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RR2005 reminders[message #239926] Sat, 12 December 2009 21:20 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
So, after two more playthroughs, one by me one by a friend, there a few things to be kept in mind for the day i resume work on this

- speech and sounds format issue
- missing Braydesc file
- Cursors, Shotguns, double pistols etc. resume default cursor logic, remove sniper scope cursor
- tweak headshot difficulty modifier
- test unarmed enemy issue if fixed with new exe
- exe translation
- use lower (sustained) ROF for full-auto Mode
- Add more non-auto weapons to the AI's ordnance
- Add/ design missing/ removed maps like j3, l4, I6, b5 (6), whatever
- Find the old intro files on HD and make it even slower. Get tools to work

Fix quests
- Eric (should give money only once. Should not initiate surgeon quest if einar is already dead. alternativly, use another surgeon for the quest)
- Luca (finish character design)
- Buck/ Wolfstein (m/b switch slots with npc's of whom the script keeps track if he's alive or dead)
- Add missing quest item stuff including combo merges

- Make diplomats triple-recruit quest earlier into the game. Player's party is often too numerous for this event.

Traders
- Make seawulf come ashore after having become a trader, diversify his stock
- diversify matchef's stock
- maybe increase Franz' buying capacity. It shouldn't take several days to sell a few diamonds.

Additional characters
- decide on Tex, Biggins, Stogie, Gaston placement (Also test 163, 164, 169 behaviour)
- decide on Dimitri character
- check Havoc recruitment script and profile behaviour

Items
- Add a few missing folded weapons, e.g. folded Bizon MP, folded Type65c
- Stronger differentiation between items. reduce copy-paste effects. Improve descriptions
- Use common calibers for enemy gun choices. Place other calibers in maps more frequently
- Add smp item gfx or find out logic for unused entries.
- Make Pistols less useless Smile

- Maybe test AI with stationary machineguns
- Also Test improved stationary machinegun system

Data/ Misc
- Aquire english UB NPC speech of Biggins and Tex, develop/ test their respective Bfaces




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