Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » HOT KEYS
Re: HOT KEYS[message #284366] Wed, 22 June 2011 14:16 Go to previous messageGo to next message
tais

 
Messages:811
Registered:February 2008
Location: NL
JMich
Shift-w last I remember.

Yup i think i gave it that hotkey.

Doab
How do you open crates in 113, I'm stumped.

(optional)Hold Ctrl + hover over crate and left click

☆☆M☆☆
Re: HOT KEYS[message #284424] Wed, 22 June 2011 20:29 Go to previous messageGo to next message
gvag

 
Messages:15
Registered:January 2004
Re crates, thanks but it doesn't work. Merc just picks up the crate.

Thanks
Re: HOT KEYS[message #284425] Wed, 22 June 2011 20:32 Go to previous messageGo to next message
tais

 
Messages:811
Registered:February 2008
Location: NL
All depends on what you mean by a Crate, if you mean an ammo carrier crate then that works in a totally different way..
I meant the crates you find in tactical...

http://ja2v113.pbworks.com/w/page/40802363/Jagged-Alliance-2-1-13-Hot-Keys

[Updated on: Wed, 22 June 2011 20:36] by Moderator


☆☆M☆☆
Re: HOT KEYS[message #284426] Wed, 22 June 2011 20:34 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
You could have said that you mean ammo crates, doh. Has been explained dozens of times, click them on a gun to get mags.


Re: HOT KEYS[message #284475] Thu, 23 June 2011 12:10 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
A bit of a question here since I didn't see what I'm looking for in the hotkey guide, was there a movement hotkey to force mercs to stay in a stack movement formation and not space apart?

I'm just asking because I could have sworn I read a post like 6 months ago describing such a hotkey, there's just times when I'd find it useful.
Re: HOT KEYS[message #284477] Thu, 23 June 2011 12:44 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
Not possible in Ja2.

I once suggested a button with different moving orders while not in tb (as in Baldur's Gate).

You may have read this.
Re: HOT KEYS[message #284483] Thu, 23 June 2011 13:06 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
Yeah, that was probably it. Oh well, I will still play cautiously. :welder:
Re: HOT KEYS[message #303285] Wed, 11 April 2012 23:39 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
New one that hasn't been doc'd yet: shift-a to create ammo boxes in tactical.


Re: HOT KEYS[message #303294] Thu, 12 April 2012 06:05 Go to previous messageGo to next message
tazpn

 
Messages:99
Registered:December 2007
Location: CA, USA
Also Subtract (numpad -) is default binding for FastForward mode on any screen. (Changeable in ja2_options.ini).
Re: HOT KEYS[message #307743] Thu, 19 July 2012 20:56 Go to previous messageGo to next message
goc_man

 
Messages:107
Registered:November 2007
Location: Croatia
There are 2 lists of hotkeys on the Wiki site, and both are missing some shortcuts.
I made a new one, which is complete (sorted logically, corrected some stuff, all hotkeys tested).
Here it is: LINK (You can view it directly, or Download with the button to the far right)

Let me know if I missed something.
Tnx to the original makers of the Wiki lists and everyone who posted hotkeys here.

Re: HOT KEYS[message #312302] Tue, 20 November 2012 22:16 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Dunno if anyone noticed...
SHIFT + Right Mouse Button on gun ejects its magazine. You don't need to go into the description box to unload guns anymore.


Re: HOT KEYS[message #312330] Thu, 22 November 2012 07:57 Go to previous messageGo to next message
goc_man

 
Messages:107
Registered:November 2007
Location: Croatia
Updated the Hotkey list.
@ Buggler, tnx for the input. I didn't add all of those new ones, since my document is already crammed up, and I wanna keep it's size to 3 pages (2 for the important stuff, 3rd for the cheats) so it can be printer friendly. The new important and usefull stuff is included, but I feel that a shortcut for the credits (for example) isn't very important.
@ Sandro, tnx, also included the "SHIFT + Right Mouse Button" for ejecting ammo.

EDIT: Updated version: I included all the hotkeys. Now I believe that I collected every single one.
LINK --> HOTKEYS
Re: HOT KEYS[message #312380] Fri, 23 November 2012 22:54 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
@all: hotkeys pdf is updated in 1.13 development svn game dir.


