Home » BIT COMPOSER GAMES » JA Online (by Cliffhanger Productions) » JA: Online now on Steam
JA: Online now on Steam[message #321438] Fri, 07 June 2013 06:08 Go to next message
1Samildanach

 
Messages:56
Registered:February 2009
Location: Southern hemisphere
http://store.steampowered.com/app/218450/

Not much to add as I've only just started the download, and I haven't played the original browser-based version.

Apparently there's now a singleplayer version, purchasable as DLC (can any one spot a difference between "Shadow Edition" and "Ivan Edition"?), but I'm not inclined to put down $30 find out if it's any good.

If nothing else, it will be interesting to see how the increased exposure (and therefore, one would assume, funds) affects development and stuff.
Re: JA: Online now on Steam[message #321441] Fri, 07 June 2013 07:29 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
Both versions have the singleplayer campaign, the shadow version gives you shadow, the Ivan version gives you Ivan. That's the only difference.
Re: JA: Online now on Steam[message #321474] Sat, 08 June 2013 14:53 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
30$ for this feature deprived turd of a JA game, only to be able to play the "campaign" offline, when you can play it online for free?

Who on earth would be stupid enough to do that? Besides this game being worth 5 bucks at most.

☆★GL★☆
Re: JA: Online now on Steam[message #321527] Tue, 11 June 2013 01:53 Go to previous messageGo to next message
crotch
Messages:4
Registered:August 2010
I'm with Mauser on this one, the game is at very best a moderately polished turd, comparing it to JA2 1.13 it's the difference between playing snap with the cards your dog chewed on or playing poker in a VIP suite in Vegas ...

JA:Online is weak... I've played now for a few days (5 hours played), and honestly don't see it passing maybe a week - at best maybe 15 hours before I simply give in even trying to like it. It's got a lot of ground to cover to impress me in the next 10 hours, and my hopes aren't high.

Re: JA: Online now on Steam[message #321539] Tue, 11 June 2013 13:01 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
typical bitComposer cashcow move ^^

Ahh, starting the day with a good bitComposer flame, tight!
Re: JA: Online now on Steam[message #321561] Wed, 12 June 2013 16:11 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Mauser
30$ for this feature deprived turd of a JA game, only to be able to play the "campaign" offline, when you can play it online for free?

But you can't. the free online campaign is capped on LVL 14. If you want to play more campaign missions, you have to buy the campaign package for like 25
Re: JA: Online now on Steam[message #321570] Wed, 12 June 2013 23:11 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
Sam_Hotte

But you can't. the free online campaign is capped on LVL 14. If you want to play more campaign missions, you have to buy the campaign package for like 25

☆★GL★☆
Re: JA: Online now on Steam[message #321576] Thu, 13 June 2013 16:01 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
IMO there is a way of motivating players and bringing a little bit of (tactical) variation into game. Likely a way you and me don't appreciate much, but it is there, to be fair:
1. Multiplayer: Establishing clans and fighting other human players likely will encourage some players to play on.
2. The goals in every (campaign) mission try to make you play maps differently with things like "solo this map to achieve gold medal" or "don't spray'n'pray (don't spent more than X bullets)" etc.

Not what I'd expect nor like from/for a JA game (but - sadly - what we could expect from a bC game, apparently ...).
Re: JA: Online now on Steam[message #321587] Thu, 13 June 2013 22:48 Go to previous messageGo to next message
Ian Currie

 
Messages:38
Registered:January 2000
Location: Massachusetts
I just saw this on Steam and was curious... It didn't look bad from the trailers but guess I won't bother now... lol.
Re: JA: Online now on Steam[message #321589] Thu, 13 June 2013 23:56 Go to previous messageGo to next message
Peal

 
Messages:251
Registered:August 2007
Location: Germany
The Design is very good, the overall attempt is okay, but it feels so static, caved and light-minded due to it's very limited tactical depth. You feel like doing the same over and over again. No crawling and no strategic layer creates a huge hole into the gameplay.

[Updated on: Thu, 13 June 2013 23:56] by Moderator

Re: JA: Online now on Steam[message #321956] Tue, 25 June 2013 00:43 Go to previous message
Akodo Deathseeker

 
Messages:104
Registered:March 2001
Location: St Paul, MN
Hi guys! I am back!

I downloaded this wretched free game on steam...but it is that action that lead me to do a bit of internet searching and learn about JAF, so in that way it is good.

I almost gagged when I saw my scout would be carrying a Hi Point Carbine (which was somehow more potent than a Ruger PC9). The weapons are all screwed up. (The Desert Eagle I found was chambered in 9mm...as was the Enfield rifle, although I think they were trying to go for something like the De Lisle carbine. Can't even go prone, can't get on roofs. You get stupid outfits (like 'the good and the bad chest armor' and 'the ugly' hat...I found a 'prom suit' aka blue tuxedo. You get ammo in a 200 round box or 50 round box, but when you have just a few rounds left you can't combine it with another partial box, id doesn't matter if you are trying to combine the remnants of two 50s or two 200s or a 50 and 200 you can't do it. You can only carry 3 items of ammo. No prone. You see the very same gun with different 'levels' so one kind of M1 carbine is weak and a different kind is powerful. you can't go prone, or climb on roofs. The sound bites that your merc spits out aren't the same voice , sometimes you sound like a little kid, sometimes a gruff veteran, and sometimes like you are Australian.

Oh, did I mention no prone and no climbing onto rooftops?

And in PvP mode they drop you into a map the size of a closet.
Previous Topic: Jagged Alliance Online GamesCon Impressions & Predictions
Next Topic: Anyone playing this?
Goto Forum:
  


Current Time: Sat Jul 21 11:05:23 EEST 2018

Total time taken to generate the page: 0.01107 seconds