Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Deidranna Lives (Classic) » DL goes 1.13
DL goes 1.13[message #73067] Fri, 29 September 2006 10:05 Go to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
Hi peeps Very Happy

I committed myself to playing Deidranna Lives with the 1.13-engine. Thanks to wil473 there may be a way to do so in the not-so-far-future Wink

As you can read in the 1.13-general-forum ( thread-link ) theres quite some progress Very Happy

qick summing up of the progress so far:

Original items converted (e.g. keycards in the right places)(needs overhaul)

DL Weapons added (along with some new ones, rough draft only yet, mor info sometime later)

Maps are working (even the "off-map" endgame ones; here: working=loading and seemingly accessible through the right means)
NPCs/RPCs are working (although their special items is another story Wink )


There are some flaws, though:

Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports there

[Updated on: Wed, 28 February 2007 13:56] by Moderator

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Corporal
Re: DL goes 1.13[message #73068] Fri, 29 September 2006 20:42 Go to previous messageGo to next message
Braindead1 is currently offline Braindead1

 
Messages:20
Registered:September 2004
Cool job bulletsix, looking forward to playing it. Smile

If you need hosting, I've got about 50GB of bandwidth to spare on my mordor site, so I could help you there, I'm afraid I won't be much of help with the other things you ask for...

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Private 1st Class
Re: DL goes 1.13[message #73069] Sat, 07 October 2006 15:15 Go to previous messageGo to next message
bergzwerg
Messages:2
Registered:September 2006
I loved both DL and UC.

For porting DL to 1.13 I'll walk for you ...

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Civilian
Re: DL goes 1.13[message #73073] Thu, 30 November 2006 11:44 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
This is good news. Smile Been wondering where you have been hiding.

You need my T-Shirt to wear, it say's "Life's a bitch, then you marry one". :biglaugh:

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Sergeant Major

Re: DL goes 1.13[message #143092] Tue, 05 June 2007 19:23 Go to previous messageGo to next message
Rhenus is currently offline Rhenus
Messages:2
Registered:June 2007
Location: no

I think since most of the people know the story anyways (and there is still the launcher), it wouldnt hurt too much if you release it anyways and maybe fix it later. more important is imo the gunbalancing, if there are heavy problems..

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Civilian
Re: DL goes 1.13[message #145410] Tue, 19 June 2007 07:18 Go to previous messageGo to next message
Obscuritan is currently offline Obscuritan

 
Messages:9
Registered:May 2007
I'd like to see this mod released too - preferably with instructions on how to install Razz

I downloaded the original DL files and have no idea how to extract it, etc. I think the instructions were in polish.

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Private
Re: DL goes 1.13[message #145605] Wed, 20 June 2007 04:17 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Even the English version requires you to patch to the infamous 1.06 .exe then has password protected .zip files. I wish someone would at least make a more user friendly DL and Vietnam SOG.

I once fluked SOG onto my computer but for the life of me can't remember how. Every subsequent attempt has been an excersise in frustration.

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Sergeant Major
Re: DL goes 1.13[message #145667] Wed, 20 June 2007 15:28 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
@ Khorr... you gotta get Sog to run just to explore what he did with it. I've taken it off my PC at the moment along with DL coz I needed the space. If you need install tips I'll do my best to remember especially as I'm going to reload it soon to make that Sog Hybrid thing version for the JA2 1.13 world.

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Sergeant Major
Re: DL goes 1.13[message #145765] Thu, 21 June 2007 00:58 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Very cool.

Once you get a successful install, please give me the low down.


I seem to remember it had something to do with a UB patch and if I'm recalling correctly this is where I had problems.

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Sergeant Major
Re: DL goes 1.13[message #150541] Tue, 24 July 2007 15:41 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
I don't know what happened to Bulletsix. Sad I guess he lost interest. Or is just very busy with real life stuff.

