Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Tools and Guides Repository (Archive) » Speech list for everyone!!!!!
Speech list for everyone!!!!![message #73364] Tue, 15 November 2005 15:11 Go to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
[Didn't know exactly where to post this but I figure 1.13 is the best base for any modder and this works out.]

I was extracting files from .slf tonight just looking for modding ideas, when I decided to make a list of mercenary speech. I compiled this list by comparing and cross-referencing all the speech done by A.I.M., M.E.R.C., RPCs and IMP in-game (found everything other than the screaming or "ouch!" sounds when they get hit). Took me some time but here it is.

This is valid for all playable characters. NPC speech is in a different file. NPC speech is also not as compartmentalised as this list, so I think it's more up to the modder what to include. In the case of hireables, you have all you need in this list:

000 - sees enemy
001 - sees enemy
002 - sees lots of enemies
003 - sees bug
004 - sees bug for first time
005 - sees signs of the bugs
006 - hears something
007 - smell signs of the bugs
008 - expects trouble
009 - hopes the bugs are gone
010 - see too many bugs
011 - sees item
012 - sees item
013 - out of ammo
014 - badly injured/deathspeech
015 - friend 1 dies
016 - friend 2 dies
017 - friend 3 dies
018 - (nothing)
019 - weapon jams
020 - gets shot repeatedly
021 - complains about injury
022 - avoids a bullet or explosion
023 - warns that can't hit target
024 - is injured
025 - is tired
026 - is out of breath/needs a break
027 - killed an enemy
028 - killed a bug
029 - complains about disliked merc 1
030 - complains about disliked merc 2
031 - complains about disliked merc 3
032 - killed mike
033 - sees gruesome death
034 - won't go in water
035 - has finished a task
036 - refuses to obey order
037 - has a drink of alcohol
038 - has killed the bug queen
039 - complains about npc
040 - complains about team/job/deal
041 - thinks enemies are inferior
042 - sees air strike
043 - complains about quality of equipment
044 - would prefer to work alone
045 - complains about other merc
046 - just gained a stat point/level
047 - disagrees with strategy
048 - disagrees with strategy
049 - finds out is in team with disliked merc
050 - finds out is in team with disliked merc
051 - congradulates friend 1
052 - congradulates friend 2
053 - congradulates friend 3
054 - would prefer to discuss contract later
055 - sees mike
056 - is blinded
057 - fails repeatedly at a task and refuses to continue
058 - appreciates an npc's personality
059 - detects enemies in sector
060 - knows enemies are left
061 - finds cool item?
062 - killed an enemy
063 - sees Joey
064 - responds reassuringly to miguel
065 - all enemies defeated
066 - items are missing from Bobby Ray Shipment
067 - killed Doreen
068 - sees bloodcat
069 - victory speech
070 - all enemies have fled the sector
071 - (nothing)
072 - (nothing)
073 - seconds someone's comment
074 - complains about quality of equipment
075 - discovers a mine in the ground
076 - discovers a mine in the ground
077 - (nothing)
078 - has arrived at chosen destination
079 - (nothing)
080 - refuses to join because of casualty rate
081 - refuses to join because of casualty rate
082 - refuses to extend contract
083 - refuses to extend contract because of short notice
084 - video-phone greeting
085 - accepts dismissal pleased and willing to work again
086 - refuses to join because of disliked merc
087 - refuses to join because of disliked merc
088 - refuses to join because of disliked merc
089 - notifies that contract is ending soon
090 - accepts contract extension
091 - accepts to join
092 - reluctantly accepts to join because of friend 1's influence
093 - reluctantly accepts to join because of friend 2's influence
094 - reluctantly accepts to join because of friend 3's influence
095 - refuses to join because of casualty rate
096 - repeats
097 - you cannot afford this mercenary
098 - accepts dismissal
099 - refuses to join because of casualty rate (repeated)
100 - refuses to join because of disliked merc (repeated)
101 - refuses to join because of disliked merc (repeated)
102 - refuses to join because of disliked merc (repeated)
103 - reluctantly accepts to join because of friend 1's influence
104 - reluctantly accepts to join because of friend 2's influence
105 - reluctantly accepts to join because of friend 3's influence
106 - repeats
107 - you cannot afford this mercenary
108 - video-phone greeting (alternate)
109 - make a comment about video-phone technology
110 - comments on your delay while using video-phone
111 - asks how long and if you buy the equipment, etc (payment options)
112 - comments on your delay while using video-phone
113 - comments about another mercenary when using video-phone
114 - comments about another mercenary when using video-phone
115 - notifies that contract is ending soon
116 - asks for higher pay grades

