Home » MODDING HQ 1.13 » v1.13 Feature Requests » What features do YOU want?
What features do YOU want?[message #241843] Thu, 14 January 2010 23:58 Go to previous message
Sincleanser is currently offline Sincleanser

 
Messages:60
Registered:November 2009
Location: Houston

Latest Update - 2-10-2010
This post will have just about every request mentioned in the thread with a small discussion following it. Before you post a request, feel free to check out this list first to see if someone else has mentioned it before. Also, instead of a few pop up feature request threads, I thought a dedicated feature request thread might be a better solution.

Ideas that I have come to understand as wanted so far by threads and discussion are:

Stationary Machine Guns
Doable but difficult. I know something representing this was made some where, but I can't seem to find where anymore.

Stronger Tanks
Completed elsewhere, but I don't understand why it has not been implemented into the standard 1.13 svn release.

Smarter AI
VERY time consuming and not available right now. Maybe if the game gets ported to a different engine, but that again, is very time consuming and most likely not going to happen.

Graphical Overhaul
VERY time consuming and not exactly my area, though I know of a few people here that are actually working on this very thing. 2-10-2010

More Than Two Stories Per Map
Not sure if this is even possible... - Low and behold! Maps can be made with apparently as many stories as you like, but people can only be placed on the first story rooftops. 2-10-2010

Even More Item Sorting Micromanagement Ability
Easily plausible and obviously doable, however I know of no one but me that is interested in this. I also thus believe, if it will happen, it will be me doing it. 2-10-2010

More Vehicles
Doable easily, but I cannot/won't make the graphics. - It seems that there is someone in the background also working on making new vehicles along with tile sets. 2-10-2010

More Enemies/Types
Doable easily, but I cannot/won't make the graphics/there are already graphics out - I do not know if these graphics and enemies are compatible with standard 1.13 svn downloads 2-10-2010

More Music
Doable and easy, but getting rights to use some might be a pain. - I have found a website that is all freelance music, but some of it is very very good. It is all free to use, as long as we obtain permission, and credit the creators of the music. If anyone other than me is interested in this addition, please PM me. 2-10-2010

No More Useless NPCs
The ones already in the game are easily removed as long as they do not have a script in some way, but making new NPCs is very hard to do without a real script writer. (which we do not have a good one to use at the moment - 2-10-2010)
***
Big Maps
Obviously doable, but very difficult and not a one man job. - The project is underway and apparently an Alpha is almost completed. - 2-10-2010

Overhaul/New Map Editor
Doable, but very difficult and not a one man job. - I don't know if anyone is working on this, or if it will be completed ever; unless another crack team like the MOD Squad of old decides on another huge and compeltely new Mod to JA2.1.13 is being made. 2-10-2010

Destroyable Lightsources
Most likely doable. - I have actually experimented with this, and with what I have access to, I cannot do it. So, if someone else that has an idea or has been able to do this, PLEASE share. 2-10-2010

New Bodytypes
A few completed elsewhere, but to make them all compatible is something else entirely.

New/More Animations
A few are completed but not implemented, and unsure of how to make these function correctly. Mayhaps if I can get some team on this, it can be done.

Tileset Functionality Rework
I can only imagine the amount of work that would entail... but obviously doable.
***
Better Ballistics Properties
I actually don't know if the engine will understand more properties than it already uses.

Reverse Merging
Obviously possible, though it would require a hell of a lot more additional items to show the different merges with new graphics; and obviously balancing, play testing, and I hate to imagine the amount of bugs this could potentially create... - 2-10-2010

Fantasy/Sci Fi Graphics and Effects
I would say it is possible, though, I'm not sure due to anything that is a ranged attack has to have ammo, and it is capped at 255.

