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Forum: Vengeance 1.13 Reloaded
 Topic: Vengeance: Reloaded Bugzilla
Re: Vengeance: Reloaded Bugzilla[message #363885 is a reply to message #363876] Mon, 18 October 2021 03:01
Hawkeye

 
Messages:2301
Registered:October 2005
Location: Australia
Works fine this end with your save and ini file.

Did you use the new exe I sent you the link to?


Forum: The Job Board
 Topic: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #363886 is a reply to message #188302] Mon, 18 October 2021 11:55
007

 
Messages:5
Registered:September 2021
Bumping this - If any coders, designers and beta testers want to start working on this project please let me know, available also in PM.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #363887 is a reply to message #363886] Mon, 18 October 2021 12:02
Seven.

 
Messages:2583
Registered:December 2012
Location: Russian Federation
Why not use stracciatella then? It looks much more stable modding platform like than any 1.13 based project.



7609+AI (r2222) | Experimental project | FAQ | Modpack | Youtube | Trunk (r9188) | 1.13 Starter Docs | 1.13 How to get | Discord


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #363888 is a reply to message #363887] Mon, 18 October 2021 12:25
007

 
Messages:5
Registered:September 2021
I'm not against it. tbh I'm not all that familiar with stracciatella, I only got the impression that it's a way to have JA2 run on different platforms.
Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #363889 is a reply to message #363888] Mon, 18 October 2021 12:38
Seven.

 
Messages:2583
Registered:December 2012
Location: Russian Federation
As I understand it also has in plans externalization of anything possible and mod support.
It keeps vanilla features mostly with some tweaks and additions, so the main question is whether you want features from 1.13 or not.

I see my +AI project as kind of stable modding platform since it doesn't add features that break compatibility with stable release so modders can concentrate on adding content instead of constant updating mod to be compatible with the trunk.



7609+AI (r2222) | Experimental project | FAQ | Modpack | Youtube | Trunk (r9188) | 1.13 Starter Docs | 1.13 How to get | Discord


Re: Project "v1.14 Stable Modding Platform" Looking for Coders and Modders[message #363890 is a reply to message #363889] Mon, 18 October 2021 13:10
007

 
Messages:5
Registered:September 2021
Perfect then, I will get in touch with them.
In my fantasy, we base-line the latest 1.13 and your AI, and give players the option to select which mod(s) they wish to play with.
Also in my fantasy - new players and long lost ones will get involved with the game again happy
Forum: v1.13 General Gameplay Talk
 Topic: A Voice Set
A Voice Set[message #363891] Mon, 18 October 2021 15:49
Gopas

 
Messages:318
Registered:June 2016
Location: Norway
I hope that i am in the right place to talk about this.....

While browsing the Nexus, i came up on the JA2 mods, not many of them, 4 or 5 but one in particular is very interesting. I don't know if anyone has played Fallout 3 or have a Nexus account but if anyone here has played Fallout 3 with Jericho as a follower, then you know how hilarious he is. He is using an AK clone in the game and he's pretty good with it. The real highlight is his voice and what he says, he loves to fight and many times i couldn't shoot cause he'd had me in tears big grin, Rudolf's got nothing on Jericho. It would be great if someone can download the mod from Nexus and use it in the 1.13 mods.

The mod is called Jericho Voiceset from Fallout 3 and according to the modder there it can be used on any merc, including the IMP's. Please someone take a look and see if it's possible to work with it, it's worthy !! If anyone wants to know what Jericho sounds like during combat, check some YouTube videos about Jericho.



Nipson anomimata mi monan opsin



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