Spike quit[message #96382]
|
Mon, 23 February 2004 04:31
|
|
Twilight |
![](/images/ranks/private.png) |
Messages:19
Registered:September 2002 Location: The fantasy wonderland th... |
|
|
Hello,
my mercs were doing fairly well, when Spike quit. No apparent special reason, no earlier complaints, no low morale for a long time, just quit. I went back to an earlier save game, and the same thing happened again. Tried alcohol, tried leaving him alone by himself, tried a good, morale-raising battle, but, always the same result.
Any guesses as to why? Who from JA2 is a "modelled" (based) upon? Anyone have the same problem?
- Twilight :rifle:
Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
|
|
Re: Spike quit[message #96390]
|
Sat, 10 April 2004 06:09 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
|
|
Nails |
Messages:3
Registered:March 2004 |
|
|
Does any of you guys have Fidel in your team?
The only way I can keep Spike is to dismiss Fidel, do these guys have a problem with each other?
Report message to a moderator
|
Civilian
|
|
|
|
Re: Spike quit[message #96392]
|
Tue, 13 April 2004 05:14 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
|
|
Nails |
Messages:3
Registered:March 2004 |
|
|
Quote:Originally posted by Snicker:
How long after you hired him did he quit? YOu don't think Spike was originally Slay...? Spike quit less than 24 hours after I hired him even though he had high morale. On the other hand, who like Fidel anyway? :rolleyes:
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
Re: Spike quit[message #96402]
|
Sun, 08 August 2004 00:43
|
|
Phantom |
![](/images/ranks/corporal.png) |
Messages:66
Registered:November 2001 Location: behind you ... |
|
|
I ALWAYS employ mercs who hate each other! It's more amusing, and there's greater variety.
A shame that sometimes someone has to go (separating them doesn't always work), but I don't get too attached to any particular team member, so if they die or take permanent stat loss, well, that's what AIM insurance is for!
(btw, I don't make an IMP anymore, I'm sick of hearing the same voice all the time). Sometimes I just pretend that I'm directing a Tarantino-esque action flick, all the main characters get splattered.
Report message to a moderator
|
Corporal
|
|
|