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Re: JA2 1.13 Wildfire 6.06[message #208984] Tue, 17 February 2009 13:42 Go to previous messageGo to previous message
smeagol

 
Messages:2733
Registered:June 2008
Location: Bremen, Germany
Viebator
Yesterday was a big day for Barry! Smile He defended Drassen Sam Site all by himself on Expert difficulty! Almost.. with a decent help of one green militia group. Trick was the sandbag roof, where he seemed safe with good range for his Assault Rifle. And some mines layed around.

These mines btw, why are they in game? Every merc with minimal explosives can see them, all enemies can see them too... so there are basically 2 ways to use them.

1) Random explosive to add up to power of explosion by stacking it on the ground.
2) To prevent enemy from entering some squares, which can be easily abused. For example to prevent enemy from chasing Barry around the roof.


Those land mines caused a lot of trouble when making the maps. If the trap level is too high, enemy soldiers always step into it (that is, in their own mines). If the level is too low, everyone can see them. The workaround was to plant low level mines on edges of mine fields and high level mines inside the minefield in a random pattern. I usually let my mercs carry metal detectors, as their speeches when detecting a mine become quite annoying after some time.

When the enemy mine-detect behavior is changed, I might take a second look at the placed mines (though this is VERY boring work, most maps with huge minefields have around 300-400 mines), but at the moment I'm working on the Item Mod for WF.


 
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