Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Deidranna Lives (Classic) » DL goes 1.13
Re: DL goes 1.13[message #210443] Tue, 17 March 2009 23:12 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
So , that's a year plus since last post here , anyone know how it's progress ( or lack of )is coming along ?


Re: DL goes 1.13[message #221151] Sun, 14 June 2009 21:14 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
As it looks like Bulletsix has not been heard from, in this thread at least, for some time... If someone can send me all the text from DL's external fiction viewer utility, and how it relates to specific keycard items in-game I'll see how quickly I can throw together a quick DL-1.13 conversion based on Folding Stock Test Mod 1.5.1 (which I have yet to do).

Gmail mailbox: uc.ja2113.projects


Re: DL goes 1.13[message #222810] Tue, 23 June 2009 15:24 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
Sorry for letting you guys down.

As i was still working on it, i got cought up in features and stuff, some balancing and bug-fixing ...
mainly the thought "this HAS to be in it, too" kept me from putting together something working.
Then my virtual-JA2-PC ceased and i got "distracted" by various time-consumers (RL, familiy, work, other games *blush*). And i am afraid that will not change for some time :/
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...

Re: DL goes 1.13[message #222905] Tue, 23 June 2009 19:59 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
I will try to get together my files in a timely fashion and send them over to wil, as he is way more dedicated and stable than i am ...

Great , at least someone might pick this up and carry on , thanks anyway Bullet :wave:


Re: DL goes 1.13[message #224012] Sun, 28 June 2009 21:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
BulletSix I am downloading the files as I type. I've already thrown together a playable DL-1.13 Hybrid with Tbird's Jericho/Baby Eagle pistol and Threewings' Crossbow (both from DBB/CosPlay 9xx, and surprisingly, looking very good using the P3Items pallette, which soon will be irrelevant in the move to PNG images). I was actually planning on unleashing it on the general public later today, however as your files are available, I'll see what I can do about incorporating them. This of course means the release will have to be delayed for a bit.

In-Game fiction - I'm going to try to keep it in-game
30mm grenades - Guess the public won't have to be exposed to the 43mm grenade pack that Madd Mugsy rejected for 1.13 all those years ago

I've got more or less all 1.13 guns in-game, are there any items that your files contain that should be added. (I'm guessing the files are not XML Editor compatible, so I'll take a look for them manually.)

[Updated on: Sun, 28 June 2009 21:20] by Moderator



Re: DL goes 1.13[message #224028] Sun, 28 June 2009 23:55 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
I was actually planning on unleashing it on the general public later today, however as your files are available, I'll see what I can do about incorporating them. This of course means the release will have to be delayed for a bit.


No ! Dont release before xmas.......... I'll never get Nops finished... :biglaugh:


Re: DL goes 1.13[message #224077] Mon, 29 June 2009 05:34 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I've just spent the last few hours re-typing the fiction found in BulletSix's screenshots into the description text of in-game items. The surprising thing is the addition of all these items was not a savegame killer to the test game I had started yesterday. Doing some bug hunting, and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.


Re: DL goes 1.13[message #224279] Tue, 30 June 2009 00:48 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
wil473
[snip] and waiting for BulletSix's reply re: those additional RPG style items his just released graphic's set adds.


uhm ... sorry, but i am not able to make sense of your sentence Wink
could you clarify that, please? Smile

Re: DL goes 1.13[message #224316] Tue, 30 June 2009 08:04 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Sorry BulletSix, I was losing coherency and alertness yesterday after adding your Guns and P2Items graphics to my own DL-1.13 project, along with all the typing to enter the story text from the clues you took screenshots (into in-game items). Oh by the way thanks for the confidence that I'll be able to finish this thing.

I just need to figure out stats for the guns that look like they're from ShadowRun if I'm not mistaken. I haven't had time to see if your XML's can be opened in the XML editor, so I was hoping you could fill in the some rough characteristics such as how they compare to other weapons in-game as far as range, damage, AP, burst/auto, and types of attachments. Same for the load bearing vests, I need to figure out pockets unless you already have them available. The basic ITEMS.xml characteristics I can extract using Excel from your ITEMS.xml and insert directly into mine.

