Home » MODDING HQ 1.13 » v1.13 Multiplayer Development & Bug Reports » JA2 1.13 Multiplayer (2)
Re: JA2 1.13 Multiplayer (2)[message #192642] Sat, 02 August 2008 14:35 Go to previous messageGo to previous message
Campingkocher

 
Messages:45
Registered:June 2007
Location: Germany

We had some >2-players-games yesterday. CoOp works really fine now. I concentrated on the interrupts behavior. The "interrupt for AI team" works fine, the "interrupted" leads to stucked AI. Interrupts on the server always work.
And no crashes anymore. Smile
Another point is that sometimes there are "phantom" enemies. On the server (and maybe on some clients?) this enemy is dead, on one (or more?) clients it is critical or so. That is a bit strange.

In a team-deathmatch yesterday we had 2 strange situations:
1. In the beginning when I could see my allies, the game switched to round-based. After i ran out of visibility range of my allies, it switched back to realtime. Should be tested some more times.

2. In the middle of the game the game switched back to realtime. One client got an interrupt, but on the server (and the other clients? not sure) it was still realtime. I think, RoWa21 can say something more about this situation Smile


Everything other worked fine I think.

Thanks for this work Smile
 
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