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Trunk AI and improvements[message #358729] Mon, 30 December 2019 11:00 Go to previous message
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Messages:2663
Registered:December 2012
Location: Russian Federation
This is the thread for my contributions to the main trunk.

r8721/2502
New option AI_TACTICAL_RETREAT (false by default) controls tactical enemy retreat from battle (keep this option "false" if you don't like single enemy soldiers fleeing to another sector and then sitting there forever).

Moved options AI_YELLOW_FLANKING, AI_EXTRA_SUPPRESSION, AI_NEW_MORALE and AI_BETTER_COVER to [Tactical AI Settings]
AI_EXTRA_SUPPRESSION and AI_NEW_MORALE are now enabled by default.

AI_NEW_MORALE:
- zombies always have high morale (they are stupid and should always attack)
- always low morale when soldier is blinded (to try to retreat to safe position until the blindness counter ends)
- neutrals always have low morale even if they have guns, so they don't run into the heat of battle
- prevent hopeless morale when not under attack (so if you attack soldier with bad morale, he will retreat for 2 turns and then stop)

UpdateAniTiles: also check EXPLOSV_CREATUREGAS (from merc05's fixes)

To download r8721 for the trunk, follow the Trunk link in the sig.

[Updated on: Mon, 30 December 2019 11:02]




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