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need some advices and answers[message #77704] Mon, 20 October 2003 09:44 Go to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
Hi!

Since three days I play this phantastic mod. It's like a new JA-expansion, because - as far as I can say it ATM - all features look and "feel" very professional.
Of course I've got to get used to all those new ideas (recoil buffer, bandana and the like) and the somtimes odd weapons.

A bit deeper in the game now, I'm uncertain about some items and places; currently I'm clearing remaining sectors in the iron triangle region. I found all quest items and maps so far without any problems.
Maybe I can get some advices of the more advanced folks here:

1) SOG-Towel, talisman, medal of honour
The description about the talisman reads "...fits into any necklace". Until now I did not find anything, which fits with this item. Is there something and if not: Is it worth to waste a slot for that talisman? Somebody mentioned in this forum, that there is an item to be combined with the towel.
2) Same about the medal of honour. If I "touch" it in the inventory of a merc, the body becomes highlighted, just like if it was a camokit or something else to apply onto the body. I just could not notice any effects.
3)In sector K14 or K15 (north of a "....-hamlet"), after defeating the VC there, my IMP said something about a door and it shoud be possible to open it somehow. I cannot find any door. Is it, too, a remain from original UB like the bloodcat quest or is there a door to underground?
4) In another thread the russian LMG RPG is praised as one of the better weapons. So far I found 2 LMGs called "RPD" (7.62x39), which seems to be ways better than the M60. Is this the same or is there an "RPK" which is even better?
(EDIT: Question about RPK is answered. Found one. IS better)
BTW, is the M60 really that bad? When I did my service in the German army, I had the opportunity to shoot some rounds with one and it made a solid impression.

Thanks in advance!

B.

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Private
Re: need some advices and answers[message #77705] Mon, 20 October 2003 21:49 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher

(1+2)
As far as i know the SOG Towel and the Purple heart serve no purpose.

The Talisman replaces the metaldetector in this mod. Give it to one of your low level (level 1-4)Mercs and when he gets close to a mine you will see a blue flag pop up. Higher level Mercs will (usually) spot mines on their own.

(3)
Those are left overs from UB, you can ignore it.

(4)
You already found out. My tip is to give Spooky a buffed RPD (sniperscope, recoilbuffer, bipod,rod&spring) or buffed RPK and watch him turn into a killing-machine Very Happy

About the M60..It has good range, but you can't equip it with a Sniperscope or a recoilbuffer thus making this gun pretty worthless later on in the game. Give Ruiz the buffed Stoner LMG or the M1919 A6 and you have a very valuable Machinegunner.

Hope this helps you out a little bit!

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Master Sergeant
Re: need some advices and answers[message #77706] Tue, 21 October 2003 00:57 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
thanks for the answer.
About Spooky: I gave him the silent rifle and he kept his swedish SMG. He is my main sneaking scout and has to be silent, of course...but unfortunately he is a psycho, too. So I prefer to give him only silenced weapons. Just in the last battle of the iron triangle he hit 99 in marksmanship. For Ruiz I had no assignement, so I kept him as my main repair guy. I regret that, because he seems indeed to be very capable; almost every hour he gains a point in tech or agi...
New Questions:
It seems not to possible to steal from tanks, like it was in the original JA, right?
OTOH it is easy to destroy them with satchel charges ((:
An Loc City: I went in at night, came from the north east. Whenever the fight starts (even silently and hand-to-hand), they blow up something in the NE-part of the sector. I can try, whatever I want, it seems not to be possible, to avoid this. Do I miss anything important, when they blow up that stuff?

Best

B.

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Private
Re: need some advices and answers[message #77707] Tue, 21 October 2003 02:30 Go to previous messageGo to next message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
Quote:
Originally posted by Basher:

An Loc City: I went in at night, came from the north east. Whenever the fight starts (even silently and hand-to-hand), they blow up something in the NE-part of the sector. I can try, whatever I want, it seems not to be possible, to avoid this. Do I miss anything important, when they blow up that stuff?

