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Forum: v1.13 Combat/Weapon Academy
 Topic: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13
Re: Aw: Re: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13[message #357279 is a reply to message #356862] Sat, 20 April 2019 14:31
Michael Gal

 
Messages:14
Registered:May 2015
Location: Balgownie NSW Australia
That's very cool, a suggestion for the future addition of other items & size. E.G. Food, gloves, masks ect.
Forum: v1.13 Modding, Customising, Editing
 Topic: Changing NUM_P_ITEMS crashes the game?
Changing NUM_P_ITEMS crashes the game?[message #357277] Sat, 20 April 2019 02:42
CareBear

 
Messages:117
Registered:April 2016
So after changing NUM_P_ITEMS when entering a map i got this error:

Assertion Failure: Line 2994 in WorldDef.CPP

What causes that and how to fix it?

[Updated on: Sat, 20 April 2019 02:56]

Re: Changing NUM_P_ITEMS crashes the game?[message #357281 is a reply to message #357277] Sat, 20 April 2019 19:54
CareBear

 
Messages:117
Registered:April 2016
Ok it seems it was caused by additional line in Ja2Set.dat, game loaded .sti file which wasnt there.
Forum: v1.13 Weapon & Item Refinement
 Topic: My Attempts at Re-Designing 1.13 Weapon Progression.
Re: My Attempts at Re-Designing 1.13 Weapon Progression.[message #357280 is a reply to message #357273] Sat, 20 April 2019 19:48
silversurfer

 
Messages:2523
Registered:May 2009
townltu wrote on Fri, 19 April 2019 12:13
"not drop all" does not only make sense because of combat/progression related balance reasons,
drop all also completely destroys financial balance
"not drop all" doesn't even make sense for these two reasons because the game randomly decides what you get. It could be a Dragunov SVD or a lowly .38 Revolver. This is based purely on luck.
Btw. I have half a mind to implement this "mild drop all" option I was talking about earlier...

townltu wrote on Fri, 19 April 2019 12:13

"9 imps"
That is not even possible, a well equipped imp costs already 7k - 8k,
so you cant really afford another imp at start due to the increase by 3k for the 2nd. ;)
It's not difficult at all. Even on Expert you have 30k Dollars available and each IMP costs 3000$. 9 * 3000$ = 27000$. That's with default game settings.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: My Attempts at Re-Designing 1.13 Weapon Progression.[message #357282 is a reply to message #357280] Sat, 20 April 2019 20:01
CareBear

 
Messages:117
Registered:April 2016
Maybe we let people play the game as they want? Drop all dont destroy financial balance if you change selling prices to be low, you can already make ton of profit by muling weapons to tony and sell them there. And playing without "drop all the items" you are more dependent on bobby ray and traders which really doesnt suit the guerilla theme living off the land.



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