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Re: JA2 1.13 Multiplayer (2)[message #191791] Sat, 26 July 2008 00:49 Go to previous messageGo to previous message
haydent

 
Messages:267
Registered:November 2007
Location: NSW, Australia
in other bug related news i just had a little look through the code:

Synopses:

DisplayHiddenInterrupt is calling:
 MercPtrs[ LATEST_INTERRUPT_GUY ]->AdjustNoAPToFinishMove( TRUE );

on a soldier that is not there, ie an extra time than supposed too. (ala CTD)

DisplayHiddenInterrupt is only called by NPCDoesAct, and only if gfHiddenInterrupt == TRUE .

gfHiddenInterrupt is currently only set to TRUE by StartInterrupt and only if the interrupt for an AI team.

And because the computer that calculates the interrupt is the one doing the moving, the server is crashing coz it handles the AI.

Possibly either gfHiddenInterrupt is getting set when it shouldn't, gfHiddenInterrupt is not benig reset(i like this one) or there is something wrong with the interrupt list handling.

more soon...


 
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