Re: HOT KEYS[message #312827] Thu, 06 December 2012 13:24 Go to previous messageGo to next message
derek

 
Messages:151
Registered:April 2010
just one question:

how to open those message boxes in stuff like "clean guns" or "change/take off clothes" and similar?
Re: HOT KEYS[message #312830] Thu, 06 December 2012 15:20 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
CTRL + '.' (period) brings up a menue to choose from what to do.
Re: HOT KEYS[message #315900] Mon, 04 March 2013 06:05 Go to previous messageGo to next message
Spookylizard

 
Messages:14
Registered:March 2013

Is there a hotkey for toggling the display between interiors/exteriors of buildings? Somehow I must've hit something, because no matter how many mercs I shove in a room, the roof merely remains transparent and refuses to disappear. It's rather frustrating. Alt+Q, which seemed like my best hope, doesn't work, and merely acts like Q.
Re: HOT KEYS[message #315911] Mon, 04 March 2013 15:20 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Try toggling between ground level and roof with 'TAB'key.

And welcome to the pit. :wave:

[Updated on: Mon, 04 March 2013 15:21] by Moderator

Re: HOT KEYS[message #315926] Mon, 04 March 2013 20:10 Go to previous messageGo to next message
Spookylizard

 
Messages:14
Registered:March 2013

It's fixed itself. Not sure if it was some fooling around with tab or quitting and reopening the game, since I could've sworn that I had already done so and it didn't do anything. Oh well, it's fine now.

Thanks! I've lurked around here some to find answers and SCI's, but never got around to making an account until now.
Re: HOT KEYS[message #320462] Fri, 24 May 2013 03:33 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Is there a hotkey to start turn based combat when real time sneaking?
Re: HOT KEYS[message #320464] Fri, 24 May 2013 03:35 Go to previous messageGo to next message
Flugente

 
Messages:3158
Registered:April 2009
Location: Germany
If I recall correctly, Ctrl + Alt + Shift + T might do the trick. Yes, we do run out of shortcuts, and go to absurd lengths to find new ones.


Re: HOT KEYS[message #320564] Fri, 24 May 2013 16:15 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Yes. IIRC something like shift+x or shift+ctrl+x os such.
(in stable release there is a tooltip showing the shortcut on the according option in the preferences screen)

[Updated on: Fri, 24 May 2013 16:16] by Moderator

Re: HOT KEYS[message #321456] Fri, 07 June 2013 21:57 Go to previous messageGo to next message
P.Val

 
Messages:80
Registered:May 2010
Has the CTRL + D been removed? Before you could turn the "enemies drop all items" on/off with it. I know it was strange to have a hotkey for setting which you could only set before the start of a game, but for my playing style it was perfect.

I like to play on easy settings but with permadeath. (so it's a lot harder than as insane with savescumming) Having drop all enabled is essential especially at early stages, but I like to turn it off once in a while. For example, if I attack a group of enemies in a wilderness sector, I turn "drop all" on, as my mercenaries can collect all the items in the battle. When defending sectors, or taking new sectors when I already have taken at least one, I turn it off, so it also simulates that the rest of the equipment is used to equip the militia.

Now I can no longer do that. Was the hotkey really removed? I tried the latest dev version from a few days ago.

This also brings me a new idea: what about making this setting more complex than binary? For example:
0 - drop all deactivated (Vanilla)
1 - drop all active, but only when attacking non-city sector without militia
2 - drop all active, but only when attacking sector without militia
3 - drop all active, only when attacking
4 - drop all always active

.. or something similar.
Re: HOT KEYS[message #321457] Fri, 07 June 2013 22:11 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
Yes, sandro moved it to the campaign settings ages ago.
Btw, there's no need to 'simulate' equipping militia by changing the drop settings ... just equip militia.


Re: HOT KEYS[message #321458] Fri, 07 June 2013 22:24 Go to previous messageGo to next message
P.Val

 
Messages:80
Registered:May 2010
Yes, I've been missing for quite some time.
So there is now absolutely no way to disable the drop all without starting a new game?
Re: HOT KEYS[message #321768] Thu, 20 June 2013 15:43 Go to previous messageGo to next message
silversurfer

 
Messages:2164
Registered:May 2009
PVal
Yes, I've been missing for quite some time.
So there is now absolutely no way to disable the drop all without starting a new game?


The only way to change this during a game is the use of a debugger.
The variable is called "gGameOptions.fEnemiesDropAllItems".

Re: HOT KEYS[message #322026] Wed, 26 June 2013 00:20 Go to previous messageGo to next message
weidox

 
Messages:43
Registered:March 2013
Is there a key to turn on/off Rifle LAM-Flashlight? I don't find any difference between having it with batteries and without batteries (though unproportional camo penalty is always present), so I get impression that maybe it should be turned on somehow.. Cannot find any hotkey combination for this.
Re: HOT KEYS[message #322029] Wed, 26 June 2013 01:10 Go to previous messageGo to next message
Flugente

 
Messages:3158
Registered:April 2009
Location: Germany
It can only be turned on/off via item transformation. Note that during the day on surface sectors, light is out, even if the flashlight says it is on (because no point whatsoever, and this saves batteries).


