Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Deidranna Lives (Classic) » DL goes 1.13
DL goes 1.13[message #73067] Fri, 29 September 2006 10:05 Go to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
Hi peeps Very Happy

I committed myself to playing Deidranna Lives with the 1.13-engine. Thanks to wil473 there may be a way to do so in the not-so-far-future Wink

As you can read in the 1.13-general-forum ( thread-link ) theres quite some progress Very Happy

qick summing up of the progress so far:

Original items converted (e.g. keycards in the right places)(needs overhaul)

DL Weapons added (along with some new ones, rough draft only yet, mor info sometime later)

Maps are working (even the "off-map" endgame ones; here: working=loading and seemingly accessible through the right means)
NPCs/RPCs are working (although their special items is another story Wink )


There are some flaws, though:

Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports there

[Updated on: Wed, 28 February 2007 13:56] by Moderator


Re: DL goes 1.13[message #73068] Fri, 29 September 2006 20:42 Go to previous messageGo to next message
Braindead1

 
Messages:20
Registered:September 2004
Cool job bulletsix, looking forward to playing it. Smile

If you need hosting, I've got about 50GB of bandwidth to spare on my mordor site, so I could help you there, I'm afraid I won't be much of help with the other things you ask for...
Re: DL goes 1.13[message #73069] Sat, 07 October 2006 15:15 Go to previous messageGo to next message
bergzwerg
Messages:2
Registered:September 2006
I loved both DL and UC.

For porting DL to 1.13 I'll walk for you ...
Re: DL goes 1.13[message #73070] Sat, 11 November 2006 02:07 Go to previous messageGo to next message
Lenn

 
Messages:45
Registered:September 2005
Location: Poland
If I can ask. When it is DL 1.13? I can not already wait for Smile
Re: DL goes 1.13[message #73071] Sat, 25 November 2006 10:23 Go to previous messageGo to next message
jEbUs

 
Messages:42
Registered:November 2003
Location: Brugge, Belgium
Is this dead?

Bummer.
Re: DL goes 1.13[message #73072] Tue, 28 November 2006 19:25 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
no its not dead.
Its somewhat dormant, though.
RL can be ea bitch sometimes :/

I am still having problems with the story-items and the mails.
Aside from the story (and gun-balancing) its working ok.

I am still at this.

Re: DL goes 1.13[message #73073] Thu, 30 November 2006 11:44 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
This is good news. Smile Been wondering where you have been hiding.

You need my T-Shirt to wear, it say's "Life's a bitch, then you marry one". :biglaugh:


Re: DL goes 1.13[message #73074] Fri, 01 December 2006 20:41 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
well ... i haven

Re: DL goes 1.13[message #73075] Sat, 02 December 2006 04:10 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I hear ya. I bought NeverWinter Nights 2 about a week ago. Been putting off installing it, until I get get a few things caught up.

I am sure your wife would not like that T-Shirt. Unless she is wearing one equally nasty. Like, " I married an asshole" or " I'm with stupid". Of course then she would make you wear the "stupid" T-Shirt. :biglaugh:


Re: DL goes 1.13[message #73076] Sun, 24 December 2006 06:52 Go to previous messageGo to next message
Pender
Messages:9
Registered:July 2006
Hey we are eagerly waiting for DL 1.13, keep up the good work! :rulez:
Re: DL goes 1.13[message #128046] Sat, 03 February 2007 01:53 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
BulletSix, Might want to fix the link in your top post, new link is:

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=109872&page=0&fpart=1


Re: DL goes 1.13[message #134311] Fri, 30 March 2007 01:04 Go to previous messageGo to next message
Spinx

 
Messages:37
Registered:February 2007
Location: Washington state
Hey bullet is this dead again?
Re: DL goes 1.13[message #143092] Tue, 05 June 2007 19:23 Go to previous messageGo to next message
Rhenus
Messages:2
Registered:June 2007
Location: no

I think since most of the people know the story anyways (and there is still the launcher), it wouldnt hurt too much if you release it anyways and maybe fix it later. more important is imo the gunbalancing, if there are heavy problems..
Re: DL goes 1.13[message #144864] Fri, 15 June 2007 18:52 Go to previous messageGo to next message
profound

 
Messages:66
Registered:October 2004
Location: Lithuania
BulletSix, could you report DL>1.13 status?

