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UC for 1.13[message #94451] Mon, 04 September 2006 01:42 Go to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
Will there be a Version of UC for 1.13 ?

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Private 1st Class
Re: UC for 1.13[message #94452] Mon, 11 September 2006 17:05 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
afaik there

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Corporal
Re: UC for 1.13[message #94453] Tue, 12 September 2006 18:44 Go to previous messageGo to next message
FastZ is currently offline FastZ

 
Messages:122
Registered:January 2003
Location: Aalten, Netherlands
Really? Cool! Smile

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Sergeant
Re: UC for 1.13[message #94454] Wed, 13 September 2006 13:06 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
I think wil473 and company are working on it now. Smile

I am looking forward to it too, very much.

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Sergeant Major

Re: UC for 1.13[message #94455] Wed, 13 September 2006 21:13 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
:rulez: "We have a douchebag convention over here."

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Master Sergeant
Re: UC for 1.13[message #94456] Sat, 16 September 2006 00:25 Go to previous messageGo to next message
panzerrabbit is currently offline panzerrabbit
Messages:1
Registered:September 2006
Location: China Shanghai
Anything to preview now?
I'm using the UC maps on 1.13 and it's so strange.

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Civilian
Re: UC for 1.13[message #94457] Sat, 16 September 2006 22:51 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
It is not just maps, but:
prof.dat -> UC had its own, proedit can add in the 1.13 stuff, copy paste, rename
sounds -> UC characters
weapons/item mod -> a basic one has been done for a while, but I've fallen behind keeping it up to date (still stuck with June '06 variable set)
exe -> still awaiting word from the Judge regarding getting the strategic map stuff re-intergrated
(We all seem to be busy with other stuff, I myself haven't had time to mess with JA in weeks and will no for another two at least.)

Oh I'm sure I missed something above, but that about covers it. Refer back to the original UC-1.13 Hybrid thread for more information. http://www.ja-galaxy-forum.com/forums/ultimatebb.php?ubb=get_topic;f=30;t=000001;p=2#000073

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Lieutenant

Re: UC for 1.13[message #94458] Fri, 22 September 2006 20:14 Go to previous messageGo to next message
BulletSix is currently offline BulletSix

 
Messages:44
Registered:October 2005
Location: Germany
from my pint of view the exe-part is the most mystical ^^

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Corporal
Re: UC for 1.13[message #94459] Wed, 03 January 2007 06:58 Go to previous messageGo to next message
Toan is currently offline Toan

 
Messages:47
Registered:February 2006
Location: United Kingdom
Hopefully this'll come along soon... it's getting frustrating and not to mention confusing having one guy that loads such a calibre bullet and finding out it requires another...

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Corporal
Re: UC for 1.13[message #94460] Mon, 15 January 2007 23:01 Go to previous messageGo to next message
Omega is currently offline Omega

 
Messages:63
Registered:January 2004
Location: Peterborough, England
Well what ever you guys do please dont give up, UC is such an amazing mod, and so is 1.13, and if they were fused together just think of how good that would be, you could practictly sell it as a stand alone game (although I know you wont and cant because of law and your doing it for the community, for which im deeply greatful for) but hey, i'd buy it!

This has to be the best forum (out of all types of forums such as clan forum, debate ect..) of all because everyone here just seems to work together and bring together ideas and support and its just really good, so I thank all of you, because without this community there wouldnt be a UC or a 1.13 and I would probably not still be playing JA2 to this day, and because there is a community, there are mod teams, and because there are mod teams there is new life being brought into this game so thank you all.

I have just finished a game of 1.13 and loved all the new features and before that I had finished UC and now im going back to UC to play another game while I wait for this possible hybrid of 1.13 and UC (now you can either call it UC2 or UC 1.13 Razz )

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Corporal
Re: UC for 1.13[message #175508] Wed, 13 February 2008 06:43 Go to previous messageGo to next message
JRCCrow is currently offline JRCCrow

 
Messages:8
Registered:October 2006
Location: Apache Junction, Arizona
Hope I am being redundant, I have search through the site as best I can, just wondering if there is any word on UC 1.13, I think that would be the ultimate, especially with the new inventory. WOW, thanks guys.....

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Private
Re: UC for 1.13[message #175583] Thu, 14 February 2008 06:23 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
It's even stickied Crow Smile

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=151896&page=1#Post151896

Nevermind... looks like you found the thread... But before you posted this? That linked thread is where you will find the most up-to-date information on UC 1.13. If there is no recent info there, then there is no recent info.

[Updated on: Thu, 14 February 2008 06:26] by Moderator

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First Sergeant

Re: UC for 1.13[message #175647] Thu, 14 February 2008 21:44 Go to previous message
JRCCrow is currently offline JRCCrow

 
Messages:8
Registered:October 2006
Location: Apache Junction, Arizona
Thank you Kaiden,
Sorry, I did not think to look in that forum. I'll bookmark it for future reference. Thanks again...

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Private
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