Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 XML Customization » EnemyGunChoices.xml - draft Alruco Order(s) of Battle
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #179315] Fri, 28 March 2008 16:36 Go to previous messageGo to next message
FalconArrow
Messages:6
Registered:February 2008
I ask because it affects the weapon balance of the KAC PDW and Magpul PDR; if the latter is kept in 6x35mm and such weapons/ammo are ONLY available through Bobby Ray's (I haven't met Tony and thus don't know if he can offer it), then that is a form of weapon balance insofar as reliance on supply drops in Drassen Airport only, and a specific location in that sector at that.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #179348] Fri, 28 March 2008 20:11 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
The Arulcan Army is not set to drop ammo of the most modern calibers at this time Wink


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #179612] Mon, 31 March 2008 14:29 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Is there anywhere I can get a copy of those xml lists wil473 made?


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183550] Wed, 30 April 2008 20:29 Go to previous messageGo to next message
JaM1977

 
Messages:36
Registered:May 2007
yup, I want to test it too, if possible...
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183551] Wed, 30 April 2008 20:36 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
FalconArrow
... then that is a form of weapon balance insofar as reliance on supply drops in Drassen Airport only, and a specific location in that sector at that.


In play this really isn't that much of a balancer. By the time you are using those guns it's near the end of the game (barring setting BR to Totally Awesome) and having someone fly back to the airport in Drassen is no big deal.


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183558] Wed, 30 April 2008 20:54 Go to previous messageGo to next message
PFM

 
Messages:22
Registered:July 2006
Location: Czech Republic
I changed enemygunschoices this way:

progress0 gunA gunB gunC gunD gunE
progress1 gunB gunC gunD gunE
progress2 gunB gunC gunD gunE gunF
etc

gunA is pistol
gunB is SMG
gunC is shotgun
gunD is assault rifle
gunE is LMG

I changed it different way, but this is the idea. I was pretty satisfied with guns enemy are using. But I come across one problem. When enemy use weapon with scopes as default attachment I get great equipment too early - during "from Omerta to Drassen" battles. My question is: how can I make enemies use scopes without dropping them? Do I have to "give them" only guns without scopes as weapon's default attachment? In this case - when will enemies start using "non default" scopes?
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183561] Wed, 30 April 2008 21:03 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
depends on coolness of the scope item, depends on how many entries for the scope in question are in enemyitemchoices.xml
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #183593] Wed, 30 April 2008 23:40 Go to previous messageGo to next message
foij

 
Messages:229
Registered:February 2007
Location: in a van, down by the riv...
If there is a default attachment, it will always come with the weapon when an enemy drops it. For example, the UMP45 always comes with a foregrip whenever I kill a enemy who has one. For non-default, scopes will show up based on coolness and progress. In my games, scopes usually show up around game progress 40 to 50..., but I change all my xml entries anyways.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #188406] Thu, 12 June 2008 10:43 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
Arulco is in Europe, not South America...

Hamous stole the ice cream truck outside of PARIS and headed towards ISTANBUL. :redracer:

My guess is that Arulco is located somewhere on the west coast of the Balkan peninsula. There is a small peninsula on the western border of Croatia, and it looks like it's separated from the rest of the country by mountains. That could be Arulco. Very Happy

-close to Romania (where Deidranna came from)
-close to Czech (where you meet with Enrico)
-Enrico is an Italian name
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189386] Mon, 23 June 2008 11:24 Go to previous messageGo to next message
Skimmer
Messages:6
Registered:May 2008
Location: Middle of Nowhere, Oz
Doesn't John Kulba say they speak 'Arubic'? which would presumably put it near Aruba, in the Carribean. I think more likely Sir-Tech just decided to throw in elements of everything, it's quite possible different designers would give different answers.

Admittedly, the ice-cream truck argument is a strong one though.

I think the only real answer is: Arulco does not, and has never, existed, therefore it is neither in Europe or in South America.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189388] Mon, 23 June 2008 13:03 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
*facepalm*
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189512] Wed, 25 June 2008 08:52 Go to previous messageGo to next message
Arquebus

 
Messages:69
Registered:June 2008
Location: Oslo Norway
Since Arulco is a south american dictatorship, its fair to assume that they are backed up by the US.
so a western (old colt) weapon load would be natural for its military.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189555] Wed, 25 June 2008 17:19 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Its not a South American Dictatorship. Its already been established its in the Balkan region of Eastern Europe, which basically means AK's and IMI equipment. The elites would be able to get the high priced European stuff from Germany, Austria, etc...