More Destructive Environment
Scorpion is currently working on a burning effect with grenades and grass. It looks like it's coming along nicely. - 1-17-2010

Updated Bios
I'm currently working on this, though having problems saving my progress. Please see my post further down. - 2-10-2010
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2-10-2010

Extra Hot Keys
I actually don't know how people have added in extra hot keys, so if a mod creator or other such person would care to explain how this is done, it would be definitively appreciated.

Enhanced Grenade Throwing-Realistic
There have been plenty of mini mods such as this, though all of them that I've heard talk of, say that this particular feature looks/acts weird, is bugged, or doesn't actually function. If anyone that has created such a mod to allow throwing grenades from prone, or a better 'bounce/reflect' effect, please feel free to explain how you do it, how it works, and other such questions.

Enhanced Dual-Wield
This is a long wanted and very difficult fix/enhancement to do, and do correctly. The code for dual wielding is very ugly and cluttered, and anybody that has really dug through it has found that it is just a mess to work with. I do know of some people that have taken a swing at this, but the results of such I have heard nothing of. Anyone care to share more information on this?

Body Hiding
I guess this would go along with a more interactive map, but seeing as the game apparently doesn't register a dead body as anything anymore (other than in one of two stages of decomposition), I don't know if we can even interact with it anymore.

Favored Weapons
I think that STOMPs trait system kind of covers this already, though a more unique way would require extra fields for each character, and along with each item in the game if I imagine correctly. Anyone have any ideas on how to possibly implement this feature?

Parachuting
There is a mod with the animation of people parachuting down in the opening drop, but other than that, I've heard of no other instances of this. I do not know what mod this was in though. Anyone have any images or anything to show that it can be done?

More Stories
This is obviously a separate mod request, so, feel free to request specifics and you may be surprised what you will be finding.

More Facilities
It's actually kind of easy to create one as long as you spend a few hours on it. For any instructions on it, feel free to check out the HAM WIKI.

More AP Deducting Actions
All actions in turn based combat should cost APs, generally agreed upon. To add it, I believe all you have to do is go to your AP/BP cost file, and type it in. If I'm wrong, could someone such as Headrock, Scorpion, or Sandro please correct me?

Trenches
They are in the Russian version of the game if I remember correctly. Why have they not been ported to all versions? Who can get the code? Anyone care to answer this that attends the Russian forums as well?

Being Shot Stopping Actions
I am actually really surprised that 'Torso hits should stop any H2H fighting until healed' and ' Leg wounds should stop all running for length of time until healing , and curtail distance for walking for a period' haven't been implemented. Anyone care to explain what this might entail, work wise?

Hostage Taking
This would require a great deal of coding at the current moment; along with at least a handful of additional graphics. Anyone interested in making this happen?

Moving Tanks
I'm ... not sure if the game allows them to move on the strategy map even if we coded it to happen.

Clearing Underground City Sectors to Completely Capture Cities
I think this is actually really freaking cool, and is somewhat already implemented (see Orta and Tixa). Though, make the enemies in the underground levels move up the portal to go to ground level and vice versa I don't know nor do I have a clue how to make that happen.

Overheating Weapons
I've seen this in many games, and Sot says he has a mod with this included. Sot, care to share the code with everyone so that it can be tested with compatibility with other mods and possibly implemented into 1.13?

Side Prone Movement
Would I believe require very little coding (mostly replacing code) and a few different graphics added and it SHOULD (at least I believe so) function just fine.
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Projects I'm Currently Working On

Snowy Map
Island Hopping Map
Urbanised Map
Island Jungle Warfare Map
Rewriting all Bios of all characters to include more information about each character
Stomp Only
JA2 Norm
Wildfire Stomp
Wildfire Only
Adding more music
Reorganizing the game items in the XML Editor
Making MCP - Modification Compendium Project
Attempting to better organize table layouts and code
Creating a couple more Unique Units

Anyone with any requests for me specifically, feel free to PM me and tell me all about it.


Thanks for your input!

sin

[Updated on: Thu, 11 February 2010 00:09] by Moderator

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