The delay in the release has actually been a good thing, we've got some new ammo graphics in basic 1.13, including a set of eye pleasing 5.7mm 50round SMG magazines. Best of all they are P1 Items so they do not interfere with your graphics BulletSix. The only other thing is to rename my DL side project so it does not get confused with the base mod you released a few days ago. How does "DL-1.13FS Hybrid" for "Deidranna Lives!-1.13 Folding Stock Hybrid" sound?

Once I have your "RPG" items added, I anticipate public release of a v.1.0 in a few more days.

EDIT: I've sucessfully imported the basic ITEMS.XML stats for your items there BulletSix using MS Excel. In the process, their item type was changed to "miscellanous" so that they would be immediately XML Editor compatible. Now to change them back into useful items.

EDIT2: I've looked through the items, and have a few specific questions:

1) Beretta Storm XX - May I be able to use it as the real-world Beretta Storm CX4 in 9x19mm? JA2 1.13 is short on pistol calibre civilian carbines (I think the Calico 900 is the only one), but for such a "special" cartridge already has two 9x39mm DMR's plus two AR's and a SMG.

2) ACME P90 - A longer range FN P90 with Rail Interface System (RIS) for attachments?

3) The 6.8mm Caseless round - Should I make it XAP like the in-game 4.7mm, or like the 6.8mm SPC round use AP Hi-Power type a creation of mine (used in FSTM and UC-1.13) which gives it a bit more stopping power against unarmoured targets, a sort of cut down AET for real-world full power cartridges?

4) Are there any additional image credits I should cite besides yourself for Gun384-394 and P2Item100-113?

[Updated on: Tue, 30 June 2009 17:19] by Moderator



Re: DL goes 1.13[message #224420] Tue, 30 June 2009 17:19 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
The name sounds fine to me.

first to your specifics:
1) yes, of course. That ws the gun i drew the picture from Smile
2) exactly.
3) hmm good question ... i vote for the second one Smile

well the gun stats were preliminary in my files ... very beta Wink
i thought of them as very late/endgame equipment so being on par with the vanilla items that are available then.
*looks after them and the LBEs and after a solution to post it in readable form*

Re: DL goes 1.13[message #224424] Tue, 30 June 2009 17:35 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok, it will be a few days before I can produce some stats as there are people visiting. I will post weapon characteristics and the pockets arrangement for your approval. The G15 will have the fancy G11 burst mode, but the other's do not look like they can accomodate the whole magazine sliding back.

As you got back to me before my edit to add question 4, just to confirm, no other graphics credits other than yourself for Gun384-394 and P2Item100-113? I've already produced a rough draft of the to be included readme/instructions.

[Updated on: Tue, 30 June 2009 17:38] by Moderator



Re: DL goes 1.13[message #224428] Tue, 30 June 2009 18:02 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
*remark to ranges i used: i put the ranges of the rifles closer together, leaving out most of the caliber-effect-on-range that the vanilla 1.13 guns have, goning mostly after barrel length. Reason for this was my personal emphasis towards gameflow, although it is/may be unrealistic and is totally subjective.

