Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » JA2 1.13 Multiplayer (2)
Re: JA2 1.13 Multiplayer (2)[message #185817] Wed, 21 May 2008 01:21 Go to previous messageGo to previous message
BirdFlu

 
Messages:445
Registered:September 2007
Location: Lampukistan
this should fix the problem

Index: sgp.cpp
===================================================================
--- sgp.cpp	(revision 2189)
+++ sgp.cpp	(working copy)
@@ -387,7 +387,7 @@
 			break;
 		case FALSE: // We are suspending direct draw
 
-			//if (iScreenMode == 0)
+			if (iScreenMode == 0)
 			{
 #ifdef JA2
 						// pause the JA2 Global clock

 
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