I figure this list is damn useful for anyone of us who would wish to record their own voice acting for future projects. I know I will, and good luck to all of you.
Re: Speech list for everyone!!!!![message #73365] Tue, 15 November 2005 15:40 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
And now for the meat and potatoes:

How these numbers work is actually pretty intuitive. The speech.slf file contains a series of dual-number files in both .gap and .wav format. The basic filename template looks like this:

036_020.wav

The first number represents the playable character, in this case, Scope. The second number represents what she says. Both corresponding wav and gap files have the exact same name and differ only in extension and file content. The .gap files, for those not in the know, contain values which express the delay between each movement of the lips on your character portrait so that it moves along perfectly in synch with the speech. If you choose not to include a .gap file, the computer just moves the lips at the same interval.

The first post in this thread dealt with the individual quotes. This second part is about the characters. The file speech.slf has its characters numbered as such:

000 - Barry
001 - Blood
002 - Lynx
003 - Grizzly
004 - Vicky
005 - Trevor
006 - Grunty
007 - Ivan
008 - Steroid
009 - Igor
010 - Shadow
011 - Red
012 - Reaper
013 - Fidel
014 - Fox
015 - Sydney
016 - Gus
017 - Buns
018 - Ice
019 - Spider
020 - Highball
021 - Bull
022 - Hitman, Ace!
023 - Buzz
024 - Raider
025 - Raven
026 - Static
027 - Len
028 - Danny
029 - Magic
030 - Stephen
031 - Scully
032 - Malice
033 - Dr. Q
034 - Nails
035 - Thor
036 - Scope
037 - Wolf
038 - MD
039 - Meltdown
040 - Biff
041 - Haywire
042 - Gasket
043 - Razor
044 - Flo
045 - Gumpy
046 - Larry (Sober)
047 - Larry (stone)
048 - Cougar
049 - Numb
050 - Bubba
051 - Male IMP 1
052 - Male IMP 2
053 - Male IMP 3
054 - Female IMP 1
055 - Female IMP 2
056 - Female IMP 3
057 - Miguel
058 - Carlos
059 - Ira
060 - Dimitri
061 - Devin
062 - (madlab robot, no speech)
063 - Hamous
064 - Slay
065 - (open slot)
066 - Dynamo
067 - Shank
068 - Iggy
069 - Vince
070 - Conrad
071 - (open slot)
072 - Maddog

(This list has been updated. Thanks to Bearpit for the corrections.)

All those files are placed in the same folder (.slf file) with their corresponding .gap files. Should you wish to extract or create an .slf I point you to unSlf in the JA Galaxy download section. It's a cute little DOS-based program that allowed me to fetch all this good stuff for your viewing pleasure.

Try it for yourself and see wat you can come up with. Always a pleasure to help.
Re: Speech list for everyone!!!!![message #73366] Tue, 15 November 2005 15:44 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Just a thought, before I hit the sack and catch some Z's:

Not all mercs have all the speech lines in the list. Some speech lines/quotes are exclusive to certain merc personalities. Danny for example, will bitch about other mercs more than others and will mention that he prefers to work alone. This is because of the Loner personality trait that (you may get from the IMP quiz, for example) Gus is another merc who displays this sort of attitude. Some of them have more friends and disliked mercs than others, and their speech lines reflect that. Don't feel the need to include all 117 of them when you create a sound collection for new characters.
Re: Speech list for everyone!!!!![message #73367] Tue, 15 November 2005 16:41 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
Thanks The Hairy Vlad.

Your first list is very helpfull.
There was a list somewhere of Deidranna's 137 lines indicating what event each speech referred to and if someone knows where this is located that would help anyone contemplating creating new cutscenes.

In your second list ...
49 is Numb .... a British skinhead type.
62 is Madlabs Robot.
64 is Slay the terrorist who can be hired but this requires alteration to .PROF file & possibly npc file.
65 is unused.
71 is unused.