The gun stats. totally biased,semi-consistent and mostly fictional Wink

M41A1:
rdy-Time: 4
ubShotsPer4Turns: 15
ubShotsPerBurst: 4
buirst penalty: 8
ubImpact: 35
Deadliness: 45
bAccuracy: 4
MagSize: 75
Range: 450
Attack-Volume/Hit-Volume: 80/8
BurstAP: 3
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 8
************************
XM214 Minigun
rdy-Time: 6
ubShotsPer4Turns: 17
ubShotsPerBurst: -
buirst penalty: 5
ubImpact: 29
Deadliness: 38
bAccuracy: 5
MagSize: 200
Range: 380
Attack-Volume/Hit-Volume: 80/6
BurstAP: 2
bAutofireshotsperFiveAP: 8
APsToReload: 10
SwapClips: 1
Auto-Penalty: 4
Max-dist for messy death: 7
NoSemiAuto: 1
************************
Seburo MN23 Mk2
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 9
ubImpact: 33
Deadliness: 38
bAccuracy: 5
MagSize: 30
Range: 430
Attack-Volume/Hit-Volume: 70/8
BurstAP: 3
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 7
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
Beretta Storm
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 2
buirst penalty: 8
ubImpact: 26
Deadliness: 35
bAccuracy: 4
MagSize: 20
Range: 320
Attack-Volume/Hit-Volume: 45/8
BurstAP: 4
bAutofireshotsperFiveAP: 4
APsToReload: 4
SwapClips: 1
Auto-Penalty: 9
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
SEBURO CX
rdy-Time: 0
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 28
bAccuracy: 2
MagSize: 15
Range: 130
Attack-Volume/Hit-Volume: 70/2
BurstAP: 3
bAutofireshotsperFiveAP: 6
APsToReload: 2
SwapClips: 1
Auto-Penalty: 10
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
ACME Assault Rifle
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 8
ubImpact: 35
Deadliness: 40
bAccuracy: 6
MagSize: 30
Range: 460
Attack-Volume/Hit-Volume: 80/8
BurstAP: 3
bAutofireshotsperFiveAP: 4
APsToReload: 4
SwapClips: 1
Auto-Penalty: 7
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
ACME Pistol
rdy-Time: 0
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 32
bAccuracy: 1
MagSize: 20
Range: 120
Attack-Volume/Hit-Volume: 50/6
BurstAP: 3
bAutofireshotsperFiveAP: 0
APsToReload: 3
SwapClips: 1
Auto-Penalty: 9
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
MR-C
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 6
ubImpact: 36
Deadliness: 49
bAccuracy: 6
MagSize: 40
Range: 480
Attack-Volume/Hit-Volume: 70/8
BurstAP: 3
bAutofireshotsperFiveAP: 5
APsToReload: 5
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
HK G15
rdy-Time: 3
ubShotsPer4Turns: 15
ubShotsPerBurst: 3
buirst penalty: 3
ubImpact: 36
Deadliness: 55
bAccuracy: 6
MagSize: 40
Range: 480
Attack-Volume/Hit-Volume: 75/8
BurstAP: 1
bAutofireshotsperFiveAP: 5
APsToReload: 4
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 9
NoSemiAuto: 0
*********************
ACME SiPi
rdy-Time: 1
ubShotsPer4Turns: 22
ubShotsPerBurst: 0
buirst penalty: 9
ubImpact: 31
Deadliness: 32
bAccuracy: 5
MagSize: 20
Range: 120
Attack-Volume/Hit-Volume: 2/6
BurstAP: 3
bAutofireshotsperFiveAP: 0
APsToReload: 3
SwapClips: 1
Auto-Penalty: 11
Max-dist for messy death: 4
NoSemiAuto: 0
*********************
ACME P99
rdy-Time: 2
ubShotsPer4Turns: 18
ubShotsPerBurst: 5
burst penalty: 4
ubImpact: 30
Deadliness: 45
bAccuracy: 5
MagSize: 50
Range: 470
Attack-Volume/Hit-Volume: 45/4
BurstAP: 3
bAutofireshotsperFiveAP: 4
APsToReload: 6
SwapClips: 1
Auto-Penalty: 6
Max-dist for messy death: 8
NoSemiAuto: 0
*********************
C-Spec ext. (Carter Special from SG-1, long version)
rdy-Time: 3
ubShotsPer4Turns: 18
ubShotsPerBurst: 4
buirst penalty: 4
ubImpact: 33
Deadliness: 34
bAccuracy: 4
MagSize: 100
Range: 230
Attack-Volume/Hit-Volume: 80/6
BurstAP: 2
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 10
NoSemiAuto: 0
C-Spec (Carter Special from SG-1, short version)
rdy-Time: 2
ubShotsPer4Turns: 18
ubShotsPerBurst: 4
buirst penalty: 4
ubImpact: 29
Deadliness: 34
bAccuracy: 2
MagSize: 100
Range: 230
Attack-Volume/Hit-Volume: 70/6
BurstAP: 2
bAutofireshotsperFiveAP: 3
APsToReload: 5
SwapClips: 1
Auto-Penalty: 8
Max-dist for messy death: 7
NoSemiAuto: 0