And if you stopped to work with this transformation, could you make available to public what have you already done, with logs etc. Maybe someone would want to retake this project. No work should be lost
Re: DL goes 1.13[message #145261] Mon, 18 June 2007 10:55 Go to previous messageGo to next message
Spinx

 
Messages:37
Registered:February 2007
Location: Washington state
Err... umm... I haven't actualy ever played this one thats why I was interested in it.
Re: DL goes 1.13[message #145410] Tue, 19 June 2007 07:18 Go to previous messageGo to next message
Obscuritan

 
Messages:10
Registered:May 2007
I'd like to see this mod released too - preferably with instructions on how to install Razz

I downloaded the original DL files and have no idea how to extract it, etc. I think the instructions were in polish.
Re: DL goes 1.13[message #145605] Wed, 20 June 2007 04:17 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Even the English version requires you to patch to the infamous 1.06 .exe then has password protected .zip files. I wish someone would at least make a more user friendly DL and Vietnam SOG.

I once fluked SOG onto my computer but for the life of me can't remember how. Every subsequent attempt has been an excersise in frustration.
Re: DL goes 1.13[message #145607] Wed, 20 June 2007 04:25 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Yeah I wish BullettSix would show up again. I guess he lost interest in JA. Sad


Re: DL goes 1.13[message #145667] Wed, 20 June 2007 15:28 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
@ Khorr... you gotta get Sog to run just to explore what he did with it. I've taken it off my PC at the moment along with DL coz I needed the space. If you need install tips I'll do my best to remember especially as I'm going to reload it soon to make that Sog Hybrid thing version for the JA2 1.13 world.

Re: DL goes 1.13[message #145765] Thu, 21 June 2007 00:58 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Very cool.

Once you get a successful install, please give me the low down.


I seem to remember it had something to do with a UB patch and if I'm recalling correctly this is where I had problems.
Re: DL goes 1.13[message #147996] Wed, 04 July 2007 14:42 Go to previous messageGo to next message
Balious

 
Messages:43
Registered:April 2007
Location: England!
when is this going to be ready? i want to play it Sad
Re: DL goes 1.13[message #150516] Tue, 24 July 2007 10:10 Go to previous messageGo to next message
Vagabond

 
Messages:13
Registered:June 2007
Location: Sydney, Australia
I salivate with anticipation.

To quote Ignor Dolvich.
Re: DL goes 1.13[message #150541] Tue, 24 July 2007 15:41 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I don't know what happened to Bulletsix. Sad I guess he lost interest. Or is just very busy with real life stuff.


Re: DL goes 1.13[message #168693] Wed, 26 December 2007 01:41 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
ok, loooong time, no see ... or better: read ^^

as it stands today:
- i will continue working on this "project"
- i want to wait for a 1.13 milestone-release or at least for the implementation of the new-inv-system into the SVN-build
- if anybody wants to "take over" or do this by himself ... feel free Smile

The plan is to put together a folder called "Data-DL" which contains all neccessary files to play.
(change the custom-folder in the .ini and it is supposed to work)

tbh this was shelfed due to lack of intrest, RL-stuff and other games (damn those mmorpgs Wink )
as stated above, i will continue, because:
JA NEVER DIES (just smetimes it hibernates Wink )

Re: DL goes 1.13[message #168696] Wed, 26 December 2007 02:02 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Glad to see your still interested. Smile I have no interest in going this alone....but my offer of "help needed" if you need some, just let me know. I am more into the graphics end than the xml end though. Smile


Re: DL goes 1.13[message #168720] Wed, 26 December 2007 11:32 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
Thanks for the offer Smile

I

Re: DL goes 1.13[message #168735] Wed, 26 December 2007 16:14 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Just drop me a post when you need some help. Smile


Re: DL goes 1.13[message #168750] Wed, 26 December 2007 19:41 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
@Bulletsix

You may not have to start from scratch.

Check this: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=165164&page=1#Post165164


You may be able to convert your as I did mine. The main hitch seemed to be with the number of items in the new xmls not jibing but since I completely redid most items you should have an easier time.


Good luck.
Re: DL goes 1.13[message #168908] Sat, 29 December 2007 00:17 Go to previous messageGo to next message
JA fan

 
Messages:188
Registered:March 2007
BulletSix
ok, loooong time, no see ... or better: read ^^

this was shelfed due to lack of intrest, RL-stuff and other games (damn those mmorpgs Wink )
as stated above, i will continue, because:
JA NEVER DIES (just smetimes it hibernates Wink )


Forget this demon stuff.....It's a damn life sucker,nothing more than that.It never ends.

Retake your good work.