You might note that each RPC (recruitable) also has a set of pre-hire conversation as well as battle sounds where they moan, scream & whatever related to combat situations.

I claim near complete ignorance when using DOS based programs but urgently require a full set of RPC - NPC files from 57 - 158 inclusive in notepad format like this example.
http://www.ja-galaxy-forum.com/webhome/temporary/137_Oliver.txt

Speech for about 50 characters needs to be rewritten to fit a new storyline so the easiest way to get an idea of what works now in given situations & interactions is examine existing speech then overwrite as required.

If you or anyone can extract all the speech for characters 57-158 in text format it would help enormously.
:bandit:
Re: Speech list for everyone!!!!![message #73368] Wed, 16 November 2005 02:24 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Updated the second list (characters). Thanks to BP for the aditional info.

@Bearpit.
Not exactly sure what you mean, are you looking for the .wav files, or do you mean to extract the subtitles to rewrite a script? I could do that for you if I dig deep enough.
Re: Speech list for everyone!!!!![message #73369] Wed, 16 November 2005 09:31 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
Quote:
@Bearpit.
Not exactly sure what you mean, are you looking for the .wav files, or do you mean to extract the subtitles to rewrite a script? I could do that for you if I dig deep enough.
Yes the subtitles.
Re: Speech list for everyone!!!!![message #73370] Wed, 16 November 2005 10:30 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:638
Registered:July 2005
Location: Canada
Quote:

...
069 - Vince
070 - Conrad
071 - (open slot)
072 - Maddog
...
In 1.13:

165 - Gaston
166 - Stogie
167 - Tex
168 - Biggins

Smile


Re: Speech list for everyone!!!!![message #73371] Wed, 16 November 2005 19:44 Go to previous messageGo to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
btw i just noticed in prof.dat slots 163, 164 and 169 are unused

can they be used for mercenaries at MERC?
Re: Speech list for everyone!!!!![message #73372] Thu, 17 November 2005 03:23 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Bearpit

Gotcha. I'm on it. Can't really work on this here over at my girlfriend's place, but I'll get back to you tomorrow with something tangible.
Re: Speech list for everyone!!!!![message #73373] Thu, 17 November 2005 13:16 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Bearpit

Status report: I found the proper files for speech 057 to 158, but only in .wav and .gap format. So far I've not found an exclusive subtitles files to extract. And if I do find one, I suspect they won't be in .txt format. I could just have the sounds run in winamp and type them out, but with over 50 lines of dialogue for all npcs, it would be very long. I'm willing to do it, but only if I can't find an alternative.
Re: Speech list for everyone!!!!![message #73374] Thu, 17 November 2005 18:40 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
Vlad.
Thanks.
It's crazy to contemplate so much work.
There is an .slf with text .... gotta be someone among the techheads who knows where it's located.
Such files were extracted for UC so it must be possible.
Re: Speech list for everyone!!!!![message #73375] Thu, 17 November 2005 20:13 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
The text part of the speech are in .edt files located in the Mercedt.slf and the NPC_Data.slf. I'm not really a tech head but I play one on this forum.


Hope this helps.
Re: Speech list for everyone!!!!![message #73376] Thu, 17 November 2005 23:06 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Bearpit and Khor1255

.edt files hmmm.... I'll check Ja Galaxy for an editor. See what I can come up with.
Re: Speech list for everyone!!!!![message #73377] Fri, 18 November 2005 02:48 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
The EDT Editor used to be provided with the 1.13. It is in the same directory as the .exe.

If you have any problems finding it just e-mail me and I'll get it to you.
Re: Speech list for everyone!!!!![message #73378] Fri, 18 November 2005 06:26 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Khor1255
yep. sent you an e-mail. Damn I can't wait to get to work on this.
Re: Speech list for everyone!!!!![message #73379] Fri, 18 November 2005 12:46 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
Vlad, thanks for the speech list, that will be very helpful...

Someone could even re-record the IMP voices and add some missing comments.

I wonder if those (nothing)'s actually contain something for certain npc's though...


