Home » MODDING HQ 1.13 » Flugente's Magika Workshop
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  New Feature: militia volunteer pool
By: Flugente on Sun, 22 February 2015
21 10009 Fri, 01 September 2017 16:02
By: oneperson
  New feature: Improved trade menu
By: Flugente on Sun, 26 February 2017
9 3626 Sat, 26 August 2017 18:52
By: Flugente
  New feature: dynamic (flash-)lighting ( 1 2)
By: Flugente on Sat, 04 May 2013
52 28951 Thu, 06 July 2017 17:58
By: silversurfer
  New feature: anti-materiel ammo
By: Flugente on Sat, 15 March 2014
13 10611 Thu, 15 June 2017 20:03
By: 88vs1984
  New Feature: IMP gear selection ( 1 2)
By: Flugente on Wed, 24 September 2014
75 37366 Mon, 12 June 2017 03:58
By: pheloncab
  New feature: non-profile merchants
By: Flugente on Sun, 15 May 2016
9 5487 Sat, 27 May 2017 22:10
By: Wil473
  New feature: profile-independent voicesets
By: Flugente on Sat, 14 January 2017
9 4709 Sun, 21 May 2017 23:39
By: Jakub
  New feature: Spotter ( 1 2)
By: Flugente on Thu, 19 December 2013
52 31588 Thu, 11 May 2017 11:45
By: elenhil
bar10.png New feature: Arulco Special Division
By: Flugente on Sat, 09 January 2016
35 16364 Thu, 04 May 2017 00:23
By: Flugente
  New feature: Mercs need food and water to survive ( ... 5 6 7 8 9)
By: Flugente on Sat, 14 July 2012
359 222658 Sat, 15 April 2017 05:10
By: Flugente
  New (mini)-Feature: Scuba Gear
By: Flugente on Sat, 08 December 2012
24 13801 Sat, 18 March 2017 12:24
By: Hawkeye
  New Quest: a questline continues...
By: Flugente on Sat, 13 June 2015
4 3588 Tue, 14 February 2017 11:58
By: Onin
  New feature: Minigames
By: Flugente on Sun, 11 December 2016
8 4481 Sat, 14 January 2017 16:33
By: LootFragg
  New feature: environment hazards
By: Flugente on Sun, 03 July 2016
10 5171 Tue, 03 January 2017 00:12
By: Vincent J. Claymore
  New feature: overlapping SAM site coverage
By: Flugente on Thu, 06 October 2016
2 2591 Sat, 08 October 2016 16:17
By: grim
  New feature: bear traps
By: Flugente on Fri, 12 August 2016
7 4116 Tue, 04 October 2016 14:49
By: Michael Gal
  New Feature: Improved ambush
By: Flugente on Mon, 04 May 2015
8 4715 Thu, 01 September 2016 20:33
By: Flugente
  New feature: interactive actions
By: Flugente on Tue, 02 August 2016
18 8992 Thu, 11 August 2016 16:34
By: silversurfer
  New feature: mines require workers
By: Flugente on Tue, 05 July 2016
7 3335 Wed, 06 July 2016 00:54
By: RunAwayScientist
  Not a feature: classic air raids
By: Flugente on Sun, 31 January 2016
8 5422 Tue, 21 June 2016 13:54
By: RunAwayScientist
  New Feature: Collapsing roofs ( 1 2)
By: Flugente on Sun, 26 October 2014
59 29001 Fri, 10 June 2016 11:29
By: sevenfm
  In-development feature: Individual militia
By: Flugente on Fri, 12 December 2014
34 16772 Sun, 29 May 2016 04:02
By: Julix
  New feature: a private military company offers its services
By: Flugente on Sat, 30 August 2014
13 14458 Tue, 17 May 2016 13:18
By: Flugente
  New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016
22 7890 Sun, 15 May 2016 21:35
By: Slax
  New feature: dynamic dialogue
By: Flugente on Sat, 28 June 2014
37 20467 Thu, 12 May 2016 07:39
By: RunAwayScientist
  Proof of concept: JA2 in 3D
By: Flugente on Tue, 04 August 2015
7 5417 Thu, 12 May 2016 03:15
By: Panzer
  New feature: strategic militia command
By: Flugente on Tue, 18 February 2014
39 20911 Sat, 09 April 2016 06:55
By: bigalmoho
  New feature: move equipment via assignment ( 1 2)
By: Flugente on Sun, 11 August 2013
45 29690 Thu, 31 March 2016 21:38
By: Anthropoid
  New ammo type: cryo ammo
By: Flugente on Sun, 24 January 2016
11 5555 Tue, 26 January 2016 18:34
By: CVB
  New feature: Campaign History
By: Flugente on Mon, 23 December 2013
22 14815 Fri, 14 August 2015 17:38
By: 88vs1984
  New Feature: Tactical recruitment
By: Flugente on Wed, 03 June 2015
3 3347 Wed, 22 July 2015 01:08
By: Flugente
  New Feature: Drug System Overhaul
By: Flugente on Sun, 28 June 2015
3 2758 Sat, 04 July 2015 23:38
By: Flugente
  New feature: enemy profiles
By: Flugente on Sat, 25 May 2013
16 17046 Thu, 04 June 2015 05:56
By: edmortimer
  Deleted feature: poison system
By: Flugente on Wed, 20 May 2015
3 1785 Fri, 22 May 2015 00:41
By: Flugente
  New Feature: Helicopter drops anywhere ( 1 2)
By: Flugente on Sun, 10 November 2013
52 23523 Thu, 26 February 2015 22:19
By: Flugente
  New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc ( 1 2 3)
By: Flugente on Wed, 11 April 2012
98 59362 Sat, 31 January 2015 17:13
By: Ravenhugger
  New Feature: Tracking
By: Flugente on Tue, 04 November 2014
12 13497 Tue, 25 November 2014 23:30
By: Kirill_OverK
  Zombies! WH40K! and more. ( ... 2 3 4 5 6)
By: Flugente on Tue, 27 December 2011
207 144792 Fri, 07 November 2014 23:11
By: Reffy
  New mod: full-scale zombie invasion ( 1 2)
By: Flugente on Sun, 04 November 2012
61 33671 Thu, 11 September 2014 13:27
By: Flugente
  New feature: Scope modes ( 1 2)
By: Flugente on Sun, 08 April 2012
57 42479 Wed, 19 March 2014 17:27
By: silversurfer
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