Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » WW II Mod
WW II Mod[message #266476] Mon, 08 November 2010 15:08 Go to previous message
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Registered:September 2010
======= WW II MOD =======
======= NEW VERSION v0.4 =======


https://storage.rcs-rds.ro/links/4729f8d6-f44b-42b7-aa3e-e0ddc6deead6?path=%2FJA_2%2FMods_v1.13%2FWW2_Mod

======= Installation =======

You need a working version of AIMNAS V14 or higher. Check Tais SCIs to learn how to install AIMNAS.
Extract all files into your Data-AIM-WF folder. In case your install has no folder Data-AIM-WF, extract into the folder Data-1.13.
Make sure you don't have any maps in your Profiles folder. In case you do have a folder Maps in your Profiles folder you need to rename it into something like My_Maps.


IMPItemChoices

You will find several files IMPItemChoices inside your folder table data, such IMPItemChoices_Assault, IMPItemChoices_Medic, IMPItemChoices_Officer. Those have a more accurate specialized gear for an IMP with the respective role than it would be possible with the default file.

To create an IMP with said gear, for example an officer, remove the file IMPItemChoices from this folder, make a copy of IMPItemChoices_Officer and rename that into IMPItemChoices. Then start a new game, create the IMP and he will have an officer's gear.

In case you want to make an additional IMP, for example a medic, quit the game at this point (you don't have to save), return to table data, delete the file IMPItemChoices (that's why you should work with copies of those files!), copy IMPItemChoices_Medic, rename the copy into IMPItemChoices, re-start JA2, recall your officer by typing in his call-sign instead of XEP624. He will still have the officer's gear. After that make a new IMP who will then have the medic gear.

ACHTUNG: You can have only one IMP per voice at a time. In case you want to create several different IMPs for your campaign this way you should always recall the others you want to use too before making a new IMP so that you don't accidently give the new one a voice you are already using.


======= Introduction =======

This mod changes JA2 1.13 to take place in the inter-war periode (the 1920s, 1930s). It first of all is an item mod, so you will find a helicopter, can use the robot, will get e-mails, and other things of the original game that would be unfitting for the targeted timeframe. Current version is 0.4 BETA, so let's see what future version will change of that....

Besides new items you also will notice some more changes to standard 1.13, such as changed enemy placement, tanks outside cities, new appearence of mercs, militias and enemies, changed skilles and traits of RPCs and other smaller or larger changes.


======= New Items =======

More than 200 new or changed itmes are part of this mod, ranging from vital changes, such as complete new calibers, to minor things, such as new uniforms. A full list of items can be found in the readme.

The weapons in this mod focus on blot-action and semi-automatic rifles and SMGs. Besides that there also is a wide range of new pistols, including small pocket pistols that fire very fast and fit into most pockets but only have a very short range and don't take any attachments. New MGs feature models for most rifle calibers in game, including the famous Bren and the almighty MG-42. Several weapons can be changed to accept other calibers by using the respective barrel kits. Of course, there are also new scopes to be used with all those new weapons.

New charts had been used to give the weapons stats fitting both the values you are used to from playing 1.13 and what the weapon had been used and able to in RL. You will notice, for example, that .45 ACP weapons do deliver a somewhat higher dammage but also have a seriously shorter range than 9x19 weapons of the same class. You will also see that most of the MGs in that timeframe were rather slow firing, and by that why the US army found it necessary to issue a handbook on how to behave when facing a MG-42.

Besides giving the weapon stats as accurate as possible, another idea behind the new stat charts was to make no weapon in game really useless and none really "

[Updated on: Sat, 29 May 2021 05:42] by Moderator

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