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Re: JA2 1.13 Multiplayer (2)[message #191792] Sat, 26 July 2008 01:00 Go to previous messageGo to previous message
haydent

 
Messages:267
Registered:November 2007
Location: NSW, Australia
in regards to the reset of gfHiddenInterrupt, it is only set to false in 4 places: (all in TeamTurns.cpp)

once in DisplayHiddenInterrupt

and thrice in EndInterrupt


 
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