version with the same style of game play period.
Moreover, I hope the company uses English to code with, as it is the language of the free world.

[Updated on: Thu, 15 March 2007 06:31] by Moderator

Re: Brigade E5: New Jagged Union[message #132823] Thu, 15 March 2007 14:26 Go to previous messageGo to next message
ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
Wow, maybe you should stop watching Fox News so much...
Re: Brigade E5: New Jagged Union[message #132834] Thu, 15 March 2007 17:40 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
flybyu
Moreover, I hope the company uses English to code with, as it is the language of the free world.


i personally hope they employ code to create the game with, might prove more useful

when it comes to "free", english speaking devs are unfortunately much farther away from working for "free" than e.g. russian developers.
given that SF, a "free world" company, is very unfree when it comes to financial resources (bankrupcy and stuff) then it's hard for SF to buy themselves the freedom to place adds, or create a decent game

Wink
Re: Brigade E5: New Jagged Union[message #132836] Thu, 15 March 2007 18:05 Go to previous messageGo to next message
foij

 
Messages:229
Registered:February 2007
Location: in a van, down by the riv...
I believe English is arguably the preferred language of the business world; as for the 'free' world...that's another story.

As for news...i go to both CNN.com and FoxNews.com so I can get both slants on the story.
Re: Brigade E5: New Jagged Union[message #132838] Thu, 15 March 2007 18:54 Go to previous messageGo to next message
Trevor

 
Messages:16
Registered:March 2007
Location: France
The problem of the future of JA is that a majority of custumers (players) don't want 2D in games. A new games have to be nice and in 3D now!
I like 3D games like Oblivion, Kotor1... But 2D graphism are better in some sort of game like JA.
The industry of game more interest to build 3D engine cause it's the new spring for making money. Cause, Now a lots of games are on PSX or XboxX and PC at soame time etc... And it's means games no longer be making like JA was making, i think.
Re: Brigade E5: New Jagged Union[message #132839] Thu, 15 March 2007 18:55 Go to previous messageGo to next message
Trevor

 
Messages:16
Registered:March 2007
Location: France
Taht the reason why that type of forum is so precious. To let JA life continue...
Re: Brigade E5: New Jagged Union[message #132878] Fri, 16 March 2007 04:24 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I'd have no problem with Ja3 being 2d isometric. I've heard 3d can open some tactical doors but if it robs gameplay of any of Ja2s hallmark features (non linear storylines, ease of interface etc.) I think it would be a step backward.


I think Strategy First is definately planning on going 3d and I sincerely hope this decision was not made as a compromise to any Ja2 feature. I belive in today's technology it didn't need to be broght forth in place of or at the expense of any feature but those Mistland guys were sure talking like it would.
Re: Brigade E5: New Jagged Union[message #132916] Fri, 16 March 2007 17:55 Go to previous messageGo to previous message
ZaPPPa

 
Messages:25
Registered:January 2004
Location: San Jose, CA
Going to 3D graphics has such huge advantages that staying 2D would be not much more than a dumb business decision. Animations, texturing, collision detection, psychics, ballistics and you name it are all so much easier to program using DirectX. You can mimic 2D isometric while still programming in 3D, but all you'd do is limit camera movement. In this modern world that is not going to sell you any games.

So, being a professional developer and having developed graphics engine in 3D I can tell you that going 3D will speed up the development process and will make any game more realistic.

Besides, trying to find developers willing to program in 2D isn't easy. Not many quality programmers are willing to basically throw their career away working on 80's technology instead of state of the art technology. This is a side most people don't even realize.
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