LBE-items follow

edit1:
as for the guns: yep, my doing.
magazines and grenades: i think its all created by me. If i edited ones other work and forgot to mention and ask, i want to apologize it is not my intention to post the work of others in my name.
the LBE-items: partly my own, but some (SMG Vest and Assault Vest, at least) are edits of malboros fine work. If i recall correctly he allowed me too use his graphics as base to edit my ones from
The Recon Vest si from me, the SMG PLUS my base with malboros SMG-pocket ( i think ...)

edit2: the LBe-items
its
lbeIndex lbeClass lbeCombo lbeFilledSize PocketIndex1 PocketIndex2 ...
A-A Vest	40	2	0	29	10	10	0	14	17	10	10	0	14	17	8	8
A-S Vest	41	2	0	29	0	14	10	10	17	0	0	14	10	12	8	7
A-R Vest	42	2	0	29	10	10	10	14	17	10	10	10	14	17	8	8
A-S+Vest	43	2	0	29	9	9	10	10	14	0	0	10	10	17	8	7



[Updated on: Tue, 30 June 2009 18:15] by Moderator


Re: DL goes 1.13[message #224525] Wed, 01 July 2009 08:14 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
@BulletSix: Did you know I have some of the guns on my Wiki for download including pics, sounds, and XML? Feel free to take whatever you like.


Re: DL goes 1.13[message #224561] Wed, 01 July 2009 13:01 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
Thanks for the offer Smile
but i am currently not developing it further, wil was so kind to take it over.

But as always, staying and reading in these forums brings back (some) apetite for JA2, who knows whats to come ... i`ll keep your offer in mind Smile

Re: DL goes 1.13[message #225277] Fri, 03 July 2009 19:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
A Release Candidate is ready, just need some more testing and refinement before release. BulletSix, please check you PM's.

- Based on the Folding Stock Test Mod v.1.5.1
- Uses Virtual File System to cut the size of the release to only a few MB for the Mod and so that the original Diedranna Lives! files are untouched. You will have to download Diedranna Lives! seperately as I'm not comfortable with the idea of releasing the bulk of someone elses work without express premission.
- Includes BulletSix's guns
- Modified road layout so that those road sectors that give the impression of linking the SAM sites to the road system, actually link to the road system. Orta is a little different in that the DL maps no longer give a continious link.
- Modified a small number of maps so that certain weapons are not missing their "built-in" grenade launchers. The maps were in no other way changed from the original Deidranna Live's! concept.


Re: DL goes 1.13[message #231628] Tue, 25 August 2009 09:48 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
There is a version of this for d/load on a Polish JA site , Wil , you know anything about this ,or was it released with no fanfare ? If so , what's the install procedure ?


Re: DL goes 1.13[message #231637] Tue, 25 August 2009 11:20 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
If you need any of the guns I have done you are welcome to use them. I have a load of Sci-Fi stuff as well Smile


Re: DL goes 1.13[message #231677] Tue, 25 August 2009 21:05 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Hmmm , can't get it up and running , anyone know how it installs ?


Re: DL goes 1.13[message #232151] Sun, 30 August 2009 21:14 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I'm still waiting for BulletSix to give the final go ahead for the DL-113(FSTM) which I've prepared. That mod must be BulletSix's DL-113 files, which I've incorporated some items from. Not sure if it works stand alone though...

EDIT: on re-reading one of BulletSix's last posts, I guess I've taken over the DL-113 Hybrid... (I had earlier produced a "quick and dirty" mod based on the FSTM 1.5.1.) Ok, unless I hear otherwise from BulletSix in the next week, I'll be releasing DL-113(FSTM), with his items. To give proper respect to BulletSix's work, I'll spend the next few days ensuring that his items, while in line with the other FSTM based items, will have the "extra" appeal that he intended (except for one sci-fi gun that is returning to its roots).

[Updated on: Sun, 30 August 2009 21:26] by Moderator



Re: DL goes 1.13[message #232157] Sun, 30 August 2009 22:21 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Thank you , good man ! :ok:


Re: DL goes 1.13[message #232729] Mon, 07 September 2009 19:11 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Somehow my latest fixes and updates have not killed savegame compatibility with when I started work on DL-1.13FS. Not even adding in all the items that BulletSix did, or the in-game fiction elements (which are also due to Bullet Six, he took the screenshots that I transcribed the text from). That being said, I haven't actually finished the game yet. Still roughly 70% complete, and no chronic unexplained crashes, if I can pull this off in UC-1.13 Hybrid, chances are good for a Christmas public release of that one too (in public Beta form).