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Sergeant Major

Re: DL goes 1.13[message #168693] Wed, 26 December 2007 01:41 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
ok, loooong time, no see ... or better: read ^^

as it stands today:
- i will continue working on this "project"
- i want to wait for a 1.13 milestone-release or at least for the implementation of the new-inv-system into the SVN-build
- if anybody wants to "take over" or do this by himself ... feel free Smile

The plan is to put together a folder called "Data-DL" which contains all neccessary files to play.
(change the custom-folder in the .ini and it is supposed to work)

tbh this was shelfed due to lack of intrest, RL-stuff and other games (damn those mmorpgs Wink )
as stated above, i will continue, because:
JA NEVER DIES (just smetimes it hibernates Wink )

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Corporal
Re: DL goes 1.13[message #168696] Wed, 26 December 2007 02:02 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Glad to see your still interested. Smile I have no interest in going this alone....but my offer of "help needed" if you need some, just let me know. I am more into the graphics end than the xml end though. Smile

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Sergeant Major

Re: DL goes 1.13[message #168750] Wed, 26 December 2007 19:41 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
@Bulletsix

You may not have to start from scratch.

Check this: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=165164&page=1#Post165164


You may be able to convert your as I did mine. The main hitch seemed to be with the number of items in the new xmls not jibing but since I completely redid most items you should have an easier time.


Good luck.

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Sergeant Major
Re: DL goes 1.13[message #169919] Mon, 07 January 2008 10:49 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
so a quick update:
- i begun work on the .xmls, working with excel is fine Smile
- i am not using free ids in the current xmls, but use greater numbers (than 1200) (yes the editor can handle that Wink )
- i will try to stay as close to the original as possible. Meaning no new Guns compared to DL and even maybe no Railgun instead of the Rocket-Rifle

- i got hold on the clues gotte by the keycards Smile so that will be implemented, most likely as a bunch of screenshots in a password-encryptet zip-file. One for each Keycard, which contains the Password in the description. No ingame-transformation of the clues, though.

- i currently plan to "release" an addition to DL containing a few new (SciFi-)Weapons and maybe a few maps and/or some changes to existing ones (don

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Corporal
Re: DL goes 1.13[message #170254] Wed, 09 January 2008 22:10 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
the first attempt was a loong time ago ....

now the secon one. Its coming together bit by bit Smile
- DL-maps are working, currently using the New-INV-8.1beta
- atm testing with the old inv-system:
* the weapons i added are working. shootable, lookable and carryable (although the tiny pictures are missing atm )
* the story-RPCs are there, the story-item drops.

to to:
# graphics for the ammo and grenades
# zip-files for the reports bsed on your findings. (those will definitely be external. So alt-Tab or windowed mode is needed Wink )
# inital testing the items (*)

so i am hoping to have something for you folks to rant about in the more-or-less near future (hopefully January Smile ) if
a) my timetable doesn

[Updated on: Thu, 10 January 2008 00:05] by Moderator

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Corporal
Re: DL goes 1.13[message #170421] Fri, 11 January 2008 11:44 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

deiriana lives going to ja2 1.13:planing for your mod new grafics from ja2 1.13?

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Sergeant Major
Re: DL goes 1.13[message #170439] Fri, 11 January 2008 14:09 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
The graphics are to ... 96% 1.13, 2% original DL and 2% from me and others.

The engine is (or will be) the 1.13 with the (optional) new inv.
The maps will be original DL and i plan to moify and perhaps add some, which will be optional. (Modification of existing maps will be in the range of dedicated (or enhanced) storage-areas in Maps where you most likely will aquire regularely some equipment.
I currently plan to add a small scavenger hunt with maybe one or two rewards at the end.)
The language will be most definately english only (in spite of me being german, i know Wink ) ... maybe i

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Corporal
Re: DL goes 1.13[message #170444] Fri, 11 January 2008 14:45 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok sounds good for me .... waiting for relase ... :naughty:

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Sergeant Major
Re: DL goes 1.13[message #172838] Thu, 24 January 2008 15:53 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
If there is any images you want or need that I have or can make gimme a shout.