Re: Speech list for everyone!!!!![message #73380] Fri, 18 November 2005 14:49 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Kaiden those empty slots are exactly that. No files were extracted with those numbers. I am sure the slots are reserved for other characters, such as the madlab robot (or maybe even the two tourists you escort? what about maria and joey?), but that there are no sounds for their respective numbers.
Re: Speech list for everyone!!!!![message #73381] Fri, 18 November 2005 23:33 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
Not enough (nothing)'s in that list though, some of the NPC's can talk forever before being recruited. I'd assume without looking, that the questNPC/RPC speech is somewhere else... Probably wherever the Diedrianna/Elliot speech is located at.


Re: Speech list for everyone!!!!![message #73382] Fri, 18 November 2005 23:47 Go to previous messageGo to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
the speech they say as NPC`s is npc-speech

subtitles of it are in npcdata (072.edt fpr maddog for instance)

i guess the nothings in above list apply to the one specific merc analiyzed

there are differences between MERC, AIM and RPC guys, then there are speeches only a non swimmer, a claustrophobic and so on uses

plus not every mercenary has all buddy speeches
Re: Speech list for everyone!!!!![message #73383] Sat, 19 November 2005 00:50 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
Right, and what I was getting at above, is say you were doing a mod with some key RPC's you could take all the IMP voices and add buddy speech to them, of course, we'd have to externalize IMP.dat or do something in the code to make IMP's respond to the "buddies"


Re: Speech list for everyone!!!!![message #73384] Sat, 19 November 2005 14:25 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Ok status report time.

I extracted the NPCdata.slf file into a folder and saw a bunch of .npc and .edt files. The .npc files include all behavior vlaues for the game to refer to. The .edt are usually speech lists containing the several lines of dialogue used by NPCs.

Bearpit asked me earlier for a .txt format of the whole NPC range 57-158, but the way the EDT files work doesn't allow for easy transfer. I have also found that there is no reason to transfer the files to .txt in the first place. Allow me to explain.

An EDT file works more like a database than a text file. It containts numbered entries with data stored in each of them. Those entries are in fact string variables loaded externally from the ja2.exe main program. There is a character limit for each entry (coders: think of them as array items) and the EDT editor that Khor1255 sent me (thanks man) allows you to edit them one by one. Since those are not lines of code as in a text file, rewriting the script would involve first extracting the files and opening them with EDTEditor.exe, copying and pasting all lines to a .txt till the cows go home, reviewing and editing those lines of dialogue in .txt and finally transfering everything back to .edt format (again line by line, which is a paiiiiiin) and then at the end remaking a .slf file of all your .edt for the game to use properly.

For this reason I say let's not transfer to a different file format. The editor works just fine if you can wrap your head around the idea of not using notepad Very Happy

Unless the ultimate goal of this exercise is to add externalisation for NPC data as well, I think the .edt format has my vote, and so does the program to edit the entries.

@Bearpit. Even if you say you aren't really comfortable with working in the DOS command prompt, Unslf.exe is a very easy program to use. The syntax is extremely clean and practical, too. It's like using the old pkzip and pkunzip when we were younger Very Happy If you need any help with it I'm always available. Via e-mail, the forum or even MSN. In addition, the EDT file editor that Khor1255 was kind enough to send me is pretty intuitive.

Let me know if anything comes up. I'm still willing to get some work done for the mod community, but honestly, I think I would prefer to work on graphic and sound applications.
Re: Speech list for everyone!!!!![message #73385] Sat, 19 November 2005 16:31 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I think he may have been wanting a list a dialouge married to that first master list you provided. Because some mercs responses to situations are sometimes comically nebulous (sometimes sarcastic as well) it's sometimes easy to lose the context of certain statements when trying to overwrite them with new dialouge. Unless you're very familliar with every merc's reaction to every situation a few lines might throw you off and this is problematic when trying to make new documents from existing character speech.

This is what I gathered he meant by his request. If I'm mistaken I apologise.

Another non DOS way to extract the .slfs is by using SLF Explore. Although this program is in German, it is a simple drag and drop interface that once you use it once, becomes very easy. The only problem it has is that it tends to lock up after a couple of SLF extractions. All you need to do is close the program then start it again (similar to the freeze you get with STI Edit).

