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Re: JA2 1.13 Multiplayer (2)[message #191808] Sat, 26 July 2008 02:04 Go to previous messageGo to previous message
haydent

 
Messages:267
Registered:November 2007
Location: NSW, Australia
ok, for now heres a cheap solution to the crashes, it is to disable hiddeninterrupt, im not 100% what this bit is about, but i dont think it is too critical... try the fix and if it doesnt break anything we may leave it for now...

line 922: TeamTurns.cpp

if (!is_networked && gTacticalStatus.ubCurrentTeam == OUR_TEAM ) // if ( pSoldier->bTeam > OUR_TEAM && pSoldier->bTeam < 6) // cheap disable

i have added this to the svn


 
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