I'm testing a couple of XML mods myself at the moment to do with merges and such. Should be fun to get some of the modular systems into DL 1.13 Wink

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Lieutenant

Re: DL goes 1.13[message #172839] Thu, 24 January 2008 15:57 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
BulletSix
Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports there

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Lieutenant

Re: DL goes 1.13[message #172906] Thu, 24 January 2008 22:57 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
actually i found a way.
ots out of game tough. Either through encrypted zip-files with according screenshots or an encrypted zip-file with an ris.edt to be copied to the binaryData folder (closing and opening the laptop should read the file from disk).
And by "encrypted" i mean a password-protected file, where the passwort is given by the keycard you find ...

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Corporal
Re: DL goes 1.13[message #173051] Fri, 25 January 2008 15:30 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
If it's gonna be out of the game,the screenshots idea is better than having to close the laptop.'Cause closing the laptop may not activate the hint.

I remember some ppl having problems activating the hint via the launcher in the original DL.

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Staff Sergeant
Re: DL goes 1.13[message #173063] Fri, 25 January 2008 16:11 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
ok, i didn't know that ...
the *.edt-files will be just additional, then

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Corporal
Re: DL goes 1.13[message #176300] Fri, 22 February 2008 19:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Not too sure if it is too late for your project there BulletSix, but I just thought of one way to add in-game fiction: PDA item in-game.

- When someone is reading the game fiction from the item description display, the attachement/merger slots are usually available.
- The PDA item can be merge item (merge type "use" so it's good for more than one use)
- in-game fiction can be broken up into chunks or "pages" that fit the description window
- Daisy chain mergers so that the player can "scroll" through the fiction by clicking on the attachment slot with the PDA item. Only one way scrolling though with the merger chain looping back to the original KeyCard.

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Lieutenant

Re: DL goes 1.13[message #210443] Tue, 17 March 2009 23:12 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
So , that's a year plus since last post here , anyone know how it's progress ( or lack of )is coming along ?

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Captain

Re: DL goes 1.13[message #221151] Sun, 14 June 2009 21:14 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
As it looks like Bulletsix has not been heard from, in this thread at least, for some time... If someone can send me all the text from DL's external fiction viewer utility, and how it relates to specific keycard items in-game I'll see how quickly I can throw together a quick DL-1.13 conversion based on Folding Stock Test Mod 1.5.1 (which I have yet to do).

Gmail mailbox: uc.ja2113.projects

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Lieutenant

Re: DL goes 1.13[message #222810] Tue, 23 June 2009 15:24 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
Sorry for letting you guys down.

As i was still working on it, i got cought up in features and stuff, some balancing and bug-fixing ...
mainly the thought "this HAS to be in it, too" kept me from putting together something working.
Then my virtual-JA2-PC ceased and i got "distracted" by various time-consumers (RL, familiy, work, other games *blush*). And i am afraid that will not change for some time :/
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...

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Corporal
Re: DL goes 1.13[message #222905] Tue, 23 June 2009 19:59 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...

Great , at least someone might pick this up and carry on , thanks anyway Bullet :wave:

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Captain

Re: DL goes 1.13[message #224012] Sun, 28 June 2009 21:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
BulletSix I am downloading the files as I type. I've already thrown together a playable DL-1.13 Hybrid with Tbird's Jericho/Baby Eagle pistol and Threewings' Crossbow (both from DBB/CosPlay 9xx, and surprisingly, looking very good using the P3Items pallette, which soon will be irrelevant in the move to PNG images). I was actually planning on unleashing it on the general public later today, however as your files are available, I'll see what I can do about incorporating them. This of course means the release will have to be delayed for a bit.

In-Game fiction - I'm going to try to keep it in-game
30mm grenades - Guess the public won't have to be exposed to the 43mm grenade pack that Madd Mugsy rejected for 1.13 all those years ago

I've got more or less all 1.13 guns in-game, are there any items that your files contain that should be added. (I'm guessing the files are not XML Editor compatible, so I'll take a look for them manually.)

