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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #74428]
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Fri, 29 December 2006 06:34
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timppako |
Messages:2
Registered:December 2006 Location: Finland |
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wil473: I would also be very interested in taking a look at your xml-files. I've also been working in creating western style enemygunchoices.xml and also editing the enemyitemchoices.xml to make the items the enemy have to make a more army like feeling.
I must say that I love the possibility this mod offers.
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Civilian
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #159373]
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Wed, 26 September 2007 22:40
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Muerte |
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Messages:70
Registered:September 2007 Location: West USA |
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RednightPerhaps you do like they did in Uncommon Valor you arrive and there is a warehouse of gear waiting for you
Well, I haven't played with the map editor yet and made a crate full of goodies like some others have But I'm finding out that (thanks to brilliant coders) you can make the game whatever you want it to be, if you're willing to invest some time to learn how to do it. The only thing that could be better is if some of these kinds of options were incorporated directly into the in-game setup screen.
Rednightyou need rifles!
I get the feeling that some people quite enjoy the early-game pistol and shotgun duelling, and that's fine, if it works for them. It's hard to argue for realism-wise, but games are about having fun. (Myself, I'd love to see someone make a JA2 Wild West frontier mod, Starring Tex Colburn, of course ). But in Arulco, I'm going to touch-down with a weapon I can feel good about, and just deduct funds from my initial bankroll to pay for it.
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Corporal
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #176058]
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Wed, 20 February 2008 01:07
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cougar |
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Messages:254
Registered:March 2000 |
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This question have been discussed since the start of the forum, it have been said before and it will be said again:
We don't know where Arulco is, its political ties or much of it's history.
Deidranna is of Romanian descent, which would suggest Eastern bloc involvement. Why would a south American country have a snow rich neighbor? Is it even on the planet Earth?
So we have no real proof as to whether Arulco is in south America, Asia or any other place.
We don't need any proof where it is set. Simply put it can be set everywhere we want depending on our needs.
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Master Sergeant
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #176060]
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Wed, 20 February 2008 01:26
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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well, it's blatantly obvious that arulco is supposed to be southern america.
parts of politics and history are given by the RIS and other elements.
snow rich neighbour, you mean UB? there, a loadscreen indicates that it's a snowy mountain where they crash. Snowy mountains aren't uncommon in southern america.
for the standard campaign, i agree with hairysteed to a certain extend, but then also the real workd equipment of souther american armies are often pretty mixed and variying too, so basicly for the default campaign, there's no big deal about having a lot of different guns around.
Sir-tek also put all the AK's into the tons of guns setting so this is something that backs this theory as well.
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Sergeant Major
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Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #176062]
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Wed, 20 February 2008 01:38
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cougar |
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Messages:254
Registered:March 2000 |
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Yes, most things point to a south American country. I also believe it is a south American country but it really doesn't matter, my point is that almost none of the scenarios we can make up is out of place and that is a blessing.
As I stated in another thread anything goes in the form of weaponry. Standard weaponry could even be prototype weapons such as the G11 as we know Arulco have the access to some very advanced facilities for research and production of more advanced weapons. Both western and eastern weapons could be used but we can never say that either of them is more right than the other.
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Master Sergeant
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