Re: HOT KEYS[message #323096] Tue, 23 July 2013 02:13 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
I searched for information on the Rifle-LAM Flashlight and this thread was the only one I could find. If someone could explain (or point me to the proper thread) how it works now. (I don't even know what you mean by item transformation). Currently running SCI Unstable Revision 6232/1704.
Re: HOT KEYS[message #323100] Tue, 23 July 2013 03:37 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/318629/New_feature_dynamic_flash_ligh.html#Post318629
Re: HOT KEYS[message #323102] Tue, 23 July 2013 03:46 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
Thanks, that thread answers all my questions.
Re: HOT KEYS[message #328366] Wed, 20 November 2013 11:56 Go to previous messageGo to next message
Buggler

 
Messages:214
Registered:November 2009
--------------------------------
[color:#CC6600]Who moved my mouse? I want my cheese too.[/color]
--------------------------------
Existing Undocumented Hotkeys
Original Ja2
Tactical Screen\Radar Map:
Hotkey 'RMB' or 'Insert': Show overhead map
Tactical Screen:
- Hotkey 'Alt + F': Toggle Camera Follow Merc in Turn-Based Mode

New Hotkeys
r5702 superceded by r5977
Tactical Screen:
- Hotkey 'Ctrl + Shift + LMB': Jump over 1 diagonal tile (remapped)

r5758
Laptop:
- Hotkey 'Enter': for the most commonly-used button in AIM pages
- Hotkey 'Ctrl + LEFT ARROW': Go to first index for AIM Members, BR Shopping Screen & MERC
- Hotkey 'Ctrl + RIGHT ARROW': Go to last index for AIM Members, BR Shopping Screen & MERC
- Hotkey 'Shift + LEFT ARROW': Standardized jump 10 pages back for AIM Members, BR Shopping Screen & MERC
- Hotkey 'Shift + RIGHT ARROW': Standardized jump 10 pages forward for AIM Members, BR Shopping Screen & MERC

r5781
Strategic Screen\Sector Inventory:
- Hotkey 'Ctrl + LMB': Autoplace item from sector inventory to merc inventory and vice versa (function changed)
- Hotkey 'Ctrl + Shift + LMB': Autoplace stack from sector inventory to merc inventory and vice versa (function changed)
- Hotkey 'Ctrl + Y + LMB': (function disabled)

r5794
Cheat Mode\Tactical Screen:
- Hotkey 'Alt + .': Spawns item on the selected merc
- Hotkey 'Ctrl + Alt + .': Spawns the previous spawned item on the selected merc


r5822
Strategic Screen\Militia Assignment Popup:
- Hotkey 'Shift + LMB/RMB': Assign/unassign all militia in sector

r5827
Laptop\Email\Message Window:
- Hotkey 'LMB': Close email message
- Hotkey 'RMB': Delete email message prompt


r5869
Strategic Screen\Sector Inventory:
- Hotkey 'Tab + LMB': Restrict item from militia equipment (for MILITIA_USE_SECTOR_EQUIPMENT = TRUE)

r5900
Tactical Screen:
- Hotkey 'Ctrl + Shift + K': Equip sidearm/Swap sidearm with gunsling (for NIV only -r6894)
- Hotkey 'Alt + Shift + K': Equip knife/Swap knife with gunsling (for NIV only -r6894)

r5924
Tactical Screen:
- Hotkey 'Shift + #': Change to squad 11 to 20 (removed in r7133)
Save/Load Screen:
- Hotkey 'PageUp': Previous page
- Hotkey 'PageDown': Next page


r5977
Tactical Screen:
- Hotkey 'Alt + Shift + LMB': Jump over 1 diagonal tile (remapped)

r6156
Tactical Screen:
- Hotkey 'Ctrl + LEFT ARROW': Move selected merc to the left in merc panel
- Hotkey 'Ctrl + RIGHT ARROW': Move selected merc to the right in merc panel


r6280
Strategic Screen\Sector Inventory:
- Hotkey 'Ctrl + Tab + LMB': Restrict item in city sectors from move item assignment

r6347
Strategic Screen\Militia Assignment Popup:
- Hotkey 'Ctrl + LMB/RMB': Assign/unassign 5 militia in sector

r6407
Laptop & Tactical Screen:
- Hotkey 'Ctrl + Y': (Freed duplicate function for mouse locking in windowed mode, use 'Ctrl + Z' instead)

