Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » JA2 1.13 Multiplayer (2)
Re: JA2 1.13 Multiplayer (2)[message #192214] Tue, 29 July 2008 14:07 Go to previous messageGo to previous message
Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

So, had some testing games with the new code, works really good without crashes.
Only 3 things:
1. The interrupts problem. When the AI interrupts a player (not server) it gets stuck often. Its a bit strange, i remember two types of hostile interrupts: "interrupt for AI team" and "interrupted". The first one works fine, the second one leads to a stucked AI and Alt+E helps. Maybe this helps to find the problem.
Maybe a temporarily feature would be better, to only end this interrupt and not the Alt+E-method (this gives new APs to the interrupted player). I don't know, if this is possible.

2. When all mercs of a player are "dying", the game sais, this team is wiped out. Other players can heal these dying mercs. But this player cannot play on.

3. It seems, that the AI is a bit more stupid than in singleplayer. Especially when shooting at them over a big range (with snipers for example). When they cannot see you, they are only running around. For example some tiles in your direction, than turning around and running back - every round.

Everything other works really really fine. Thank you Smile

Greets

[Updated on: Sat, 02 August 2008 14:25] by Moderator

 
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