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Re: JA2 1.13 Multiplayer (2)[message #191265] Sun, 20 July 2008 09:52 Go to previous messageGo to previous message
RoWa21

 
Messages:2031
Registered:October 2005
Location: Austria
Campingkocher

Maybe you experienced this problem too: After some rounds in CoOp, the server (or maybe clients too?) gets a clock for some seconds, always after changing the stance of a merc. For example: merc is lying - standing up - clock - running around - crouch - clock.
After finishing the turn, the game crashes to desktop.
Next time I could use a debug exe, but I have no experiences in reading and interpreting the debug code Sad


Yes I also had the CTDs on the server (and ONLY on the server). But I did not know that before the CTD occurs that there are "endless clocks". I thought the CTDs were random.

Now I run all my server games in debug mode from Visual Studio 2005 to track down that bug.



 
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