Best

B.
Those are "panic triggers". They just detonate some preplant charges and hope you are near and get hurt...

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Staff Sergeant
Re: need some advices and answers[message #77708] Tue, 21 October 2003 02:31 Go to previous messageGo to next message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
Some spoileritems also:

Recoil Buffer = Laser Scope
Lucky Charm = Metal Detector

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Staff Sergeant
Re: need some advices and answers[message #77709] Tue, 21 October 2003 03:49 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
aha, panic triggers...

To make it short: The first quest is AFAIR FB George, where they blow the report, as soon as I get noticed.
Question: Is this the only place, where I could miss a quest-item / good stuff, because they vaporize it before I can come close and are all future explosions "panic triggers"?

Don't misunderstand me; I have no problems to sneak into a place and make my way to where I want to go. I just ask, because it is sometimes a bit tedious to sneak past all those baddies and it would be frustrating, if there is nothing to find.

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Private
Re: need some advices and answers[message #77710] Tue, 21 October 2003 03:54 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher Ruiz, Taylor, Spooky and Tex are very fast learners.

Ruiz; Stats rise very fast in the Mec and Agi traits, while his health and Marksmanship will grow on a regular basis aswell.

Taylor; Give him a Chicom with a Sniperscope and his Marksmanship goes up at a very fast rate. If you let him practice, his exposives and medical stats go up fast aswell.

Tex; Let him shoot a lot, i had his marksmanship from 65 up to 94 before i even got to An-Loc Base.

Spooky; Earns fast Marksmanship points. Will learn everything about explosives aswell, this will also increase his Wisdom points!

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Master Sergeant
Re: need some advices and answers[message #77711] Tue, 21 October 2003 04:06 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher

At FB George; sneak in from the south from the middle of the map with ONE Merc with at least 35 points for explosives, blow open the locker with charges (handgrenades in this mod)and pick up the FB report, then head the same way back. You should not be noticed at all if you do this the right way.

After that you can go back in in full force and engage Charlie and when they blow it all skyhigh it doesn't matter cuz you already got the report.

-spoiler-
Return the FB record to Colonel Innis and he will give you a Special Weapons requisition. You can either exchange it for a Silent Carbine at the base at the Quartermaster or a Artillery order from LT Stone at the FB.

Hope this helps you decide if it's worth it.

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Master Sergeant
Re: need some advices and answers[message #77712] Tue, 21 October 2003 09:16 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
Headshot,

thanks for the hint, but as I said, I did it, once I realized, what's going on. Did it the hard way, though (:
Sneaked to the centre with IMP and Spooky; they got the report and held position against the silly AI, until the rest fought the way to them.
What I was asking: Is this the only place where I could loose am important item or are there more sectors, where the enemy trys to destroy quest items and / or major goodies?

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Private
Re: need some advices and answers[message #77713] Tue, 21 October 2003 19:00 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher. Try hard to get Bullock back to An Loc Base in one piece. but first chat him up so he will give you the aerial reconnaisance report. This report will grant you acces to the M1919 A6. You will get this baby from the Base Commander at An Loc if you give him the report.

Just for the M1919 A6 Bullock doens't need to survive, but if you want to fly around in a chopper untill your money runs out i suggest you DO keep him alive.

I think the "retrieve FB George report" and the "Rescue Bullock" quests are the only ones keeping you from losing valuable goodies. Correct me if i'm wrong guys Smile

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Master Sergeant
Re: need some advices and answers[message #77714] Tue, 21 October 2003 19:10 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher

"...and held position against the silly AI.."

