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Forum: Flugente's Magika Workshop
 Topic: Absurdly small code changes
Re: Absurdly small code changes[message #356715 is a reply to message #356653] Sat, 16 February 2019 01:10
Flugente

 
Messages:3444
Registered:April 2009
Location: Germany
Not entirely what I was aiming for this evening, but at least somewhat useful, as of r8666, stun effect explosions briefly remove gas effects from any tile they affect.

https://i.imgur.com/CIDDlln.png

As the smoke code is... not as accommodating as I had hoped, all smoke deleted will come back the next time it updates, which is every turn. A more 'realistic' smoke effect spreading would require more recoding of that part than I am currently motivated to do.

Still, this does allows us to, say, extinguish fire long enough for mercs to traverse the blast zone, possible to even drag someone else out.



You gotta wash your hands before picking up a baby. They can see the bacteria burning into their flesh.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.


Forum: v1.13 General Development Talk
 Topic: Any way to remove tanks entirely?
Any way to remove tanks entirely?[message #356716] Sat, 16 February 2019 03:22
orcam3

 
Messages:99
Registered:August 2011
Location: The Netherlands
Hi! is there anything i can to do the settings to stop tanks from existing at all in my game?

Thanks!

Josh



Current Time: Sat Feb 16 06:19:01 EET 2019

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