[Updated on: Sun, 28 June 2009 21:20] by Moderator

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Lieutenant

Re: DL goes 1.13[message #224077] Mon, 29 June 2009 05:34 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I've just spent the last few hours re-typing the fiction found in BulletSix's screenshots into the description text of in-game items. The surprising thing is the addition of all these items was not a savegame killer to the test game I had started yesterday. Doing some bug hunting, and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.

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Lieutenant

Re: DL goes 1.13[message #224279] Tue, 30 June 2009 00:48 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
wil473
[snip] and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.


uhm ... sorry, but i am not able to make sense of your sentence Wink
could you clarify that, please? Smile

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Corporal
Re: DL goes 1.13[message #224316] Tue, 30 June 2009 08:04 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Sorry BulletSix, I was losing coherency and alertness yesterday after adding your Guns and P2Items graphics to my own DL-1.13 project, along with all the typing to enter the story text from the clues you took screenshots (into in-game items). Oh by the way thanks for the confidence that I'll be able to finish this thing.

I just need to figure out stats for the guns that look like they're from ShadowRun if I'm not mistaken. I haven't had time to see if your XML's can be opened in the XML editor, so I was hoping you could fill in the some rough characteristics such as how they compare to other weapons in-game as far as range, damage, AP, burst/auto, and types of attachments. Same for the load bearing vests, I need to figure out pockets unless you already have them available. The basic ITEMS.xml characteristics I can extract using Excel from your ITEMS.xml and insert directly into mine.

The delay in the release has actually been a good thing, we've got some new ammo graphics in basic 1.13, including a set of eye pleasing 5.7mm 50round SMG magazines. Best of all they are P1 Items so they do not interfere with your graphics BulletSix. The only other thing is to rename my DL side project so it does not get confused with the base mod you released a few days ago. How does "DL-1.13FS Hybrid" for "Deidranna Lives!-1.13 Folding Stock Hybrid" sound?

Once I have your "RPG" items added, I anticipate public release of a v.1.0 in a few more days.

EDIT: I've sucessfully imported the basic ITEMS.XML stats for your items there BulletSix using MS Excel. In the process, their item type was changed to "miscellanous" so that they would be immediately XML Editor compatible. Now to change them back into useful items.

EDIT2: I've looked through the items, and have a few specific questions:

1) Beretta Storm XX - May I be able to use it as the real-world Beretta Storm CX4 in 9x19mm? JA2 1.13 is short on pistol calibre civilian carbines (I think the Calico 900 is the only one), but for such a "special" cartridge already has two 9x39mm DMR's plus two AR's and a SMG.

2) ACME P90 - A longer range FN P90 with Rail Interface System (RIS) for attachments?

3) The 6.8mm Caseless round - Should I make it XAP like the in-game 4.7mm, or like the 6.8mm SPC round use AP Hi-Power type a creation of mine (used in FSTM and UC-1.13) which gives it a bit more stopping power against unarmoured targets, a sort of cut down AET for real-world full power cartridges?

4) Are there any additional image credits I should cite besides yourself for Gun384-394 and P2Item100-113?

[Updated on: Tue, 30 June 2009 17:19] by Moderator

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Lieutenant

Re: DL goes 1.13[message #224420] Tue, 30 June 2009 17:19 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
The name sounds fine to me.

first to your specifics:
1) yes, of course. That ws the gun i drew the picture from Smile
2) exactly.
3) hmm good question ... i vote for the second one Smile

well the gun stats were preliminary in my files ... very beta Wink
i thought of them as very late/endgame equipment so being on par with the vanilla items that are available then.
*looks after them and the LBEs and after a solution to post it in readable form*

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Corporal
Re: DL goes 1.13[message #224424] Tue, 30 June 2009 17:35 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok, it will be a few days before I can produce some stats as there are people visiting. I will post weapon characteristics and the pockets arrangement for your approval. The G15 will have the fancy G11 burst mode, but the other's do not look like they can accomodate the whole magazine sliding back.

As you got back to me before my edit to add question 4, just to confirm, no other graphics credits other than yourself for Gun384-394 and P2Item100-113? I've already produced a rough draft of the to be included readme/instructions.