I don't think there would be much American stuff except maybe the odd Ruger Mini-14 or Colt M14 hanging about. Do expect to see in peoples homes Kar98's and Mosin Nagants as heirlooms from WW2 etc...

With a little bit of work you could have a really well balanced set of gear. Just wish there was a way to edit the objects on a map by an ID number system kept in a txt file or xml for that map so you didn't have to go in and replace everything manually. Would make life a lot quicker and easier.


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189557] Wed, 25 June 2008 17:55 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
*bigtimefacepalm*
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189596] Thu, 26 June 2008 04:28 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
the scorpion
*bigtimefacepalm*

Lol

What did ya think about the txt/xml file to accompany maps?


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189615] Thu, 26 June 2008 12:44 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
Bosnian army has American equipment
http://en.wikipedia.org/wiki/Military_of_Bosnia_and_Herzegovina

Even Hungarian military (famous for the AMD-65) uses some American stuff, according to Wikipedia.
http://en.wikipedia.org/wiki/Hungarian_Ground_Forces

So I think Arulcan army can have them too, if you want. As some people said, M16A1 is shown in the opening movie, so it's a must IMO.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189663] Thu, 26 June 2008 23:26 Go to previous messageGo to next message
Hairysteed

 
Messages:194
Registered:December 2007
Location: Finland
"Who do you think armed Deidranna?" - Ira
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189860] Mon, 30 June 2008 11:22 Go to previous messageGo to next message
Rednight

 
Messages:103
Registered:April 2004
Location: United States


Perhaps the answer to who is arming government forces could be found in a new faction. It could either be CIA or Russian Intelligence (I don't know what they call it now). Anyway you would have to deal with the group of advisors that the Queen keeps saying she is talking too when she is brought news. This could add another group of troops, the regulars, elite, and advisor trained personel.

With the way the world is today the advisors could be other mercenaries, Middle Easterners, Chinese, and even Cubans or Nazis (granted a bit old but I'm brain storming here). Or a rival company to AIM.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #189916] Tue, 01 July 2008 08:57 Go to previous messageGo to next message
Arquebus

 
Messages:69
Registered:June 2008
Location: Oslo Norway
Balkan!???
Balkan!??
with palmtrees?
And bloodcats?
And 200 npcs that speak with hispanic acents?
what are you smoking? it must be good
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190025] Thu, 03 July 2008 04:42 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
I know Arulco is just a fictional country and looks like a South American country. It's just that geographically, the Balkan region makes the most sense since Hamous is supposed to be traveling around there.
There are palm trees in Croatia, too. Very Happy

I haven't finished the game and didn't know the Ira's comment, so I extracted the speech file. That quote he posted is a part of Ira's speech about Americans, implying that Americans armed Deidranna. So yeah, there should be lots of American equipment in Arulco.
:maskedsniper: :smilingsoldier: :rifle:
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190029] Thu, 03 July 2008 09:38 Go to previous messageGo to next message
Arquebus

 
Messages:69
Registered:June 2008
Location: Oslo Norway
So a side comment from a hillbilly driving a ice cream truck is your proof that Arulco is on Balkan?
solid.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190032] Thu, 03 July 2008 09:49 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
hamous goes back to old ja1..and was always inna south american setting...heck..the name hamous alone is south american...besides..he looks like a refuge from the amazon jungles who found ice cream as his life calling Very Happy


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190039] Thu, 03 July 2008 11:16 Go to previous messageGo to next message
WillyWonka

 
Messages:124
Registered:February 2006
Location: Sweden/Sverige
President Enrico Chivaldori, Miguel Cordona, Manuel (in UB), Carlos, San Mona, Meduna, jungles, bloodcats, indians in Chitzena...Arulco being a Balkan country seems very inprobable.

I would say Arulco is a "white" South American Country, like Argentina och Uruguay but with lots of American immigrants instead of Spanish and Italians. There are also lots of people with German descent in Arulco, as there also is in Argentina, Brazil, Chile and Paraguay. It actually bothers me a bit that so many of the NPC:s are Americans. It would be more realistic if they had more hispanic names and looks.

Since Arulco has all kinds of climates within its borders, I would say it
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190040] Thu, 03 July 2008 11:26 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
Arquebus
So a side comment from a hillbilly driving a ice cream truck is your proof that Arulco is on Balkan?
solid.


It's not a side comment from Hamous. You can read it on AIM alumni page 3.
It seemed no one read that alumni thing, so I thought I would point that out. :badnews:
I'm not trying to convert you or anything, so relax. :et4:
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190048] Thu, 03 July 2008 13:26 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
sure. But an alumni reference about some travel some random dude made somewhere way back in the past between ja1 and ja2 is about the weakest point for an argument like the one going on, especially since that Dude is from "metavira" and the alumni doesn't even hint how an obviously piss poor and stupid dude makes his way from metavira to paris in the first place.