r6413
Tactical Screen:
- Hotkey 'Ctrl + Shift + G': Selected mercs move in formation

r6556
Tactical Screen:
- Hotkey 'Shift + 4': Show skill/traits menu

r6583 superceded by r6793
Tactical Screen\On Target Cursor:
- Hotkey 'O': alternate aiming for burst & auto mode (alternate key for mousewheel)

r6622
For those Paper Personnel Managers,
Laptop\Personnel Screen:
- Hotkey LEFT ARROW: Previous Merc
- Hotkey RIGHT ARROW: Next Merc
- Hotkey UP ARROW/DOWN ARROW: Switch between Stats, Employment and Inventory
- Hotkey 'Shift + Tab': Switch between Current Team and Departures


r6647
Tactical Screen\Planting Bomb Cursor:
- Hotkey 'Shift + LMB': plant tripwire using the previous network settings

r6674
Left hand on keyboard, Right hand on mouse. No more need for 'Shift + H' in Laptop.
Laptop:
- Hotkeys WASD: ARROW Hotkeys Duplicate
Tactical Screen:
- Hotkey 'Ctrl + 4': Change to Squad 14 (remapped) (removed in r7133)

r6682
Tactical Screen:
- Hotkey 'Ctrl + D': Skip player's interrupts for that turn (for single player & old interrupt system)

r6731
Tactical Screen:
- Hotkey 'Alt + RMB': Show skill/traits menu (alternate key for 'Shift + 4')

r6793
Tactical Screen\On Target Cursor:
- Hotkey ',': Increase aiming for burst & auto mode (alternate key for mousewheel when USE_AIMED_BURST = TRUE)

r6894
Tactical Screen\Item in Cursor:
- Hotkey 'Alt': Swap valid attachment item instead of opening description box

r6965
Tactical Screen:
- Hotkey 'Ctrl + C': Show cover display/trap display menu

r6983
Tactical Screen:
- Hotkey 'Ctrl + V': Show sector inventory manipulations menu

r6989
Laptop\Webpages:
- Hotkeys 'E': 'Enter' Hotkey Duplicate
- Hotkeys 'Q': 'Backspace' Hotkey Duplicate

r7036
Tactical Screen:
- Hotkey 'D': Activate turn-based mode

r7065
Strategic Screen\Item in Cursor:
- Hotkey 'Alt': Swap valid attachment item instead of opening description box

r7114 superceded by r7279
Tactical Screen:
- Hotkey 'Y': Quick item transformation for item-in-hand


r7123 superceded by r7189
Strategic Screen\Sector Inventory:
- Hotkey 'Alt': Compare item stats in item description box


r7129
Tactical Screen:
- Hotkey 'Alt + 1' - 'Alt + 0': Quick access to predefined items in Ja2_Options.ini
- Hotkey 'Alt + `': Put quick access item back to inventory and swap hands
- Hotkey 'Shift + Q': Drop item from main hand to ground
- Hotkey 'Alt + Q': Swap weapons between gunsling and primary hand
(alternate key for 'Shift + K')
- Hotkey 'Ctrl + Q': Swap primary and secondary hand (alternate key for 'Shift + H')

r7172
Strategic Screen:
- Hotkey 'Ctrl + Shift + E': Pickup as many sector items as possible for merc & vehicle (function tweaked)

r7189
Strategic Screen\Sector Inventory:
- Hotkey 'Ctrl': Compare item stats in item description box (remapped)

r7267
Strategic Screen\Sector Inventory:
- Hotkey 'Del + LMB': Delete 1 item from slot (remapped)
- Hotkey 'Del + Shift + LMB': Delete all items from slot (remapped)
- Hotkey 'Del + Y + LMB': Delete all items of the same type from sector inventory (remapped)

r7279
Tactical Screen:
- Hotkey 'Shift + T': Quick item transformation for item-in-hand

r7287
Strategic Screen:
- Hotkey '`': Open/Close Merc Inventory (alternate key for 'Enter')

r7430
Tactical Screen:
- Hotkey 'Alt + R': Reloads merc weapon
- Hotkey 'X': Change to Prone stance (alternate key for 'P')
- Hotkey 'W': Look at direction (alternate key for 'L')
- Hotkey 'G': Toggles formation movement (remapped)
- Hotkey 'Ctrl + T': Toggles forced turn mode (remapped)
- Hotkey 'Ctrl + Alt + W': Toggles wireframes (remapped)
- Hotkey 'Ctrl + Alt + G': Toggles artificial merc light (remapped)
- Hotkey 'Ctrl + Alt + I': Toggles glow items (remapped)
- Hotkey 'Ctrl + Alt + Shift + T': Captures merc in cheat mode (remapped)

[color:#999999]Edit:
Will update this post on new hotkeys since late r5xxx till present when I'm in e mood to do some SVN changelog reading & in-game testing[/color] - Done on 20140118

Hotkeys are for 2014 Stable branch only.

