Home » JAGGED ALLIANCE 3 » JA 3 Wish List » A new approach to Jagged Alliance?
A new approach to Jagged Alliance?[message #190613] Sun, 13 July 2008 01:17 Go to previous message
MikeT is currently offline MikeT

 
Messages:7
Registered:July 2008
Location: Brisbane, Australia
What I would really like to see? I would like to see the whole Jagged Alliance turn based concept moulded in with real-time, first person shooter action.

In single player, you could play the game in turn based or real-time. When the game is in turn based, it's the basic original concept - view the game with a camera you can move around.

But in real-time, you can either command it like your standard real-time strategy, jump into all your mercs heads and control them first-person shooter style, or have your own character command the rest of your squad through a list of commands, and be stuck in your own characters head.

If that was combined with a real-time environment, the game would be awesome. Real economic simulation. Real supply lines. Real day and night cycles. Real weapons physics modelling and destructible environments. And massive, fully explorable maps.

Just imagine the original Arulco? You could drop in at the start and command your squad, from a first person perspective, and fight the whole battle over again.

The first person element would add a whole new layer to multiplayer, as the game becomes a tactical shooter, with the same ingrossing story lines and role playing of the original Jagged Alliance games.

Of course, that's a big undertaking. Having the original Jagged Alliance turned-based strategy style, PLUS the first person real time option, would require alot more work and experience outside of what would be required of original game concept.

But hey, the positive side is extra playability. In multiplayer, you could even have players working for the 'bad guys' in the game. As a mercenary, the player would be able to work for the highest bidder, or take a moral stance and work for the good guys only (but not for free). A multiplayer campaign could easily involve up to 100 players on an island the size of Arulco. Campaigns could last for weeks or months depending on the skill of the players and how often they play.

You could even combine the 1st person shooter element with a real-time strategy element, where a small group of players, say 16, goes up against a single player, who commands the armys of the 'bad guys' from a top down real-time strategy perspective.

[Updated on: Sun, 13 July 2008 01:21] by Moderator

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