I'm not trying to put extra work on anyone but I think a notepad version of these documents would be helpful for:
a) Reference while making speech .wavs (having the context written right next to the dialouge would act as director's notes to the voice actors).
b) General reviewing and comparison for any project. For instance, in the WW2 mod I'm making I'm looking to remove as many modernisms and Alruco specific speeches as possible to help immerse the player in the new storyline.
For any massive reworking I think notepad docs would really come in handy.

If I had the time (the most common cop out known to mankind but there it is) I would have done this some time ago. If you wouldn't mind doing this I think it would be a great help.
Cutting and pasting works with the .edt editor if I'm not mistaken so it would just be a matter of cut paste till you're fingers got bloody.

Anyway, thanx again for the list. This is a huge step toward making this happen.
Re: Speech list for everyone!!!!![message #73386] Sat, 19 November 2005 16:58 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
@Khor1255
From what I see all these things you mention are easily done with Batman's EDT editor. You can view all of your speech the same way you would have several notepad windows open. The editor also has the advantage of letting you know how many characters total you can insert.

I tried opening several windows of it running at the same time and it works seamlessly. The system of numbered entries also helps with constant and uniform formatting. I think it's a pretty good software with only a few minor bugs (hitting the save button while no file is loaded = crash). For any process-oriented work like rewriting and recording the script, I think it's the program of choice. Maybe some of you may disagree with me, but I personally would not hesitate to use it for when I get started on a minor character mod.
Re: Speech list for everyone!!!!![message #73387] Sat, 19 November 2005 18:07 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
That's right.
It all can be done by just having you're numbered list of responses handy while having the EDT Editor opened in another and it is an awful lot of work to just marry this list to make the task a little easier.
Again, I'm not trying to make extra work for anyone. I just thought if someone wanted to, you're list married to each character's speech docs would help when 'farming out' voice acting work to folks not familliar with all Ja2 characters but it could easily be done on a case by case basis.

The EDT Editor is awesome. There are a huge variety of game related texts you can easily change with this great tool. A must for creating new storylines.
Re: Speech list for everyone!!!!![message #73388] Sat, 19 November 2005 21:16 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
I'm after notepad type format for each character because .....
1. It's easy to replace lines yet stay within the text string parmeters by making a visual cut off point using ********* or similar indicating the 250 char limit on the notepad file.
2. Notepad is easy to send to voice actors.

Isn't it possible to use copy command to select all lines for one character then paste to a notepad .doc then name that doc either character name or number eg 57-158 ??

Are you saying copy only works one line at a time from .edt files ?? that sounds strange.

In the .edt file is everything in a huge list or is each character seperate ??
Re: Speech list for everyone!!!!![message #73389] Sat, 19 November 2005 21:41 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Each character is seperate and there are alot of lines of text. Also, the interface is such that you can only really copy one line at a time. The others are listed but the editable lines are done one at a time (which for it's intended application is a very handy way to do it). It would be a lot of work to copy each line with the reference headers Vlad made.

I agree that for voice actors this would be very nice and really hope someone does this one day. Since this is a largely mechanical process anyone could do it so if you do it case by case that should not be too much extra work.
Re: Speech list for everyone!!!!![message #73390] Sat, 19 November 2005 21:46 Go to previous messageGo to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
what about sending the .edt editor to all your voice atcors? it is easy to handle, and if they alter any speech line they can adjust the mercedt or npcdata file as well

when working with ja2 vengeance i didn`t do that and it meant unnecessary workload for me. On a large scale, it saves time if you send the .edt file plus the .edt editor to your voice actors rather than copy.pasting everything into notepad

just a suggestion here
Re: Speech list for everyone!!!!![message #73391] Sun, 20 November 2005 02:39 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
That would be cool except for the fact that many of the folks I've talked to about voice acting aren't into the game (there really are people like that out there-poor bastards) and in many cases aren't very computer saavy.
Also, you are sort of asking for a favour from these folks so the easier you can make it the better.
Re: Speech list for everyone!!!!![message #73392] Sun, 20 November 2005 03:08 Go to previous messageGo to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
i know. But the .edt editor is very easy to use. I will certainly try doing this when i need to create large scale voices from external sources.