[Updated on: Sat, 06 September 2014 13:44] by Moderator

Re: HOT KEYS[message #328376] Wed, 20 November 2013 18:27 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
I think I saw somewhere hot key to rearrange my mercs ordering (change placement of their faces) in tactical map. is it even possible?

[Updated on: Wed, 20 November 2013 18:49] by Moderator

Re: HOT KEYS[message #328378] Wed, 20 November 2013 18:57 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
ctrl + left arrow or ctrl + right arrow moves selected merc in tactical.
Re: HOT KEYS[message #328382] Wed, 20 November 2013 21:06 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
Gambigobilla
ctrl + left arrow or ctrl + right arrow moves selected merc in tactical.

it's not working. or at least I cant understand where should I click the mouse button. If I ctrl+click (left or right) on another merc, it is not working.
Re: HOT KEYS[message #328385] Wed, 20 November 2013 21:36 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
no need to press the mouse button. just use the keyboard.
- press an hold control and then press the left cursor key


Re: HOT KEYS[message #330389] Fri, 07 February 2014 00:32 Go to previous messageGo to next message
Anthropoid

 
Messages:143
Registered:February 2014
Is there a way to reset the "depleting ore" event?

I guess I can always just give myself $100,000.
Re: HOT KEYS[message #330390] Fri, 07 February 2014 00:33 Go to previous messageGo to next message
Flugente

 
Messages:3158
Registered:April 2009
Location: Germany
Nope.


Re: HOT KEYS[message #330392] Fri, 07 February 2014 05:39 Go to previous messageGo to next message
Anthropoid

 
Messages:143
Registered:February 2014
I guess I'll just roll with the punches.

Only thing I find really tedious with this game, well two things:

1. The slow militia turns during manual defense with militia.

2. Sorting and resorting and restoring gear . . . it was quite fun the first 20 times!

[Updated on: Fri, 07 February 2014 05:40] by Moderator

Re: HOT KEYS[message #330393] Fri, 07 February 2014 05:53 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
@Anthropoid

1. 2014 version allows you to make militia (and enemy) turns significantly faster using AutoFastForward feature (improved by ImprovedAutoFastForward).

2. Do you use hotkeys like ctrl+shift+F etc that allow automatic sorting, merging and unloading?

Also, I prefer to play with DROP NONE instead of DROP ALL, so i get much less equipment and much more fun trying to get it from enemy Smile


Re: HOT KEYS[message #330453] Sun, 09 February 2014 05:50 Go to previous messageGo to previous message
Anthropoid

 
Messages:143
Registered:February 2014
I do indeed use the Ctrl+Shift+F and Ctrl+Shift+A and Ctrl+Shift+M and Shift+M . . . seems like there is another one but cannot recall it.

I am a bona fide (both in game world and real life) gear fondler . . . so there is no way I'm going to turn "drop all" OFF. I must have all of the gear LOL Smile

Yet, then it gets just a tad bit tedious . . .

I think that, if the idea is of interest, a couple things that would ease the tedium would be:

1. Ctrl+D = "Separate Damaged" causes items that have less than 100% to unstack and fill a slot immediately below the slot they are in. If the inventory is already sorted then you get sorts of 100% followed by damaged items.

2. A lot of ideas here . . .

A. Ctrl+Shift+X = Sort Item Type by Page --> causes all item types to occupy a separate page. The current default items sort order would be fine (pistols, carbines, ARs, or whatever it is), but instead of stuff being stacked all as close as possible this would cause each item type to have a page separator between it and the next item type.

B. Ctrl+Shift+L = Lock Pages --> Causes the Inventory page sequence to "lock" so that a following sort does not move items to a new page. In conjunction with the one above, this could prove to be invaluable. When you close the inventory window, this gets reset just like always.

C. Ctrl+Shift+1 = Space Item Groups --> Causes a 1 cell space to appear between each item group

D. Ctrl+Shift+2 = Space Item Groups --> Causes a 2 cell space to appear between each item group

Lots of other possibilities, buta that sort've gets the idea going.

How hard would this be to mod in given the nature of the game code?

If somebody will give me a pointer or two, I'll even take a crack at creating the code for it.

[Updated on: Sun, 09 February 2014 05:51] by Moderator

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