Action point problems with .30 cal machine gun[message #77692]
|
Thu, 16 October 2003 20:10
|
|
wzombie |
Messages:4
Registered:October 2003 |
|
|
Yeah...
How come, sometimes, that .30 cal machine gun takes a whole lot of action points (20-23, first burst only i.e. weapon not already raised) and sometimes the first burst takes very little action points (9-12 or something).
In both cases, the merc (IMP, actually, started fresh, not imported) firing is completely healthy.
No, I'm not using energy boosters to lower the action point cost for firing the first shot/burst.
I've noticed that this has sometimes something to do with the direction where you're firing; I mean whether you're firing straight ahead or if your merc needs to turn 45 degrees to aim (crouched or standing).
I'm playing with JA2UB version 1.01 with SOGpatch installed also.
Report message to a moderator
|
Civilian
|
|
|
|
Re: Action point problems with .30 cal machine gun[message #77694]
|
Fri, 17 October 2003 06:56
|
|
DaethWalker |
|
Messages:98
Registered:September 2003 Location: Rocky Point, NC |
|
|
Not sure about this paticular weapon. But, any weapon you fire will vary in APs.
Depends on your merc doing the firing, whether he/she's crouched, lying down or standing and the direction of the enemy he/she's firing at.
If standing it costs 1 AP to turn, crouched is 2 APs and lying down is 5-6(?) APs. Not positive about the last one.
Being on Stealth will also increase turning APs, at least in the original games. This seems to not be the case in some Mods.
It will also vary depending on location.
Say, your merc is lying down, hiding behind a rock and wants to fire at an enemy behind him on a roof. Not only does he have to do a 180, but he might also have to crouch or stand up to make the full turn. He/she then returns to lying down to make the shot.
That's why I always check the location of all my mercs and decide who can take the easiest and less costly (in APs) shot.
You can also adjust the stance of your merc and save APs.
Instead of making the shot while lying down. Have your Merc rise to a crouch or even stand up. You can sometimes cut your APs in 1/2 to fire the same shot.
You can also be spotted and interupted doing this, so be careful. :rifle:
Report message to a moderator
|
Corporal 1st Class
|
|
|
Re: Action point problems with .30 cal machine gun[message #77695]
|
Sat, 25 October 2003 04:47
|
|
LCJr. |
|
Messages:83
Registered:November 2001 |
|
|
Its a bug in the game with draw costs. The .30 MG has a really high draw to simulate setting up the tripod. However if you draw then turn and fire the game only charges you 3AP regardless of the weapons draw cost.
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|