Home » MODDING HQ 1.13 » v1.13 General Development Talk » Fixing Face Gear
Re: Fixing Face Gear[message #262700] Wed, 15 September 2010 18:52 Go to previous messageGo to previous message
silversurfer

 
Messages:2798
Registered:May 2009
To prevent this it would have to be defined in the item incompatibilities. Extended ear is not part of the goggle swap.

Showing the helmet as an extended ear icon is a bit complicated. Of course we could check another slot (helmet) but if the helmet has an electronic ear integrated you could end up with 3 icons on the portrait. There is enough space occupied by two icons already. The second face slot should be invalidated if you wear a helmet with integrated face gear.
Nevertheless I won't support this because it is simply too much work for almost no benefit.

If he feels bored maybe Warmsteel will invent a NFAS (New Face Attachment System) where you have two default slots and a helmet might overwrite them. Wink


At the moment I'm more interested in opinions about item combinations of normal face gear. For example would you allow wearing NV goggles and a gas mask which both provide a night vision bonus?
Or the same thing for day vision? In my opinion this is overpowered but it would be illogical if you could wear sun goggles together with a normal gas mask but can't wear them together with a XM50 gas mask only because both provide a day vision bonus.

 
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