I think in this mod the enemies AI spend a lot of time on the firing range because i think Charlie's accuracy is sometimes way to good :bawling:

Just look at the FB Judy fight or the An Loc base battle...it's horrible :bawling:

And correct me if i'm wrong but i think all the militia have been set to fire headshots only! Which explains their low hits percentage :sadyellow:

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Master Sergeant
Re: need some advices and answers[message #77715] Tue, 21 October 2003 23:03 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
I guess, it was reported before, but anyway: When I took the chopper to the LZ west of An Loc, I found myself in a rather hefty fight. Between militia and VC was a river; on the VC's side were 2 tanks. The militia kept bombarding the tanks with smoke- and teargasgranades. Ok, it made a bit of sense, because it disturbed the LOS of the tanks for some time. But the worst happened then: Three VCs came near their side of the river and a militia shot them with a LAW! That happened several times; then the gas faded away and the tanks started shooting again. Right into the bunch of militias, which were too stupid to fight back or at least to run away. So they all were wasted by 2 tanks with 3 or 4 shots. Ridiculous. When I scavanged the place after battle, I found about 5 unused LAWs.
I don't blame the MOD for this, of course not. But I ask, if it might be possible to alter the AI in future MODs. Just a little bit less suicidal would be ok (:

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Private
Re: need some advices and answers[message #77716] Wed, 22 October 2003 05:23 Go to previous messageGo to next message
Heart is currently offline Heart

 
Messages:39
Registered:July 2003
Location: Bear's Pit (well, not all...
That militia /tank fight is easier to tackle when attacking from the other side (not using it as landing zone). There is some hint in the game that VC are having made provisions against an attack therte etc etc
Also I found it a worthwhile use of one of the artillery requisitions to take out the tanks before the milita incurred too many losses. Tanks have lower "health" points than in regular JA. But of course it is much more fun to take out all the tanks with Gaston and molotovs. Gives me that WWII feeling in the middle of a Vietnam campaign... :naughty: :naughty:

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Private 1st Class
Re: need some advices and answers[message #77717] Wed, 22 October 2003 08:58 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher

Yeah, that's a rather lame thing that happens. I usally end up with Stogie and Cougar waisting valuable LAW's on those two tanks. But it did happen that Militia engaged the tanks with LAW's so it is possible, but don't ask me what has to be done before that reaction is triggerd :whoknows:

@Heart

As you say so yourself it's more fun to do it the hardcore way but unfortunately Friendly AI sometimes really gets on my nerves :sadyellow:

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Master Sergeant
Re: need some advices and answers[message #77718] Wed, 22 October 2003 17:14 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
what I cannot understand, is the difference between some NPCs.

When I started to go for the POW-camp, I had a hard time at the LZ, where the chopper brings me to. It was occupied by elites, about one dozen. I was really surprised, what they are able to do. So I suggest, that the programmers and / or mod-scripters boosted the AI of individuals. Just don't know, how that works.

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Private
Re: need some advices and answers[message #77719] Wed, 22 October 2003 18:22 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Basher

Yeah, that LZ is one of the toughest fights in this mod. All the elites are armed with Dragunov's and again, i might add, of the scale marksmanship :whoknows:

If you bring in a team of more then 4 guys you will lose 2 KIA with headshots from the second the screen has been loaded *sigh* But you sure as hell have a nice firefight!

I found the map where Bullock is very hard aswell, 2 dozens of elites outgunning you is not a good start of the day Very Happy one other i had some serious battle is two maps under Gow Nih. 7 or 8 elites with 2 RPG's and lots of ammo to use them...

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Master Sergeant
Re: need some advices and answers[message #77720] Thu, 23 October 2003 22:25 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
now I escorted Bullock, delivered report and got the .30 SMG. Again I was a bit disappointed, because it is not possible to attach a scope and a recoil buffer. Will try it anyway.
IMHO until now the russian respectively chinese weapons are the rulers of this mod.

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Private
Re: need some advices and answers[message #77721] Thu, 23 October 2003 23:25 Go to previous messageGo to next message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
Quote:
Originally posted by Basher:
now I escorted Bullock, delivered report and got the .30 SMG. Again I was a bit disappointed, because it is not possible to attach a scope and a recoil buffer. Will try it anyway.
It has 75 range and low burst penalty, so it's recommended if you have strong merc to carry it.

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Staff Sergeant
Re: need some advices and answers[message #77722] Fri, 24 October 2003 07:57 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
Leaving the possibility to mount scopes on MG's was done on purpose, in JA UC it's probably not an option aswell, for the simple idea of MG's are mend to spray on autofire and not to be used as semi-sniperrifles...

