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  New feature: Take prisoners, interrogate them ( ... 2 3 4 5 6)
By: Flugente on Mon, 03 December 2012
225 117742 Sun, 01 January 2017 17:05
By: Vincent J. Claymore
  New feature: overlapping SAM site coverage
By: Flugente on Thu, 06 October 2016
2 2097 Sat, 08 October 2016 16:17
By: grim
  New feature: bear traps
By: Flugente on Fri, 12 August 2016
7 3448 Tue, 04 October 2016 14:49
By: Michael Gal
  New Feature: Improved ambush
By: Flugente on Mon, 04 May 2015
8 3940 Thu, 01 September 2016 20:33
By: Flugente
  New Feature: Dynamic opinions ( 1 2 3)
By: Flugente on Thu, 29 May 2014
109 46137 Fri, 12 August 2016 23:41
By: Flugente
  New feature: interactive actions
By: Flugente on Tue, 02 August 2016
18 7033 Thu, 11 August 2016 16:34
By: silversurfer
  New feature: mines require workers
By: Flugente on Tue, 05 July 2016
7 2713 Wed, 06 July 2016 00:54
By: RunAwayScientist
  Not a feature: classic air raids
By: Flugente on Sun, 31 January 2016
8 4694 Tue, 21 June 2016 13:54
By: RunAwayScientist
  New Feature: Collapsing roofs ( 1 2)
By: Flugente on Sun, 26 October 2014
59 24948 Fri, 10 June 2016 11:29
By: sevenfm
  In-development feature: Individual militia
By: Flugente on Fri, 12 December 2014
34 14604 Sun, 29 May 2016 04:02
By: Julix
  Expanded Feature: Move militia in strategic map, part 2
By: Flugente on Sun, 08 February 2015
20 10326 Sat, 28 May 2016 17:57
By: Flugente
  New feature: a private military company offers its services
By: Flugente on Sat, 30 August 2014
13 13236 Tue, 17 May 2016 13:18
By: Flugente
  New feature: easily placed extra civilians
By: Flugente on Sun, 03 April 2016
22 6290 Sun, 15 May 2016 21:35
By: Slax
  New feature: dynamic dialogue
By: Flugente on Sat, 28 June 2014
37 17930 Thu, 12 May 2016 07:39
By: RunAwayScientist
  Proof of concept: JA2 in 3D
By: Flugente on Tue, 04 August 2015
7 4789 Thu, 12 May 2016 03:15
By: Panzer
  New feature: sector fortifications
By: Flugente on Sun, 06 March 2016
6 3893 Wed, 11 May 2016 14:57
By: sevenfm
  New feature: strategic militia command
By: Flugente on Tue, 18 February 2014
39 18442 Sat, 09 April 2016 06:55
By: bigalmoho
  New feature: move equipment via assignment ( 1 2)
By: Flugente on Sun, 11 August 2013
45 27044 Thu, 31 March 2016 21:38
By: Anthropoid
  New feature: Equip militia with guns/armour/etc. ( 1 2 3 4 5)
By: Flugente on Sat, 23 February 2013
165 79007 Sat, 19 March 2016 20:29
By: Panzer
  New ammo type: cryo ammo
By: Flugente on Sun, 24 January 2016
11 4922 Tue, 26 January 2016 18:34
By: CVB
  New feature: Campaign History
By: Flugente on Mon, 23 December 2013
22 13319 Fri, 14 August 2015 17:38
By: 88vs1984
  New Feature: Tactical recruitment
By: Flugente on Wed, 03 June 2015
3 3007 Wed, 22 July 2015 01:08
By: Flugente
  New Feature: Drug System Overhaul
By: Flugente on Sun, 28 June 2015
3 2346 Sat, 04 July 2015 23:38
By: Flugente
  New feature: enemy profiles
By: Flugente on Sat, 25 May 2013
16 16317 Thu, 04 June 2015 05:56
By: edmortimer
  Deleted feature: poison system
By: Flugente on Wed, 20 May 2015
3 1538 Fri, 22 May 2015 00:41
By: Flugente
  New Feature: Helicopter drops anywhere ( 1 2)
By: Flugente on Sun, 10 November 2013
52 21861 Thu, 26 February 2015 22:19
By: Flugente
  New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc ( 1 2 3)
By: Flugente on Wed, 11 April 2012
98 55163 Sat, 31 January 2015 17:13
By: Ravenhugger
  New Feature: Tracking
By: Flugente on Tue, 04 November 2014
12 12207 Tue, 25 November 2014 23:30
By: Kirill_OverK
  Zombies! WH40K! and more. ( ... 2 3 4 5 6)
By: Flugente on Tue, 27 December 2011
207 137407 Fri, 07 November 2014 23:11
By: Reffy
  New mod: full-scale zombie invasion ( 1 2)
By: Flugente on Sun, 04 November 2012
61 30610 Thu, 11 September 2014 13:27
By: Flugente
  New feature: Scope modes ( 1 2)
By: Flugente on Sun, 08 April 2012
57 39644 Wed, 19 March 2014 17:27
By: silversurfer
  New feature: Bombs can now be armed in the inventory, and dropped/thrown afterwards
By: Flugente on Sat, 02 June 2012
29 11399 Wed, 01 January 2014 16:58
By: Flugente
  Ancient feature: sexism, racism, cursing the french and other human relations ( 1 2)
By: Flugente on Sat, 19 October 2013
52 19861 Thu, 26 December 2013 13:41
By: Flugente
  New feature: apply items to/take items from other persons
By: Flugente on Wed, 27 March 2013
35 18241 Tue, 12 November 2013 03:44
By: Bananarepublic
  New feature: Overheating Weapons ( 1 2 3 4 5)
By: Flugente on Wed, 14 December 2011
183 88077 Fri, 25 October 2013 22:52
By: Flugente
  New feature: new drug system ( 1 2)
By: Flugente on Thu, 26 April 2012
51 23272 Tue, 09 April 2013 23:02
By: Flugente
  New feature: enemy assassins
By: Flugente on Sun, 30 December 2012
9 7906 Mon, 11 March 2013 07:29
By: mrjmwarren
  New feature: Class specific gun/item choices
By: Flugente on Mon, 31 December 2012
22 16421 Sun, 10 February 2013 14:18
By: DepressivesBrot
  New feature: Easily applicable clothes
By: Flugente on Sun, 16 September 2012
36 16351 Tue, 29 January 2013 00:13
By: Thor
  New feature: Externally fed machineguns
By: Flugente on Tue, 17 July 2012
32 18597 Sat, 11 August 2012 19:56
By: Flugente
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