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INFO: RPC and IMP face default coordinates[message #186414] Mon, 26 May 2008 18:43
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
This is just some essential data for RPC and IMP modding but i think it has never been publicly posted to this forum so here it goes

The following coordinates define at how many pixels distance from the top left corner of the base picture (full face, frame 0) of the animated 48x43 size face the respective frames for eyes and mouth animations are displayed.

this applies to all characters that have a 48x43 face but don't have their 48x43 coords listed in proedit, such as RPC's, EPC's, Miners and IMP faces.

57 miguel x 9 y 8 m x 8 y 24
58 Carlos x 8 y 8 m x 7 y 24
59 Ira x 10 y 8 m x 8 y 26
60 Dimitri x 7 y 8 m x 7 y 26
61 devin x 6 y 7 m x 7 y 23
62 robot 0 0 0 0
63 Hamous x 8 y 7 m x 8 y 23
64 Terry x 8 y 8 m x 8 y 22
65 RPC 65 x 0 y 0 m x 0 y 0
66 Dynamo x 9 y 4 m x 7 y 22
67 Shank x 8 y 8 m x 8 y 25
68 Iggy x 4 y 6 m x 5 y 22
69 Vince x 8 y 9 m x 7 y 25
70 Conrad x 4 y 7 m x 5 y 25
RPC 71 x 9 y 7 m x 8 y 22
72 Maddog x 9 y 7 m x 9 y 25
73 and 74 0 0 0 0

88 maria x 9 y 3 m x 8 y 23
90 Joey x 9 y 3 m x 8 y 25
97 Skyrider x 11 y 7 m x 9 y 24
106 Fred x 9 y 5 m x 7 y 23
118 john x 6 y 4 m x 6 y 24
119 Mary x 12 y 4 m x 10 y 24
MINERS: Matt 148 x 8 y 6 m x 8 y 23
2 Oswald 156 x 6 y 5 m x 6 y 23
3 Calvin 157 x 13 y 7 m x 11 y 24
4 Carl 158 x 9 y 7 m x 8 y 22


IMP Chars/ alter ego's:

200 e x 8 y 5 m x 8 y 21
201 e x 9 y 4 m x 9 y 23
202 e x 8 y 5 m x 7 y 24
203 e x 6 y 6 m x 7 y 25
204 e x13 y 5 m x 11 y 23
205 e x11 y 5 m x 10 y 24
206 e x 8 y 4 m x 8 y 24
207 e x 8 y 4 m x 8 y 24
208 e x 4 y 4 m x 5 y 25
209 e x 5 y 5 m x 6 y 24
210 e x 7 y 5 m x 7 y 24
211 e x 5 y 7 m x 6 y 26
212 e x 7 y 6 m x 7 y 24
213 e x 11 y 5 m x 9 y 23
214 e x 8 y 5 m x 7 y 24
215 e x 5 y 6 m x 5 y 26

IMP coords backed up by coder info


link http://www.freewebs.com/ja2vengeance/default%20valueswordwrapped.txt

i have to admit some formatting mess in there, hope it's still legible
the 0/0/0/0 coords of robot, rpc65, rpc73 (darrel) and rpc 74 (perko) mean that the faces for those slots won't be animated.

Additional Information:

the above values can be changed using a tool called proedit add-on.

this tool is not updated and thus not compatible with later version of ja2, such as ja2 1.13 or ja2005

The coords can under such newer .exe's be changed using a HEX-editor

you'll find the table of RPC coords by searching the exe in a hex editor, use miguel's bytes for searching: 09 08 08 18

Note that these are hexadecimal values, don't forget to convert the values
Note that depending on the hex editor's search interface, entering the above bytes might have to be done very striclty according to the editor's layout/ format values.

hope that helps Wink

be so kind and inform me of any mistakes and inaccuracies in either the values or the explanations
also tell me to rephrase things if they're not intelligible enough

have fun modding

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