I'm going to clean out the test install I have, and do a fresh install for final pre-public release testing of the Beta. If all goes well, it should be available for download in the next 24-48hrs.

EDIT: Ok, I'm reasonably happy that the mod is ready for Public Beta. Here is the main thread for it: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=232763&page=0#Post232763

[Updated on: Tue, 08 September 2009 07:41] by Moderator



Re: DL goes 1.13[message #238994] Sun, 29 November 2009 20:27 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Good to see that this got picked back up. I'm looking forward to a full release around end of the year; if such a time table is still doable.

All JA players great appreciate any new content made available! Thank you!
Re: DL goes 1.13[message #238997] Sun, 29 November 2009 20:53 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
In between other things , I'm playing this too , no real bugs yet , and the more people who test , the quicker it'll be till a full release . Go on , D/load n play... Very Happy


Re: DL goes 1.13[message #329495] Fri, 03 January 2014 15:40 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Hi,

How to install it ?

The link in the first thread doesn't work.
Re: DL goes 1.13[message #329496] Fri, 03 January 2014 16:57 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
I'm sure Wil will fix it when he next pops in .


Re: DL goes 1.13[message #329533] Sat, 04 January 2014 01:05 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
lockie
I'm sure Wil will fix it when he next pops in .


Erm, lockie

[Updated on: Sat, 04 January 2014 01:16] by Moderator



Re: DL goes 1.13[message #329542] Sat, 04 January 2014 08:37 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
Wil is no moderator of this subforum, but one of the moderators is you Wink

Of course Schein , but Wil's links are put up by him , I cannot reinstate them Smile

[Updated on: Sat, 04 January 2014 08:37] by Moderator



Re: DL goes 1.13[message #329556] Sat, 04 January 2014 18:44 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Scheinworld
lockie
I'm sure Wil will fix it when he next pops in .


Erm, lockie
Re: DL goes 1.13[message #329559] Sat, 04 January 2014 19:47 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
I use the DL ini and the 5900 exe .


Re: DL goes 1.13[message #329562] Sat, 04 January 2014 22:06 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
lockie
I use the DL ini and the 5900 exe .


According to the link above I understand you use the ja2DL.ini and the 590.exe wwith the inieditor to run the game.

Is that relevant with all the files requested for the last official install?
Re: DL goes 1.13[message #329563] Sat, 04 January 2014 22:20 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
It works for me , I try not to constantly update my games .


Re: DL goes 1.13[message #329564] Sat, 04 January 2014 22:23 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
lockie
It works for me , I try not to constantly update my games .


You kind of a moderator Lockie I'm very happy it works for you I would like it works for me.

Could you describe and explain your install please ?

I'll appreciate it

[Updated on: Sat, 04 January 2014 22:29] by Moderator

Re: DL goes 1.13[message #329568] Sun, 05 January 2014 00:39 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
http://www.bears-pit.com/board/ubbthreads.php/topics/232763/Deidranna_Lives!_-1.13_Discuss.html#Post232763

Follow this guide , been awhile since I installed , I've just been updating for a while .


Re: DL goes 1.13[message #330956] Sun, 02 March 2014 13:02 Go to previous messageGo to next message
flagneau

 
Messages:94
Registered:December 2011
Hi Lockie,

When I run the mod the first screen show the standard menu pointing out 1.13 version but there is no mention of DL ?

Is that normal ?

I didn't go more i, the mod waiting for your answer.

[Updated on: Sun, 02 March 2014 13:03] by Moderator

Re: DL goes 1.13[message #330958] Sun, 02 March 2014 13:36 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3776
Registered:July 2009
It's always astonishing me that people will rather wait hours for someone to answer a forum post than simply try...


Re: DL goes 1.13[message #330959] Sun, 02 March 2014 13:39 Go to previous message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Maybe it's a little frightening ..... Smile


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