Home » MODDING HQ 1.13 » v1.13 General Development Talk
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  Announcement: LOBOT 3D
By: Bio on Wed, 06 February 2013
27 9637 Tue, 28 May 2013 20:49
By: Mauser
  Generic militia recruits
By: Cboen on Wed, 18 July 2012
16 5650 Sun, 19 May 2013 07:25
By: Hawkeye
  Ja 1.13 unstable german exe
By: Khargoth on Sat, 27 April 2013
0 676 Sat, 27 April 2013 15:18
By: Khargoth
  What should the AI consider? ( 1 2)
By: Faithless on Fri, 20 April 2012
43 17273 Mon, 15 April 2013 10:38
By: Gambigobilla
  Some bug hunting of mine:)
By: merc05 on Sat, 16 March 2013
8 2427 Sun, 17 March 2013 01:17
By: merc05
  newest 1.13 features
By: ShaDoOoW on Tue, 29 January 2013
13 4458 Wed, 06 February 2013 02:09
By: Sam Hotte
  Explosive skills and disarming TNT
By: dfwerwolf on Sun, 03 February 2013
4 1680 Sun, 03 February 2013 10:36
By: dfwerwolf
  Images for v1.13 recent New Features (scuba gear, prisoners, etc)
By: Shanga on Thu, 03 January 2013
8 3350 Sun, 20 January 2013 03:48
By: Thor
  usCurfewValue
By: JAsmine on Sat, 19 January 2013
4 1551 Sat, 19 January 2013 17:52
By: JAsmine
  Database for STI files
By: mcmenaminkp on Wed, 16 January 2013
3 1269 Wed, 16 January 2013 16:22
By: DepressivesBrot
  Suggestion: EnemyGunChoices.xml etc. specific to enemy type
By: sardonic_wrath on Thu, 27 December 2012
1 955 Fri, 28 December 2012 02:34
By: Flugente
  Suppression Fire
By: Mercury-FMJ on Sun, 02 December 2012
2 1398 Sun, 02 December 2012 20:11
By: Sam Hotte
  JA2 random missions ?
By: luk3Z on Thu, 05 July 2012
10 3866 Tue, 27 November 2012 03:12
By: markmid
  How to make Ambidexterity more viable.
By: NewAgeOfPower on Tue, 18 September 2012
14 5235 Tue, 13 November 2012 01:31
By: Taro_M
  HAM Enemy AI features in 4870?
By: Normitiv on Wed, 24 October 2012
1 1262 Wed, 24 October 2012 09:18
By: JAsmine
  AI-sounds from Demise of man
By: Machete on Mon, 22 October 2012
4 1647 Mon, 22 October 2012 23:22
By: Machete
  Menptr, MercPtrs & MercSlots Question
By: haydent on Tue, 16 October 2012
0 665 Tue, 16 October 2012 13:12
By: haydent
  "Initializing Virtual File System failed" VS2008 Debug
By: haydent on Tue, 06 March 2012
2 2804 Sat, 13 October 2012 11:20
By: tuoya220
  Discussion: Bobby Rays redesign
By: Acces on Tue, 18 September 2012
8 3344 Sat, 22 September 2012 12:43
By: deknegt
  Real Recoil for NCTH
By: Cyborg on Tue, 18 September 2012
3 1990 Wed, 19 September 2012 00:29
By: DepressivesBrot
  Dual Wielding limitations
By: NewAgeOfPower on Mon, 10 September 2012
6 2291 Sun, 16 September 2012 03:52
By: NewAgeOfPower
  DESPERATELY NEED HELP WITH INSTALLATION PROCESS
By: Eden Hazard on Sun, 09 September 2012
7 3201 Mon, 10 September 2012 20:09
By: JAsmine
  Some notes
By: NewAgeOfPower on Wed, 29 August 2012
2 1223 Wed, 29 August 2012 22:29
By: NewAgeOfPower
  EnemyGunChoices.xml for latest 1.13/NCTH? ( 1 2)
By: Ryft on Fri, 24 February 2012
77 36488 Thu, 23 August 2012 20:08
By: sorca_2
  New main menu background
By: Inkompetent on Tue, 29 November 2011
9 4677 Thu, 23 August 2012 18:51
By: Wil473
  Using / degrading parts of items for merges
By: leyon on Fri, 03 August 2012
4 1418 Fri, 03 August 2012 23:42
By: leyon
  change max mercs per vehicle?
By: cnagorneac on Sun, 15 July 2012
13 3994 Fri, 03 August 2012 21:40
By: Slax
  Target velocity impact on hit probability
By: Karma on Sun, 15 July 2012
5 1998 Thu, 26 July 2012 19:25
By: Karma
  A question regarding AIMNAS / 1.13
By: leyon on Sat, 21 July 2012
39 10699 Tue, 24 July 2012 17:10
By: dinglehopper
  [Project] Firing From Hip x From Shoulder ( 1 2)
By: Lamach_Head on Wed, 05 October 2011
62 30556 Tue, 10 July 2012 00:20
By: Lamach_Head
  Animated 3d Models
By: Bio on Thu, 21 June 2012
13 5009 Sat, 30 June 2012 17:29
By: Acces
  Sandbags on roof
By: Off_Topic on Sat, 16 July 2011
11 5471 Thu, 28 June 2012 22:31
By: Starchris
  JA 2 - Further game development funding ( 1 2)
By: Rust_Knight on Mon, 09 April 2012
65 25761 Thu, 21 June 2012 07:29
By: Rust_Knight
  A bug after release 5304
By: cnagorneac on Mon, 04 June 2012
3 1407 Tue, 19 June 2012 09:32
By: Crador
  Inventory bug.
By: cnagorneac on Wed, 16 May 2012
14 3843 Thu, 17 May 2012 21:31
By: JMich
  A bug appeared after 4870 version.
By: cnagorneac on Tue, 15 May 2012
15 4307 Tue, 15 May 2012 23:18
By: cnagorneac
  Patch to add a new shortcut to Swap Blade
By: MrGreen on Mon, 14 May 2012
0 788 Mon, 14 May 2012 08:23
By: MrGreen
  Questions about adding new mercs which have not been answered by the other 'new mercs' threads.
By: DangerPumpkin on Wed, 02 May 2012
4 2063 Thu, 03 May 2012 01:18
By: DarkDogg
  C#-XNA port anyone?
By: KeldorKatarn on Tue, 13 January 2009
31 14219 Tue, 01 May 2012 22:33
By: KeldorKatarn
  Possible bug in 1.13 svn
By: sputnikk on Fri, 27 April 2012
3 1476 Tue, 01 May 2012 07:59
By: Madd_Mugsy
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