Having a "metaviran" guy being the core argument for a geographic region against the overwhelming implications and clischees to the contrary holds very little for the argument

the Balkan idea is pretty nonsensical because all of the story, the NPC Names, faces and speech! (goodness check the hispanic accents), the lack of real Mountains, the Name of the country itself Arulco, pretty much everything in fact.

Sure the country is fictional, but the clischees and hints to a southern/ middle american banana republic are overwhelming to say the least

of course, perception = reality, and others may see other things, so, if there is anything beyond hamous that implies anything else but southern/ middle america, please share.

For me, something like Panama would fit, it would explain all the non-locals including the numnerous yankees, the criminals, the small size of the country, the occasional different ethnics, the climate, the clischee of a "safe harbour for all kinds of criminals".
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190049] Thu, 03 July 2008 13:30 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
ya..i always felt arulco was basically a fictional recreation of panama also..or colombia..somewhat liek a female pablo escobar


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190052] Thu, 03 July 2008 13:53 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
yeah, colombia is good as well, especially because of the armed rebels (although Miguel/ Carlos are not explicitly portrayed communist but then you have to think of the target group too) just without the drugs...

... it can't be colombia! Wink

Wildfire added the "cartel" as a faction, so Wildfire might be closer to colombia Very Happy
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190055] Thu, 03 July 2008 16:21 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
The biggest amusement is that everyone is still arguing over a fictional place. Its positioning in reality is totally irrelevant (I was just fuelling the debate earlier Wink ). The implied feeling of the game is very South American which has been stated regularly, so equip them like South American drug cartels or freedom fighters or whatever but Arulco is forever gonna be unrealistic.

For a mod of a real area then a real loadout can be done. But with the stock JA2 well all I have to say is the best weapon from the original game was the Rocket Rifle, nice and realistic seeing as its Real Life counterpart never saw active service and was only accurate after the projectile had travelled at least 50ft (IIRC, that may be slightly inaccurate, long time since I last checked).

If some people have done custom loadouts that are good how about posting them Smile

A good start would be:
1) South American Loadout
2) American Supplied Loadout
3) Russian Supplied Loadout
4) European Loadout
5) Etc.....


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190059] Thu, 03 July 2008 16:50 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
You think Hamous couldn't make it to Paris? Cool. But the author wrote it, which means he did go to Paris. How is Hamous being Metaviran relevant to this?
"Way back in the past"? It just says he was last seen headed towards Istanbul in his ice cream truck. Hamous actually traveling in Europe makes more sense to me than flying all the way to South America with his truck.

Isn't it strange that there are no South American NPC's besides Arulcans? There are German, Dutch, Polish, Hungarian, and Russian NPC's, but no Chileans. No Argentines. No South or Central Americans at all. Kingpin should be Colombian or something, but he's Hungarian.

I think Arulco is supposed to be located in Europe, but since South American environment (names, accent, etc) is more familiar/suitable to us gamers, they made it like that.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190060] Thu, 03 July 2008 17:00 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
@kaerar

discussing on which elements of the real world or the perceived world (clischees) a game is made up is essential to understanding game world design and the difficulty in changing the game world.

simply punching it an enemy weapon loadout that doesn't fit the entire story will feel awkward and useless. especially since the player can selectivly use just the guns he finds appropriate to use and dump/ sell/ ignore the rest.

Plus since it is rather simple to do, pretty much anybody coudl do such loadouts in no time so that also removes most motivation for people to share with others.
those rather simplistic loadout questions are not half as interesting as making up some creative lore elements. Even better arulco is fictive, it allows for much more imagination and creativity.


however you may contact wil473 who has dome some loadouts in the past if you're unwilling to invest the marginal amount of work to create a custom loadout.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190061] Thu, 03 July 2008 17:22 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
SeriousPenguin
You think Hamous couldn't make it to Paris? Cool. But the author wrote it, which means he did go to Paris. How is Hamous being Metaviran relevant to this?
"Way back in the past"? It just says he was last seen headed towards Istanbul in his ice cream truck. Hamous actually traveling in Europe makes more sense to me than flying all the way to South America with his truck.

Isn't it strange that there are no South American NPC's besides Arulcans? There are German, Dutch, Polish, Hungarian, and Russian NPC's, but no Chileans. No Argentines. No South or Central Americans at all. Kingpin should be Colombian or something, but he's Hungarian.

I think Arulco is supposed to be located in Europe, but since South American environment (names, accent, etc) is more familiar/suitable to us gamers, they made it like that.