those who won`t understand how it works, i will very nicely hellp and support them. This doens`t take long but saves time in the long run

does who don`t want to use the .edt editor would be more of a problem, but voice actors are very valuable so no need pissing them off insisting on the use of that editor

i`ve had people doing a LOT of work ameliorating their speech files with special programs, so these kind of voice actors would also be motivated enough to use ja2edt. editor i guess/ hope
Re: Speech list for everyone!!!!![message #73393] Sun, 20 November 2005 23:47 Go to previous messageGo to next message
AZAZEL

 
Messages:756
Registered:February 2004
Didn't know where to post this: does Skyrider have the speech files for seeing enemy,nailing enemy,etc.?
Just escorted Mr."I don't want no gun!" with Ice,Blood and "Gore"(IMP,face 1) and thought this guy could be SO COOL as a mercenary.(Arnold Bronzewell was used in a mod,the mod squad replaced him in UC ,and didn't use the face...)

Re: Speech list for everyone!!!!![message #73394] Mon, 21 November 2005 04:42 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Skyrider's speech (097_000.wav to 097_053.wav in npc_speech.slf) is limited to normal npc interaction and his piloting services. The sounds when you escort him to his chopper are stored in BattleSNDS.slf (097_ATTN.wav, 097_CRASH.wav, 097_DYING.wav, 097_END.wav, 097_HIT1.wav, 097_HIT2.wav, 097_OK1.wav, 097_OK2.wav) and do not include anything very tactical.

Adding him as an RPC would a) be out of character and b) require a lot of work or c) mean not having a lot of combat speech for him.
Re: Speech list for everyone!!!!![message #73395] Tue, 22 November 2005 03:49 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
I am glad to see the response this thread has gotten from people. I would like to ask, though: I am going to add more lists soon (like by tomorrow for sure) and I am wondering if I should add them to the thread or just make a new post.
Re: Speech list for everyone!!!!![message #73396] Tue, 22 November 2005 04:02 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I think adding to this thread would keep it less confusing. Thanx again for the work.
Re: Speech list for everyone!!!!![message #73397] Tue, 22 November 2005 14:17 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
I'm going to post a pre-emptive list or npcs between 57-159. This has beena busy day and I am going to bed, but not before I at least post what I have so far.

got those numbers by extracting NPC_Speech.slf and checking out the sounds

057 - Miguel (pre-hire)
058 - Carlos (pre-hire)
059 - Ira (pre-hire)
060 - Dimitri (pre-hire)
061 - Devin (pre-hire)
062 - (madlab robot, no speech)
063 - Hamous (pre-hire)
064 - Slay (pre-hire)
065 - (open slot)
066 - Dynamo (pre-hire)
067 - Shank (pre-hire)
068 - Iggy (pre-hire)
069 - Vince (pre-hire)
070 - Conrad (pre-hire)
071 - (open slot)
072 - Maddog (pre-hire)
073 - Darrel
074 - Perko
075 - Deidranna
076 - Auntie
077 - Enrico (in cutscenes)
078 - Carmen
079 - Joe
080 - Dr. Willis
081 - Rat
082 - M.O.M./Annie
083 - Imposter/Chris
084 - Bob
085 - Brenda
086 - KingPin
087 - Darren
088 - Maria
089 - Angel
090 - Joey
091 - Joey
092 - Frank
093 - Spike
094 - Damon
095 - Kyle
096 - Mickey
097 - Skyrider
098 - Pablo
099 - Sal
100 - Father Walker
101 - Fatima
102 - Warden
103 - Gordon
104 - Gabby
105 - Ernest
106 - Fred
107 - Madame
108 - Yanni
109 - Martha
110 - Eddie/Joe
111 - T-Rex/Jasmin
112 - Druggist/Charlie
113 - Jake
114 - Pacos
115 - Dave
116 - Skipper
117 - Hans
118 - John
119 - Mary
120 - General
121 - Sergeant
122 - Armand Ricci
123 - Lora Ricci
124 - Frantz
125 - Howard
126 - Sam
127 - Eldin
128 - Arnold
129 - Tina
130 - Fredo
131 - Walter
132 - Nurse Jenny
133 - Billy
134 - Brewster
135 - Elliot
136 - Derek (ending cutscene)
137 - Oliver (ending cutscene)
138 - Waldo
139 - Doreen
140 - Jim (KP goon)
141 - Jack (KP goon)
142 - Olaf (KP goon)
143 - Ray (KP goon)
144 - Olga (KP goon)
145 - Tyrone (KP goon)
146 - Madlab
147 - Keith
148 - Matt
149 - Mike
150 - Darryl
151 - Herve (contains all DeSantos speech)
152 - Peter (no sound files)
153 - Alberto (no sound files)
154 - Carlo (no sound files)
155 - Manny
156 - Oswald (Miner: I am going to play through an old savegame a bit and add the cities they are in, for convenience.)
157 - Calvin (same)
158 - Carl (same)
159 - Speck
JOHN_000 to JOHN_029 - John Kulba (again)
E 057_001 to _003 - Miguel's ending political speech
DARREL 000 to 013 - Darrel (again)


