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Re: JA2 1.13 Multiplayer (2)[message #191499] Tue, 22 July 2008 15:48 Go to previous messageGo to previous message
Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

RoWa refers to his post from 26 May in this thread (the post with the screenshot). In the last post here is a new screenshot. I think, he means this bug:
Campingkocher

Maybe you experienced this problem too: After some rounds in CoOp, the server (or maybe clients too?) gets a clock for some seconds, always after changing the stance of a merc. For example: merc is lying - standing up - clock - running around - crouch - clock.
After finishing the turn, the game crashes to desktop.

Yesterday we played CoOp and after many rounds the AI stucks after an interrupt (a player was interrupted by AI). Then the server gave the turn back to the player. Some rounds later, the clocks after every action occured at the server. Finishing the round leads to crash the server. This happened only on the server (and I think, only after the AI got stuck that the server had to press Alt+E). That would explain, why this only happens in coop games.

I hope, you can fix this Smile Thank you Smile

Greets Smile

[Updated on: Tue, 22 July 2008 16:35] by Moderator

 
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