Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Tools and Guides Repository (Archive) » STI File Structure (by Pipetz)
Re: STI File Structure (by Pipetz)[message #330947] Sat, 01 March 2014 16:34 Go to previous messageGo to previous message
Tox is currently offline Tox

 
Messages:249
Registered:February 2000
Location: www.webcodesign.de
ok, first of all: the animation flag (bit 0 of the flags) seems to define whether the file contains app data (in case of STIs that are the animation headers). so far it looks like all files with this flag set have app data. which would then be the same as checking if uiAppDataSize is greater than 0, I believed. in fact some files do have an app data size of 0, but do contain app data.

one file puzzles me, though. IMP face #216 from the 4870 release has the "has app data" flag set, but has no actual app data. when I try using that face the game crashes as soon as I enter the tactic screen. is the STI corrupt or did I miss out on something? all other faces I tested didn't have the flag set.

and I couldn't find any purpose of the unused data blocks, maybe values other than 0 are simply remnants of earlier format versions. does anyone know if these have any meaning?

[Updated on: Sat, 01 March 2014 19:26] by Moderator

Report message to a moderator

Sergeant 1st Class
JA2STI Creator
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Create Custom Faces & Voices
Next Topic: Tips and requirements for creating new IMP voices.
Goto Forum:
  


Current Time: Thu Apr 18 03:04:32 GMT+3 2024

Total time taken to generate the page: 0.01345 seconds