If anyone is willing to confirm some of my choices (working from memory here, just the sound and playing experience) or correct some of my mistakes, I'll be thankful. Once I finish this one I'll be able to move on to other lists, including battle sounds and other interesting ressources for modders who want to change sounds around or make new character speech files.

[ Thanks a lot to Bearpit for the many corrections. This is a sound list so I only include what is given me by the files extracted from NPC_Speech.slf. ]
Re: Speech list for everyone!!!!![message #73398] Tue, 22 November 2005 19:30 Go to previous messageGo to next message
Bearpit

 
Messages:1076
Registered:August 2001
Location: Sydney Australia.
Some corrections & info.

79 Joe Papanus ... Queens bodyguard
81 Rat Grimaldi
101 Fatima is hard coded to walk from A9 - A10
114 Pacos is hard coded to walk from A9 - A10
129 is Tina Elzan (her quest was not included for JA2)
136 Derek ... endgame cutscene
137 Oliver ... endgame cutscene
140 Jim - assasin
141 Jack - assasin
142 Olaf - assasin
143 Ray - assasin
144 Olga - assasin
145 Tyrone - assasin
147 Keith (Cambria merchant)
151 Herve Santos - bartender
152 Peter Santos - bartender
153 Alberto Santos - bartender
154 Carlo Santos - bartender
155 Manny Santos - apprentice bartender
(note that all 5 bartenders share some common lines and you will have great difficulty assigning them individual lines & faces)
156 Oswald - miner
157 Calvin - miner
158 Carl - miner
159 Speck
160 Hummer
161 El Dorado
162 Ice Cream Truck
163 is not useable .... interferes with cutscenes or something of that nature if used.
164 spare
165 spare
166 spare
Re: Speech list for everyone!!!!![message #73399] Tue, 22 November 2005 20:28 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
One of my first quest alterations was to place Fatima and Pacos in another sector and have them walk to an adjacent sector (I believe it was A6 and A7 but I'm not sure). I did this because I was going to massively rework their in game characteristics and completely redo the quest associated with them.
Two dissapointing things happened. While they appeared in the new sector and walked to the adjoining sector, Fatima would not continue to walk toward Dimitri (who I placed in the second sector), she just stood there at the edge. I tried every combination I could think of (even moving Dimitri's starting location to the edge of the map in the hope that her being within a certain radius would trigger his part of the quest) but to no avail. On one attempt I got all the way to his speech (can't remember how I made that happen) but then the game crashed.
I think the problem may be with the rebel hideout entrance that seems hardcoded to sector A10.

The other bad thing that happened (and this is the game killer) is that town loyalty remained at zero even after I conquered Drassen. Altering the Fatima quest seems to throw a big wrench into the whole game making it near impossible to carry on. Now, I know with the 1.13 system you can use drop all to augment you're financial troubles but I really hope someone gets to the bottom of quest structure (at least that quest anyway) and how the engine looks at maps to determine how to change story components (or even 'real' town sectors) in maps so that we don't just have to keep rehashing the same basic map layout in relation to where all the signifigant sectors are (starting sector, quest sectors, trainable militia sectors etc.)


The good news is that I was able to completely move the Joey quest and it worked perfectly. This means that not all quests are 'tied' to specific sectors but it would be nice if none of them were.


Thanx for the new list Bearpit.
Re: Speech list for everyone!!!!![message #73400] Tue, 22 November 2005 23:23 Go to previous messageGo to next message
AZAZEL

 
Messages:756
Registered:February 2004
Dunno if that helps,Khor, but the troubles with Fatima happened to me too, while messing with Wildfire and Vengeance maps implanted in 1.13.(might be related to tilesets or something)

Remember Ernest in the underground ,and the other NPC in Orta(in Wildfire 5.0) not making that route they are supposed to be doing?
Looks like the same problem...

