Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » EnemyGunChoices.xml - draft Alruco Order(s) of Battle
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #215156]
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Mon, 04 May 2009 16:48
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Starwalker |
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Messages:759
Registered:October 2005 Location: Hannover, Germany |
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Gorro_the_GreenIra states that the US equipped the Arulcan Army
That would go well with the South American Loadout (O.K. some of the listed countries are actually Middle American ones) I had in mind for some time:
Pistols:
Beretta 92 (Brazil, Chile)
Colt 1911 (Bolivia, Colombia, Costa Rica, Ecuador, Mexico, Nicaragua)
[FN-HP35 is widely used, but in 9mm, not in .40S&W as we have it in 1.13]
SMG:
Uzi (Bolivia, Chile, Colombia, Ecuador, Nicaragua, Panama, Paraguay, Peru, Uruguay, Venezuela)
HK MP5 (Argentina, Chile, El Salvador, Mexico, Peru)
Assault Rifle:
AKM (Cuba, Guyana, Peru)
FN FAL (Argentina, Bolivia, Brazil, Chile, Colombia, Costa Rica, Ecuador, Mexico, Paraguay, Peru)
HK G3 (Bolivia, Chile, Colombia, El Salvador, Guyana, Mexico, )
M14 (Colombia, Costa Rica, El Salvador, Venezuela)
M16A1 (Brazil, Chile, Costa Rica, Ecuador, El Salvador, Mexico, Nicaragua, Panama, Peru, Uruguay)
Sniper Rifles:
Dragunov SVD (Cuba)
M21 (Colombia)
[only two other countries had a sniper rifle listed, but we do not have those in 1.13]
Machineguns:
FN MAG (Argentina, Bolivia, Brazil, Colombia, Ecuador, Guyana, Mexico, Panama, Peru, Urugay, Venezuela)
M60 (Bolivia, Chile, Costa Rica, El Salvador, Nicaragua, Panama, Peru, Venezuela)
Grenade Launchers:
M79 (Brazil, Colombia, El Salvador, Nicaragua, Paraguay)
M203 (Ecuador, El Salvador, Mexico, Panama, Uruguay)
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #215158]
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Mon, 04 May 2009 16:56
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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WatchmanQuote:Ira states that the US equipped the Arulcan Army
I thought the US only funded the Arulcan army?
Well anyway, if the US did equip Deidranna's army, the stuff they gave is most probably 2nd hand equipment that's basically anything the Defense Department can afford giving away.
The equates to mostly old Soviet equipment, older no longer issued US military equipment just collecting dust in some national guard armory and anything selling dirt cheap in the black-market.
So basically it's the default JA2 enemygunchoices minus the high-quality/experimental weapons like the CAWS, C7, AWM, the SCAR variants, PSG-1.
never
if the us officially equipped them, it was at that time quite new and a kickback through arms-aid to the us weapons industry. the stuff you mentioned goes to unofficially equipped (para-)military as the contras or the bay-of-pigs guys.
edith:
and
1. arulco is considered to be rich
2. the queen (when she gives head that rocks) tells one of her elliots that she bought the best weapons
[Updated on: Mon, 04 May 2009 16:59] by Moderator Report message to a moderator
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Captain
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #215347]
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Tue, 05 May 2009 13:47
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Sandro |
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Messages:420
Registered:November 2008 Location: Mars |
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Oh, sorry, my fault.
I have also one idea about armor for enemies to make them tougher - you can create special armor, much more effective, flag it as "defaultundroppable" in the items.xml and put it in the enemyitemchoices.xml instead of the regular one. You can name it the same way as the normal one. You can also use it in map editor or MercStartingGear and give it to specific enemies, you need to be extra strong, or special NPC (terorrists, hitmans, Mike, Deidranna). This can spice things up.
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #252235]
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Tue, 25 May 2010 20:14
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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There's an idea Headrock, though I want to import in the MTAR, CTAR, SMG and STAR versions of the TAVOR first. I've already got the Jericho 941 from IOV/COS/DBB in my graphic set (for DL-1.13). One of projects tangental to the main UC-1.13 Hybrid right now for me is identifying any additional items and weapons that I should make space for. As mentioned elsewhere I plan on reviving the Prime Vendor concept as part of one big combined UC/DL/Folding Stock Mod, but before I go and start reordering things again, I thought I should fix the item list first.
Likely Progression:
1. Jericho 941
2. Micro Uzi
3. Mini Uzi
4. Uzi, ACS Hezi SM-1
5. Micro Gali, Tavor SMG
6. MTAR Tavor, Galil SAR
7. CTAR Tavor, Galil
8. Galil Sniper
9. TAR Tavor
10. STAR Tavor
Oddly, even IOV doesn't have the Negev LMG, and that's the biggest gap that I can see.
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #252238]
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Tue, 25 May 2010 20:47
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Also Galil ARM, which was before the Negev. And the Dror LMG before that.
If you're going for "all-israeli-made weapons" regardless of whether they were ever in IDF service, add the M89SR sniper rifle and Desert Eagle.
Also note that if you want guns issued regularly by the IDF over the years, you need to include various foreign weapons like:
- Bren
- Sten
- FN-MAG
- FN-FAL
- various M-16 models (A1, A2, A4, M4, M4A1, possibly even others).
- Glock 17
- List of some currently-used weapons, though it's hardly complete. Must be a better one on Wiki somewhere.
Other Israeli-made but non-standard guns:
- BUL M-5 and BUL Storm
- Barak (SP-21)
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #339155 is a reply to message #294778]
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Wed, 28 January 2015 21:14
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edmortimer |
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Messages:1533
Registered:January 2015 Location: Home Free |
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My two cents on a dead topic: Arulco = based on Belize . . . Belize is mostly white, English is the official language, part of the British Crown Empire (like Canada where Sir Tech was), has some Mayan ruins (Chitzena), smallest country in Central America, lowest population in Central America, Cordona is one of the most popular names, jaguars (bloodcats) hunt inj the jungle . . . etc, etc, etc. Sorry, just had to say it. ;-) But r4eally, it's just a game and an imaginary land.
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