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Demise of Man : Thermal vs all other NVGs[message #238640] Wed, 25 November 2009 05:40 Go to previous message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Am playing with the Demise of Man mod. Amazingly creative, given that this is an adaptation of what's now a really old game. All of you continue to impress me with your creativity.

I had a question though. Just ran across thermal goggles. Could someone tell me how they are different than all the other variants. Also, are they helpful during the day?

Finally, I have noticed that when using the new 1.13 command to toggle between Goggles and sunglasses that it's still possible to accidentally have mercs wearing the wrong thing. Basically, you have to still scan through the whole team to make sure. Would it be possible to just hard code that mercs are smart enough to switch when they need to? Maybe an alert (Razor just put on his night vision goggles.) would be helpful, and you could manually override if you wanted to for some reason.

[Updated on: Wed, 25 November 2009 17:59] by Moderator

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