Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » need some advices and answers
need some advices and answers[message #77704]
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Mon, 20 October 2003 09:44
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Basher |
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Messages:8
Registered:October 2003 Location: Nuernberg, Germany |
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Hi!
Since three days I play this phantastic mod. It's like a new JA-expansion, because - as far as I can say it ATM - all features look and "feel" very professional.
Of course I've got to get used to all those new ideas (recoil buffer, bandana and the like) and the somtimes odd weapons.
A bit deeper in the game now, I'm uncertain about some items and places; currently I'm clearing remaining sectors in the iron triangle region. I found all quest items and maps so far without any problems.
Maybe I can get some advices of the more advanced folks here:
1) SOG-Towel, talisman, medal of honour
The description about the talisman reads "...fits into any necklace". Until now I did not find anything, which fits with this item. Is there something and if not: Is it worth to waste a slot for that talisman? Somebody mentioned in this forum, that there is an item to be combined with the towel.
2) Same about the medal of honour. If I "touch" it in the inventory of a merc, the body becomes highlighted, just like if it was a camokit or something else to apply onto the body. I just could not notice any effects.
3)In sector K14 or K15 (north of a "....-hamlet"), after defeating the VC there, my IMP said something about a door and it shoud be possible to open it somehow. I cannot find any door. Is it, too, a remain from original UB like the bloodcat quest or is there a door to underground?
4) In another thread the russian LMG RPG is praised as one of the better weapons. So far I found 2 LMGs called "RPD" (7.62x39), which seems to be ways better than the M60. Is this the same or is there an "RPK" which is even better?
(EDIT: Question about RPK is answered. Found one. IS better)
BTW, is the M60 really that bad? When I did my service in the German army, I had the opportunity to shoot some rounds with one and it made a solid impression.
Thanks in advance!
B.
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Re: need some advices and answers[message #77706]
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Tue, 21 October 2003 00:57
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Basher |
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Messages:8
Registered:October 2003 Location: Nuernberg, Germany |
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thanks for the answer.
About Spooky: I gave him the silent rifle and he kept his swedish SMG. He is my main sneaking scout and has to be silent, of course...but unfortunately he is a psycho, too. So I prefer to give him only silenced weapons. Just in the last battle of the iron triangle he hit 99 in marksmanship. For Ruiz I had no assignement, so I kept him as my main repair guy. I regret that, because he seems indeed to be very capable; almost every hour he gains a point in tech or agi...
New Questions:
It seems not to possible to steal from tanks, like it was in the original JA, right?
OTOH it is easy to destroy them with satchel charges ((:
An Loc City: I went in at night, came from the north east. Whenever the fight starts (even silently and hand-to-hand), they blow up something in the NE-part of the sector. I can try, whatever I want, it seems not to be possible, to avoid this. Do I miss anything important, when they blow up that stuff?
Best
B.
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Re: need some advices and answers[message #77712]
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Tue, 21 October 2003 09:16
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Basher |
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Messages:8
Registered:October 2003 Location: Nuernberg, Germany |
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Headshot,
thanks for the hint, but as I said, I did it, once I realized, what's going on. Did it the hard way, though (:
Sneaked to the centre with IMP and Spooky; they got the report and held position against the silly AI, until the rest fought the way to them.
What I was asking: Is this the only place where I could loose am important item or are there more sectors, where the enemy trys to destroy quest items and / or major goodies?
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Re: need some advices and answers[message #77715]
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Tue, 21 October 2003 23:03
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Basher |
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Messages:8
Registered:October 2003 Location: Nuernberg, Germany |
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I guess, it was reported before, but anyway: When I took the chopper to the LZ west of An Loc, I found myself in a rather hefty fight. Between militia and VC was a river; on the VC's side were 2 tanks. The militia kept bombarding the tanks with smoke- and teargasgranades. Ok, it made a bit of sense, because it disturbed the LOS of the tanks for some time. But the worst happened then: Three VCs came near their side of the river and a militia shot them with a LAW! That happened several times; then the gas faded away and the tanks started shooting again. Right into the bunch of militias, which were too stupid to fight back or at least to run away. So they all were wasted by 2 tanks with 3 or 4 shots. Ridiculous. When I scavanged the place after battle, I found about 5 unused LAWs.
I don't blame the MOD for this, of course not. But I ask, if it might be possible to alter the AI in future MODs. Just a little bit less suicidal would be ok (:
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Re: need some advices and answers[message #77724]
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Fri, 24 October 2003 21:00
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Basher |
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Messages:8
Registered:October 2003 Location: Nuernberg, Germany |
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currently I'm doing the VC-undergrounds in the SW, south to where I found that "Unknown".
IMP and 3 others are lvl 10, Spookie lvl 9 and Taylor lvl 8. Normally I should get tons of interrupts, like I usually get, fighting night or day. Not in those undergrounds.
Not that I have serious problems; I can go through all that. Just out of curiosity: Is underground area considered low lighted? Will my "rest light amplifiers" make any sense down there? I mean, they pop out of nowhere, just if I had a lvl 1 squad ...lol
Then: Howcome those lil' VC are so tough all the sudden? Manipulated by the mod-maker? If so, IMHO it's a bit overdone ((:
Nothing against a tough enemy, but three shots to the head, 2 bursts with RPGs and the guy just went from "extraordinary" to "healthy" and is even firing back a couple of times....I don't know....
Other experiences?
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