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Re: JA2 1.13 Multiplayer (2)[message #196220] Thu, 11 September 2008 01:53 Go to previous messageGo to previous message
haydent

 
Messages:267
Registered:November 2007
Location: NSW, Australia
what it was is that they werent disabled, and would work on the explosion creators machine as in sp, but either nothing would happen on the lan as they werentm synced or it would crash the game.

the thing needed to sync them is learn in the code about animated tiles, building/structure damage (optional) and radius merc damage... all possible, just time, maybe one day as my code skilss are getting leeter now im doing php for web carts.


 
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