*facepalm*

read my posting, i never said the alumni page doesn't say he is in paris. But the fact that without any sensible explanation hamous is sighted in paris means at the same time he doesn't need any sensible explanation to appear anywhere. especially because he is driving around aimlessly and has no business whatsoever in istanbul.

no, hamous travelling in europe is some of the random nonsense trivia that's in the Alumni, this holds just as much value as the infos where the known terrorist have been sighted last.

The fatc that hamous is supposed to be metaviran (another fictive country) means he can insta-travel pretty much anywhere without the need of a sensible story. Goodness i can't see how that isn't obvious enough. It's like saying a martian beamed to paris and was later seen beaming to istanbul and some idiot would take that as a hint that the planet Mars is actually located in europe.

the almuni stuff is obviously outdated, it refers to stuff between ja1 and ja2 mostly, the story begins anew for ja2. So while hamous was seen somewhere a couple of years ago doesn't mean he is still there. He can have travelled anywhere, especially him being metaviran and having "homesickness" it makes sense he left europe. He could have gone anywhere

Epic fail at perception is still perception. European names and characters (which are few compared to Americans, and there are few american hillbillies, junkyard owners, renegade heli pilots and the like in europe. There are many managers from the US though) are in there becuase of the target group obviously and because of ja2's theme and Arlco's panama-esque clischee. There's clearly no need for the game to strike a distinction between arulcan and other locals from neighboring countries, clearly you wouldn't notic a differecne between arulcan and traconian so there's no need for it, just characters that need distinct traits where the nationality belongs to the clischee, like organised crime and eastern europe (kingpin) or Micky O'brien and the drinking.

The majority of arulcans and arulcan neighbor living in arulco would be nameless npc's anyway, the ones being out of the ordinary would be europeans. The europeans also all of them mention that the country is not where they come from and most of them give quite a distinct feel of not belonging there.

Arulco is not supposed to be in europe. During the entire game, there's not a single piece of artwork like tiles, there's not a single local character, there's not a single element of what's typcially european, there's absolutely nothing that would hint to europe in any way, maybe except for the bullshit sidenotes in some BIO's or Alumni, but then you could equally well argue that arulco is canada because the canadian sniper was last seen in montreal or whatever it was.

Sorry, is there anything besides the random nationalities that you find typcially european?

you are aware that gamers require some immersion, and that gaming companies tend to make characters closer to what the potential players would be like, hence all the americans in arulco as well as all the generic characters that got a european nationality assigned.

maybe nationalites were at some point meant to actually make a difference. There's listings in proedit about what character dislikes what nationality, and many of the mercs/ RPC's have comments about certain nationalities, so you can't make all NPC's be the same nationality (generic southeren american) or this feature would make no sense at all.
Also note how most arulcans speak with hispanic accent, are defined as hispanic or black ethnicity and there are no typcially european "arulcans"

The europeans in our gameworld are most of them renegades of some sort, bounty hunters, animal part dealers, explosive dealers, organised crime, terrorists etc. None of them is a local guy, none of them is part of the core storyline. Just like the mercs from all over the world, they've just been thrown in for spice. Imagine how dull it were if all characters were locals. All of the voice acting fun would've been wasted.

also southern american names aren't more familiar to gamers, what are talking about? That doesn't even make sense even if it were so. No, the characters are distinctly hispanic on purpose because the entire paname-esque setting is perfect for this. The locals, many americans, and no need to explain why people from all over europe are there because it is a safe haven for criminals and renegades from all over the world, just like Southern America in general was after WW2 and Panama was for much longer too.
Like that you can do all those distinct characters, you can do everything from Kingpin to hillbilly to Mickey and hamous without a better explanation.

Europe just woudln't fit. You would have to explain all the casual americans, the seemingly unmacthing arulcans, you'd have to explain why all cities, the names, the faces, the landscape, the houses are so anti-typical. As a game world creator, you'd have to work way too much to explain the discrepancy between the game and the perception of the country in question.

I think your explanation that they used a european country as a base(that doesn't look european at all) and then turned the natives to hispanics because gamers are supposed to be accustumed to that is just hilarious.
Can you seriously back this up or even see any sort of benefit in this? What purpose would that serve? None of course.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190064] Thu, 03 July 2008 18:06 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
looks alot like the southern part of texas..ya gotcher hillbillies..yer arms runners..yer latinino's..whorehouse..drug runners..homes that have seen better days..looks like a texas border town Very Happy which also plays into the point scorpion makes..could be anywhere and nowhere..it aitn real..so..do yer loadouts how ya feel most comfy and label yer game how ya want..the joy of 1.13 Very Happy


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190080] Fri, 04 July 2008 01:18 Go to previous messageGo to next message
WillyWonka

 
Messages:124
Registered:February 2006
Location: Sweden/Sverige
Just curious, how do we know Kingpin is Hungarian?
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190081] Fri, 04 July 2008 01:24 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Simple: It's mentioned in prof.dat.


