Forum: Vengeance 1.13 Reloaded
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Topic: Eliminate screams
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Forum: v1.13 Modding, Customising, Editing
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Topic: Modded .ini Solved!
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Modded .ini Solved![message #365938]
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Fri, 15 March 2024 11:24
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Marcus |
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Messages:61
Registered:November 2014 |
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Sorry, it was a panic attack of sorts..
I tried to make a personal .ini to start testing in game and keep edited stuff ordinated: I slammed the 1.13 data stuff in a new folder. The game does not start and crashes. Now, I know it's a very vague question, but what should I do? WHat files should my data folder contain?
EDIT: I'm fixing mistakes in my config.ini, I'm not there yet..
I managed to start the game. Upon the first try the error log covered the screen, it didn't happen the second time. Any clues about this?
[Updated on: Fri, 15 March 2024 15:06] Report message to a moderator
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Corporal
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Forum: v1.13 XML Customization
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Topic: AttachmentSlots.xml - about coordinates used in there
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AttachmentSlots.xml - about coordinates used in there[message #366005]
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Thu, 28 March 2024 01:55
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Kitty |
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Messages:436
Registered:October 2017 Location: Germany |
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It's probably of no concern for most players, but modders might find some use for AttachmentSlots.xml
Part of it is for defining the position of attachment slots at the UI panel
While doing some modding, I ended up at this xml and asked myself about the tags
<usDescPanelPosX>
<usDescPanelPosY>
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What are they refering to? Where's 0/0 in this coordinate sytem?
The picture should show a brief explannation on that
Basically, 0/0 is the very top left of the panel
For testing purposes, I gave the default slot 1 in AttachmentSlots.xml the coordinates 0/0 (named "A" in the picture)
(don't mess with default slots for real, that was just done to showcase things !!)
That resulted in some things not being shown. There's a little sidebar left of the actual attachment slot, the width of this should be considered when editing coordinates.
The actual position the coordinates refer to is the top left of the slot, not the sidebar
Another thing might worth consideration are the panel frames. Those also have some width and, depending on position of slot, that may result in them not being correctly shown.
Considering the frame and sidebar, I next used 9/7 for default slot 1 and this time things looked ok (named "B" in the picture)
(again, don't mess with default slots unless you know what you do, I just used it to showcase things)
So, that's how I found out where 0/0 is in this coordinate system and should I ever feel the urge to shuffle attachment slots, it should be a little easier
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[Updated on: Thu, 28 March 2024 02:00]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Topic: How to add a new BR shipment destination that works.
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How to add a new BR shipment destination that works.[message #365993]
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Tue, 26 March 2024 20:06
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Marcus |
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Messages:61
Registered:November 2014 |
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When you open Deliverymethods and shippingdestinations .xml files, you'll find a list of 16 locations. Do NOT add your new destination as number 17 at the end of the list: That crashes the game.
What you must do instead is add the new location in the middle of the list, say at number 10, for example. After that the original 10th location becomes the 11th, the original 11th becomes the 12th and so forth till you have 17 locations.
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Corporal
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