But i agree with you this time since there are only 4 belts available for this superb machinegun you will be out of ammo after 3 sectors :whoknows:

I agree about the Russian weapons, RPD's and RPK's are the mainstay of my team, combined with 2 RPG's makes Charlie run for their lives :pitchfork:

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Master Sergeant
Re: need some advices and answers[message #77723] Fri, 24 October 2003 09:43 Go to previous messageGo to next message
D A Sharp is currently offline D A Sharp

 
Messages:161
Registered:November 2001
Location: Palo Alto, California
Quote:
for the simple idea of MG's are mend to spray on autofire and not to be used as semi-sniperrifles
Check out my M249 from my Germany days.
http://hometown.aol.com/dasharpin/images/1989001.jpg

All US MGs come with scope mounting hardware as part of their BII (Basic Issue Items). The AN/PVS-5 when used with its daylight cover works like any civilian scope, just heavier and with a much more functional reticule. The Scope in the photo is a civilian hunting scope mounted on my M249s PVS-5 mount. Every MG I've fired with the exception of the MG-3 shoots fairly tight groups if fired while using their Bipods or a tripod and the gunners intent is to hold to a point target. In the US getting the beaten area serviced (shooting at an area target) is a function of the gunner not the weapon. It takes a while but traverse and search firing with an automatic weapon is not too hard to master.

EDIT- The M2HB (.50 HMG) has a long history of being used for long range single shot "sniping". It is unusual in having a selector lock that allows the gunner to select semi or full auto.

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Staff Sergeant
Re: need some advices and answers[message #77724] Fri, 24 October 2003 21:00 Go to previous messageGo to next message
Basher is currently offline Basher

 
Messages:8
Registered:October 2003
Location: Nuernberg, Germany
currently I'm doing the VC-undergrounds in the SW, south to where I found that "Unknown".

IMP and 3 others are lvl 10, Spookie lvl 9 and Taylor lvl 8. Normally I should get tons of interrupts, like I usually get, fighting night or day. Not in those undergrounds.

Not that I have serious problems; I can go through all that. Just out of curiosity: Is underground area considered low lighted? Will my "rest light amplifiers" make any sense down there? I mean, they pop out of nowhere, just if I had a lvl 1 squad ...lol
Then: Howcome those lil' VC are so tough all the sudden? Manipulated by the mod-maker? If so, IMHO it's a bit overdone ((:
Nothing against a tough enemy, but three shots to the head, 2 bursts with RPGs and the guy just went from "extraordinary" to "healthy" and is even firing back a couple of times....I don't know....

Other experiences?

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Private
Re: need some advices and answers[message #77725] Fri, 24 October 2003 21:39 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@ D A Sharp Hey, i can't help it, it's what you MOD OPS are telling us humble lowlifes in some of the threads Very Happy

@Basher

I use a simple tactic in the tunnels, pop one Charlie, then let the other come check what happend with their buddy. Make sure your pointman has backup from a high level merc with a autofire weapon and another one with stungrenades or a M203. You will get lots of interrups (Well i did!) and to make sure the bastard doens't get up and shoots you have your back up man throw a stun grenade or pop off a 40mm. I killed a couple of dozen Charlies in the tunnels this way.

Also have your point man wear the lucky charm for those nasty boobytraps. Speaking of boobytraps, you can turn the tables around. Ever tried placing mines or TNT with a remote detonator and running back a short distance with Charlie coming after you? It's fun Wink

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Master Sergeant
Re: need some advices and answers[message #77726] Mon, 27 October 2003 04:26 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Mr. Headshot:
Leaving the possibility to mount scopes on MG's was done on purpose, in JA UC it's probably not an option aswell, for the simple idea of MG's are mend to spray on autofire and not to be used as semi-sniperrifles...