Re: DL goes 1.13[message #169919] Mon, 07 January 2008 10:49 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
so a quick update:
- i begun work on the .xmls, working with excel is fine Smile
- i am not using free ids in the current xmls, but use greater numbers (than 1200) (yes the editor can handle that Wink )
- i will try to stay as close to the original as possible. Meaning no new Guns compared to DL and even maybe no Railgun instead of the Rocket-Rifle

- i got hold on the clues gotte by the keycards Smile so that will be implemented, most likely as a bunch of screenshots in a password-encryptet zip-file. One for each Keycard, which contains the Password in the description. No ingame-transformation of the clues, though.

- i currently plan to "release" an addition to DL containing a few new (SciFi-)Weapons and maybe a few maps and/or some changes to existing ones (don

Re: DL goes 1.13[message #170254] Wed, 09 January 2008 22:10 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
the first attempt was a loong time ago ....

now the secon one. Its coming together bit by bit Smile
- DL-maps are working, currently using the New-INV-8.1beta
- atm testing with the old inv-system:
* the weapons i added are working. shootable, lookable and carryable (although the tiny pictures are missing atm )
* the story-RPCs are there, the story-item drops.

to to:
# graphics for the ammo and grenades
# zip-files for the reports bsed on your findings. (those will definitely be external. So alt-Tab or windowed mode is needed Wink )
# inital testing the items (*)

so i am hoping to have something for you folks to rant about in the more-or-less near future (hopefully January Smile ) if
a) my timetable doesn

[Updated on: Thu, 10 January 2008 00:05] by Moderator


Re: DL goes 1.13[message #170421] Fri, 11 January 2008 11:44 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

deiriana lives going to ja2 1.13:planing for your mod new grafics from ja2 1.13?
Re: DL goes 1.13[message #170439] Fri, 11 January 2008 14:09 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
The graphics are to ... 96% 1.13, 2% original DL and 2% from me and others.

The engine is (or will be) the 1.13 with the (optional) new inv.
The maps will be original DL and i plan to moify and perhaps add some, which will be optional. (Modification of existing maps will be in the range of dedicated (or enhanced) storage-areas in Maps where you most likely will aquire regularely some equipment.
I currently plan to add a small scavenger hunt with maybe one or two rewards at the end.)
The language will be most definately english only (in spite of me being german, i know Wink ) ... maybe i

Re: DL goes 1.13[message #170444] Fri, 11 January 2008 14:45 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

ok sounds good for me .... waiting for relase ... :naughty:
Re: DL goes 1.13[message #172838] Thu, 24 January 2008 15:53 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
If there is any images you want or need that I have or can make gimme a shout.

I'm testing a couple of XML mods myself at the moment to do with merges and such. Should be fun to get some of the modular systems into DL 1.13 Wink


Re: DL goes 1.13[message #172839] Thu, 24 January 2008 15:57 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
BulletSix
Keycards give no additional intel (launcher needed?)

E-mails may not come in right or some may be missing at all ...

since without the additional RIS-reports there


Re: DL goes 1.13[message #172906] Thu, 24 January 2008 22:57 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
actually i found a way.
ots out of game tough. Either through encrypted zip-files with according screenshots or an encrypted zip-file with an ris.edt to be copied to the binaryData folder (closing and opening the laptop should read the file from disk).
And by "encrypted" i mean a password-protected file, where the passwort is given by the keycard you find ...


Re: DL goes 1.13[message #173051] Fri, 25 January 2008 15:30 Go to previous messageGo to next message
JA fan

 
Messages:188
Registered:March 2007
If it's gonna be out of the game,the screenshots idea is better than having to close the laptop.'Cause closing the laptop may not activate the hint.

I remember some ppl having problems activating the hint via the launcher in the original DL.
Re: DL goes 1.13[message #173063] Fri, 25 January 2008 16:11 Go to previous messageGo to next message
BulletSix

 
Messages:50
Registered:October 2005
Location: Germany
ok, i didn't know that ...
the *.edt-files will be just additional, then

Re: DL goes 1.13[message #176300] Fri, 22 February 2008 19:00 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Not too sure if it is too late for your project there BulletSix, but I just thought of one way to add in-game fiction: PDA item in-game.

- When someone is reading the game fiction from the item description display, the attachement/merger slots are usually available.
- The PDA item can be merge item (merge type "use" so it's good for more than one use)
- in-game fiction can be broken up into chunks or "pages" that fit the description window
- Daisy chain mergers so that the player can "scroll" through the fiction by clicking on the attachment slot with the PDA item. Only one way scrolling though with the merger chain looping back to the original KeyCard.


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