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190091] Fri, 04 July 2008 06:29 Go to previous messageGo to next message
SeriousPenguin
Messages:6
Registered:March 2008
Ah, so that's how it was. Hamous can insta-travel. Damn, why didn't I notice such an obvious fact?
Whoever wrote that little story about Hamous and his truck, what was he thinking? Putting a relevant information like the ice cream truck while making it random irrelevant nonsense for no reason. The author is such a clown.
Anyways, insta-traveling explains all. You backed it up flawlessly. I'll just go back to lurking now.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190092] Fri, 04 July 2008 06:31 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
insta travel has always existed in ja2..its how you explain why..it takes you an hour to travel to another sector..but..the enemy can enter instantly and attack you..insta-travel Very Happy


Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190104] Fri, 04 July 2008 13:13 Go to previous messageGo to next message
the scorpion

 
Messages:1849
Registered:September 2004
Location: CH
SeriousPenguin
Ah, so that's how it was. Hamous can insta-travel. Damn, why didn't I notice such an obvious fact?
Whoever wrote that little story about Hamous and his truck, what was he thinking? Putting a relevant information like the ice cream truck while making it random irrelevant nonsense for no reason. The author is such a clown.
Anyways, insta-traveling explains all. You backed it up flawlessly. I'll just go back to lurking now.


don't make a clown of yourself. the alumni sais "hamous was last seen heading in the direction of istanbul" or something like that.

This is just the same as saying "terrorist xy was last seen fleeing from both the Mob and the UN after a failed assassination where he confused UN politician xy with mafya goon xz"

Obviously, this wasn't in arulco yet the terrorist IS in arulco. That doesn't require insta-travel. There's a reason why the alumni page is called alumni page and not "very latest news page" it's because Alumni page is supposed to explain what happened to ja1 characters, explain the dissapearance of some (dead, nerve clinic, whatsoever) or to, in a hindsight, make their appearance in the game more plausible, like Hamous who aimlessly travels the world in a truck. There's no better reason to make him appear without any purpose in arulco because of this.

there is no time given either. They may have seen him going into that general direction like 5 years ago. No need for any insta-travel. if you read the other alumni messages, they are not really investing a lot of energy to keep track of the alumni.

The writer of hamous backgroudn trivia was thinking that ja2 players will be smart enough to figure that the message in this is that hamous could be anywhere or nowhere. They didn't make it too obvious you'd bump into him, but they didn' rule it out (like for other chars). They certainly didn't expect anybody to believe this sideline makes up the identity of arulco and setting of the story Very Happy


this is background trivia without ANY implication to the game whatsoever. Hamous can be anywhere is the only thing this part of the story is supposed to tell you. Just like the terrorists can be anywhere, just like Mike can be anywhere. it's so totally retarded to assume that this sideline trivia is supposed to define where the game is set, especially if every single other aspect strongly points to something else.
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190905] Wed, 16 July 2008 05:44 Go to previous messageGo to next message
Apocal
Messages:2
Registered:June 2008
Isn't it mentioned explicitly that Arulco is South American in the recon report?
Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #190908] Wed, 16 July 2008 07:36 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
I think we are coming round to the whole problem of Arulco. It doesn't exist so technically we can equip them any way we like Razz

@Scopion - I have made my own loadouts, but I am not completely happy with them hence why I haven't posted them. I was merely curious as to how others have made some of their loadouts. I have a fair bit on my plate at the moment beside worrying about how my enemy is equipped in JA2. More interested in sorting out a new Single Click installer and one for MFM too.

[Updated on: Wed, 16 July 2008 07:39] by Moderator



Re: EnemyGunChoices.xml - draft Alruco Order(s) of Battle[message #193346] Sat, 09 August 2008 21:03 Go to previous messageGo to previous message
Apocal
Messages:2
Registered:June 2008
OK, I'm having a bit of trouble. I already set up the average Arulcan squad as 13 men, at the start of the game with one MG, a shotgun, a pistol (squad ldr) and ten M16A1 rifles. My only problem is a little bit later I want to add in the M79, but can't figure out a way to reliably get enemies to carry it. Machine guns are no problem, in five battles I've hit three of them, no problem, I've also run into a shotgun and a few pistols, but damn if I can get them to get a M79.
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