[Updated on: Tue, 30 June 2009 17:38] by Moderator

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Lieutenant

Re: DL goes 1.13[message #224428] Tue, 30 June 2009 18:02 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
*remark to ranges i used: i put the ranges of the rifles closer together, leaving out most of the caliber-effect-on-range that the vanilla 1.13 guns have, goning mostly after barrel length. Reason for this was my personal emphasis towards gameflow, although it is/may be unrealistic and is totally subjective.

The gun stats. totally biased,semi-consistent and mostly fictional Wink

M41A1:
rdy-Time: 4
ubShotsPer4Turns: 15
ubShotsPerBurst: 4
buirst penalty: 8
ubImpact: 35
Deadliness: 45
bAccuracy: 4
MagSize: 75
Range: 450
Attack-Volume/Hit-Volume: 80/8
BurstAP: 3
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 8
************************
XM214 Minigun
rdy-Time: 6
ubShotsPer4Turns: 17
ubShotsPerBurst: -
buirst penalty: 5
ubImpact: 29
Deadliness: 38
bAccuracy: 5
MagSize: 200
Range: 380
Attack-Volume/Hit-Volume: 80/6
BurstAP: 2
bAutofireshotsperFiveAP: 8
APsToReload: 10
SwapClips: 1
Auto-Penalty: 4
Max-dist for messy death: 7
NoSemiAuto: 1
************************
Seburo MN23 Mk2
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 9
ubImpact: 33
Deadliness: 38
bAccuracy: 5
MagSize: 30
Range: 430
Attack-Volume/Hit-Volume: 70/8
BurstAP: 3
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 7
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
Beretta Storm
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 2
buirst penalty: 8
ubImpact: 26
Deadliness: 35
bAccuracy: 4
MagSize: 20
Range: 320
Attack-Volume/Hit-Volume: 45/8
BurstAP: 4
bAutofireshotsperFiveAP: 4
APsToReload: 4
SwapClips: 1
Auto-Penalty: 9
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
SEBURO CX
rdy-Time: 0
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 28
bAccuracy: 2
MagSize: 15
Range: 130
Attack-Volume/Hit-Volume: 70/2
BurstAP: 3
bAutofireshotsperFiveAP: 6
APsToReload: 2
SwapClips: 1
Auto-Penalty: 10
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
ACME Assault Rifle
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 8
ubImpact: 35
Deadliness: 40
bAccuracy: 6
MagSize: 30
Range: 460
Attack-Volume/Hit-Volume: 80/8
BurstAP: 3
bAutofireshotsperFiveAP: 4
APsToReload: 4
SwapClips: 1
Auto-Penalty: 7
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
ACME Pistol
rdy-Time: 0
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 32
bAccuracy: 1
MagSize: 20
Range: 120
Attack-Volume/Hit-Volume: 50/6
BurstAP: 3
bAutofireshotsperFiveAP: 0
APsToReload: 3
SwapClips: 1
Auto-Penalty: 9
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
MR-C
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 6
ubImpact: 36
Deadliness: 49
bAccuracy: 6
MagSize: 40
Range: 480
Attack-Volume/Hit-Volume: 70/8
BurstAP: 3
bAutofireshotsperFiveAP: 5
APsToReload: 5
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
HK G15
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 3
ubImpact: 36
Deadliness: 55
bAccuracy: 6
MagSize: 40
Range: 480
Attack-Volume/Hit-Volume: 75/8
BurstAP: 1
bAutofireshotsperFiveAP: 5
APsToReload: 4
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 9
NoSemiAuto: 0
*********************
ACME SiPi
rdy-Time: 1
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 32
bAccuracy: 5
MagSize: 20
Range: 120
Attack-Volume/Hit-Volume: 2/6
BurstAP: 3
bAutofireshotsperFiveAP: 0
APsToReload: 3
SwapClips: 1
Auto-Penalty: 11
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
ACME P99
rdy-Time: 2
ubShotsPer4Turns: 18
ubShotsPerBurst: 5
burst penalty: 4
ubImpact: 30
Deadliness: 45
bAccuracy: 5
MagSize: 50
Range: 470
Attack-Volume/Hit-Volume: 45/4
BurstAP: 3
bAutofireshotsperFiveAP: 4
APsToReload: 6
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
C-Spec ext. (Carter Special from SG-1, long version)
rdy-Time: 3
ubShotsPer4Turns: 18
ubShotsPerBurst: 4
buirst penalty: 4
ubImpact: 33
Deadliness: 34
bAccuracy: 4
MagSize: 100
Range: 230
Attack-Volume/Hit-Volume: 80/6
BurstAP: 2
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 10
NoSemiAuto: 0
C-Spec (Carter Special from SG-1, short version)
rdy-Time: 2
ubShotsPer4Turns: 18
ubShotsPerBurst: 4
buirst penalty: 4
ubImpact: 29
Deadliness: 34
bAccuracy: 2
MagSize: 100
Range: 230
Attack-Volume/Hit-Volume: 70/6
BurstAP: 2
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 7
NoSemiAuto: 0