But i agree with you this time since there are only 4 belts available for this superb machinegun you will be out of ammo after 3 sectors :whoknows:
Please feel free to fire up the editor and create as much ammo as you like. Ammo wasn't meant to be scarce in this mod, except maybe for the rockets and the upgraded AP ammo.

The weapons are pretty rare and have limited features, but each one has a strong side to it. The damage and range values won't survive the scrutiny of any weapons nut. They're just meant to provide a kind of upscaling throughout the campaign and to work well with the game engine.

Initially the campaign had no nightscopes too. The main intent was to make a kind of more careless arcade-like play. Back to basics, just go in and fry some arse :nurse:

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Sergeant
Re: need some advices and answers[message #77727] Mon, 27 October 2003 07:04 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Dr.Quack

Oh don't get me wrong, i really like the way "special" guns can be used in the game by solving quests and stuff. It's just that every sector in this map has, what? 20 enemies average? Which is fine by me. But if there are 400 bullets for a gun that uses 5 shot bursts everytime you're empty handed very quickly :whoknows:

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Master Sergeant
Re: need some advices and answers[message #77728] Tue, 28 October 2003 02:30 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Sounds like you got a bad deck of cards from the random number generator. On average there should be about double that amount of .30-06 ammo in the last base. All the ammo and weapons stashes are randomized to make the campaign different each time, but sometimes the JA2 randomness generator can produce streaks of uneven results, we all know that from the shooting right Very Happy

Maybe you can go back to the first stages and collect the leftovers if you want to play it fair though Razz

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Sergeant
Re: need some advices and answers[message #77729] Tue, 28 October 2003 07:24 Go to previous messageGo to next message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Dr.Quack

"Maybe you can go back to the first stages and collect the leftovers if you want to play it fair though"

Which makes perfectly sense..But the one thing i really really dread about Jagged Alliance is the inventory screen management. I mean in the SOG mod there will be 900+ items at some bases, meaning having to click 11 pages of items every time for every Merc. I mean going to all the (fire)bases collecting those 8 rounds of .30-06 ammo and putting them all in the gun by a mouseclick...Aahhhh! :whoknows:

I'm not sure about the random generator thing you said. I ALWAYS have 4 belts for the M1919 A6. There's enough 7.62 Nato belts for the M60 i guess and about 5 or 6 boxes of 5.56 ammo for the Stoner.

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Master Sergeant
Re: need some advices and answers[message #77730] Tue, 28 October 2003 08:46 Go to previous messageGo to next message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
Quote:
Originally posted by Mr. Headshot:
@Dr.Quack

"Maybe you can go back to the first stages and collect the leftovers if you want to play it fair though"

Which makes perfectly sense..But the one thing i really really dread about Jagged Alliance is the inventory screen management. I mean in the SOG mod there will be 900+ items at some bases, meaning having to click 11 pages of items every time for every Merc. I mean going to all the (fire)bases collecting those 8 rounds of .30-06 ammo and putting them all in the gun by a mouseclick...Aahhhh! :whoknows:

I'm not sure about the random generator thing you said. I ALWAYS have 4 belts for the M1919 A6. There's enough 7.62 Nato belts for the M60 i guess and about 5 or 6 boxes of 5.56 ammo for the Stoner.
I used editor for a while and there are specified "exist chance" for almost every item. So like there should be some randomness, but some items have like 90 % exist chance, so they exist almost every time.

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Staff Sergeant
Re: need some advices and answers[message #77731] Wed, 29 October 2003 17:37 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
I just checked, the last base in B13 has 1600 rounds in .30-06 caliber. They all have a 75% probability, so that should leave ~1200 rounds on average. If the game lowered the 75% to effectively 25% I hope it's really the lower margin of the random generator. Problem noted for if/when Jay decides to makes a final patch for the campaign...

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Sergeant
Re: need some advices and answers[message #77732] Wed, 29 October 2003 18:51 Go to previous message
Aecho is currently offline Aecho

 
Messages:261
Registered:August 2003
Location: The Netherlands, Europe
@Dr.Quack. Thanks alot :cheers:

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Master Sergeant
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