Re: Speech list for everyone!!!!![message #73401] Tue, 22 November 2005 23:57 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
We're going to externalize ALL sector data at one time. It's a HUGE job. With the Editor as my priority right now, and Bug fixes coming up fast behind that, it might be a while.


Re: Speech list for everyone!!!!![message #73402] Wed, 23 November 2005 02:45 Go to previous messageGo to next message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Added Bearpit's corrections to the list. Thanks for the help, man. I' mostly work from memory and my JA2 experience. Those lists are works in progress, and are meant as ressources for sound editing. If anyone else has correctons, I will include them in the list.

@Bearpit,
I think that the #163 may be the Tank vehicule that only appears once you capture the specific Meduna sector. I managed to drive one back in 1999, but I'm not sure if this semi-secret feature still remains in the later versions.

Next list coming is the battle sounds by mercs, RPCs, NPCs and escorted NPCs.
Re: Speech list for everyone!!!!![message #73403] Thu, 24 November 2005 11:35 Go to previous messageGo to previous message
The_Hairy_Vlad

 
Messages:18
Registered:September 2005
Battle_SNDS.slf includes speech for all playable or escortable characters. Those speech lines are delivered in game without the character's portrait showing up with subtitles at the upper left corner of the screen.

Every number between 000(Barry) and 072(Maddog) has the following 17 sound files

_ATTN.wav - The sound made when you initially click on the character, or when he/she is already selected at the beginning of a turn.
_COOL.wav - A response to a good kill or finding an item by opening a container.
_CURSE.wav - Cursing when missing a shot or failing at a task.
_DYING.wav - The sound the character does when dying or falling unconscious.
_ENEM.wav - The default sound when seeing an enemy.
_GOTIT.wav - When the character has successfully picked up an item and placed it into his/her inventory.
_HIT1.wav - Sound made when the character gets hit or suffers from an unbandaged wound.
_HIT2.wav - ditto.
_HUMM.wav - Sound made when spotting an object or finding something by opening a container.
_LAUGH.wav - Usually follows a kill using burst or autofire.
_LMATTN.wav - Pissed off ATTN (see above)
_LMOK1.wav - Pissed off OK1 (see below)
_LMOK2.wav - Pissed off OK2 (see below)
_LOCKED.wav - Notifies that the door or container is locked.
_NOTH.wav - Finds nothing on the ground or in a container.
_OK1.wav - Acknowledges an order
_OK2.wav - Acknowledges an order

073 (darrel) has CURSE, DYING, HIT1, HIT2 and LAUGH

Numbers 074(Perko) to 159(Speck) have only DYING, HIT1 and HIT2

Being escortable NPCs, 088(Maria), 090(Joey), 097(Skyrider), 118(John), 119(Mary), have more speech than the other NPCs

All Escortables have ATTN, DYING, HIT1, HIT2, OK1 and OK2. Skyrider seems to also have CRASH and END, exact copies of speech already available in NPC_speech.slf.

In addition to the numbered characters, the enemy codes BAD0, BAD1, BAD2, BAD3, BAD4, BAD5, BAD6, BAD7, BAD8 have CURSE, DIE, HIT1, HIT2 and LAUGH

Miguel, Carlos and Ira have second sets of DYING, HIt1 and HIT2 used when they are off your team or not hired yet.

John Kulba seems to have a second identical set of battle sounds under JOHN.

There is speech for civilian kids (like in Doreen's sweatshop). KID0 has CURSE, DYING, HIT1, HIT2, HIT3 and LAUGH, while KID1 only has DYING, HIT1 and HIT2.

In addition to all this, there are two entries that are meant for modders who include generic RPCs. The M (Generic Male) and F (Generic Female) have all the same speech files as any numbered merc.
Previous Topic: Tips and requirements for creating new IMP voices.
Next Topic: INFO: RPC and IMP face default coordinates
Goto Forum:
  


Current Time: Mon Apr 24 08:30:11 EEST 2017

Total time taken to generate the page: 0.01925 seconds