LBE-items follow

edit1:
as for the guns: yep, my doing.
magazines and grenades: i think its all created by me. If i edited ones other work and forgot to mention and ask, i want to apologize it is not my intention to post the work of others in my name.
the LBE-items: partly my own, but some (SMG Vest and Assault Vest, at least) are edits of malboros fine work. If i recall correctly he allowed me too use his graphics as base to edit my ones from
The Recon Vest si from me, the SMG PLUS my base with malboros SMG-pocket ( i think ...)

edit2: the LBe-items
its
lbeIndex lbeClass lbeCombo lbeFilledSize PocketIndex1 PocketIndex2 ...
A-A Vest	40	2	0	29	10	10	0	14	17	10	10	0	14	17	8	8
A-S Vest	41	2	0	29	0	14	10	10	17	0	0	14	10	12	8	7
A-R Vest	42	2	0	29	10	10	10	14	17	10	10	10	14	17	8	8
A-S+Vest	43	2	0	29	9	9	10	10	14	0	0	10	10	17	8	7



[Updated on: Tue, 30 June 2009 18:15] by Moderator

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Corporal
Re: DL goes 1.13[message #224525] Wed, 01 July 2009 08:14 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
@BulletSix: Did you know I have some of the guns on my Wiki for download including pics, sounds, and XML? Feel free to take whatever you like.

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Sergeant Major

Re: DL goes 1.13[message #224561] Wed, 01 July 2009 13:01 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
Thanks for the offer Smile
but i am currently not developing it further, wil was so kind to take it over.

But as always, staying and reading in these forums brings back (some) apetite for JA2, who knows whats to come ... i`ll keep your offer in mind Smile

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Corporal
Re: DL goes 1.13[message #225277] Fri, 03 July 2009 19:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
A Release Candidate is ready, just need some more testing and refinement before release. BulletSix, please check you PM's.

- Based on the Folding Stock Test Mod v.1.5.1
- Uses Virtual File System to cut the size of the release to only a few MB for the Mod and so that the original Diedranna Lives! files are untouched. You will have to download Diedranna Lives! seperately as I'm not comfortable with the idea of releasing the bulk of someone elses work without express premission.
- Includes BulletSix's guns
- Modified road layout so that those road sectors that give the impression of linking the SAM sites to the road system, actually link to the road system. Orta is a little different in that the DL maps no longer give a continious link.
- Modified a small number of maps so that certain weapons are not missing their "built-in" grenade launchers. The maps were in no other way changed from the original Deidranna Live's! concept.

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Lieutenant

Re: DL goes 1.13[message #231628] Tue, 25 August 2009 09:48 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
There is a version of this for d/load on a Polish JA site , Wil , you know anything about this ,or was it released with no fanfare ? If so , what's the install procedure ?

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Captain

Re: DL goes 1.13[message #231637] Tue, 25 August 2009 11:20 Go to previous messageGo to previous message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
If you need any of the guns I have done you are welcome to use them. I have a load of Sci-Fi stuff as well Smile

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Lieutenant

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